Individual skill
unreal
Use when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor lifecycle and tick, the reflection macros and garbage collection, Enhanced Input, multicast delegates, UMG widgets, Paper2D, and Blueprint-to-C++ parity in both directions. NOT Godot (that is `godot`), NOT Unity or MonoBehaviour (that is `unity`), NOT language-only C++ memory and RAII questions with no Unreal types (that is `cpp`).
skills/unreal/SKILL.md
Source commit d9d6bb338f66cc1e23998585e580a0ea45bbcb82
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
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- No
- Skill scan complete
- No
- Observed behavior
- Instructions only
- Last checked
- Nov 6, 2026
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Repository context
- Repository stars (not skill ratings)
- 546
- Repository last updated
- Nov 4, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- agentic-ai Repository topic
- ai-agents Repository topic
- ai-coding Repository topic
- claude-code Repository topic
- cli Repository topic
- cline Repository topic
- codex Repository topic
- coding-assistant Repository topic
- cursor Repository topic
- unreal Declared skill tag
- ue5 Declared skill tag
- blueprint Declared skill tag
- unreal-engine Declared skill tag
- gamedev Declared skill tag
- testing Derived category
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SKILL.mdcore · 16,015 bytesSKILL.mdcore · 16,015 bytesevals/README.mddoc · 916 bytesevals/cases.yamlasset · 4,191 bytesreferences/blueprint-cpp-parity.mddoc · 6,045 bytesreferences/gameplay-framework.mddoc · 4,915 bytesreferences/packaging.mddoc · 3,872 bytes
Read excerpt
# Unreal Engine 5 (Blueprint + C++)
Build and debug UE5 games with the grain of the engine: the Gameplay Framework for structure,
reflection macros so C++ and Blueprint see the same types, Enhanced Input for controls, UMG for
UI, Paper2D for 2D — and a clean Blueprint↔C++ boundary so either can call the other. Hands
3D-only concerns (shaders, physics, netcode, shipping) to the siblings below.
## Version contract — read first
Target **Unreal Engine 5.x** (patterns valid 5.3+; current stable **UE 5.8**, the last UE5 line
before UE6). Emit modern UE5 APIs only. **Never emit these deprecated / legacy patterns:**
| Never emit | Use instead (UE5) |
| --- | --- |