Individual skill

webgl-liquid-metal

A real-time liquid-metal shader — a domain-warped noise field shaded as molten chrome, with a sweeping specular highlight over an iridescent thin-film (cosine-palette) sheen. No textures. Rendered as a single self-contained `index.html`. Use when the brief asks for "liquid metal", "molten chrome", "iridescent", "holographic", "metallic", "thin-film", or a reflective flowing surface. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.

packages/content/assets/open-design/examples/webgl-liquid-metal/SKILL.md

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Source commit 400641fd6781fa0febad445984ee76440374736d

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Observed behavior
Instructions only
Last checked
Nov 4, 2026

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1,045
Repository last updated
Nov 7, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

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# Liquid Metal Skill

Produce a single self-contained `index.html` that renders a real-time metallic surface full-screen — molten chrome with an iridescent sheen — with a clean typographic overlay on top.

## Why this is a powered artifact

OpenDesign detects `getContext('webgl2')` and renders this file in **powered preview** — a cross-origin-isolated iframe with `allow-same-origin`. The full GPU pipeline is available; you do not need to work around the opaque sandbox.

## Resource map

```
webgl-liquid-metal/
├── SKILL.md      ← you're reading this
└── example.html  ← a working domain-warped chrome shader (READ FIRST)