Individual skill
gamedev-shipping
Use when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android AAB/keystore, iOS provisioning, store submission (Steam, Play, App Store, itch.io), headless build CI. NOT gameplay code inside the artifact (that is `godot`, `unity`, `unreal`), NOT hosting a web app or container (that is `deployment`).
skills/gamedev-shipping/SKILL.md
Source commit d9d6bb338f66cc1e23998585e580a0ea45bbcb82
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Not checked yet
- Last checked
- Nov 6, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 551
- Repository last updated
- Nov 4, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- agentic-ai Repository topic
- ai-agents Repository topic
- ai-coding Repository topic
- claude-code Repository topic
- cli Repository topic
- cline Repository topic
- codex Repository topic
- coding-assistant Repository topic
- cursor Repository topic
- export Declared skill tag
- build Declared skill tag
- release Declared skill tag
- packaging Declared skill tag
- store Declared skill tag
- steam Declared skill tag
- itch Declared skill tag
- notarization Declared skill tag
- webassembly Declared skill tag
- aab Declared skill tag
- devops Derived category
- devops-containers Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 14,120 bytesSKILL.mdcore · 14,120 bytesSKILL.mdcore · 14,120 bytesSKILL.mdcore · 14,120 bytesSKILL.mdcore · 14,120 bytesSKILL.mdcore · 14,120 bytesevals/README.mddoc · 627 bytesevals/cases.yamlasset · 4,966 bytesreferences/mobile-and-desktop.mddoc · 6,619 bytesreferences/stores-and-ci.mddoc · 6,619 bytesreferences/web-export-headers.mddoc · 6,443 bytes
Read excerpt
# Ship the game — export, build & release (per engine · per platform)
Take a finished project from editor → signed, correctly-configured artifact → live on the
right target (desktop / web / mobile / store), with the platform gotchas that silently break a
build handled up front. This skill owns the *packaging and release boundary*; the engine skills
own the code that runs inside the artifact.
```text
project ──[engine export/build]──▶ artifact ──[per-platform sign/config]──▶ target
Godot templates·Unity Build Profiles·Unreal Shipping desktop·web·mobile Steam·Play·App Store·itch
```
## Version anchors (what "current" means here — July 2026)