Individual skill

unreal

Use when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor lifecycle and tick, the reflection macros and garbage collection, Enhanced Input, multicast delegates, UMG widgets, Paper2D, and Blueprint-to-C++ parity in both directions. NOT Godot (that is `godot`), NOT Unity or MonoBehaviour (that is `unity`), NOT language-only C++ memory and RAII questions with no Unreal types (that is `cpp`).

skills/unreal/SKILL.md

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License
MIT

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# Unreal Engine 5 (Blueprint + C++)

Build and debug UE5 games with the grain of the engine: the Gameplay Framework for structure,
reflection macros so C++ and Blueprint see the same types, Enhanced Input for controls, UMG for
UI, Paper2D for 2D — and a clean Blueprint↔C++ boundary so either can call the other. Hands
3D-only concerns (shaders, physics, netcode, shipping) to the siblings below.

## Version contract — read first

Target **Unreal Engine 5.x** (patterns valid 5.3+; current stable **UE 5.8**, the last UE5 line
before UE6). Emit modern UE5 APIs only. **Never emit these deprecated / legacy patterns:**

| Never emit | Use instead (UE5) |
| --- | --- |