Individual skill

gamedev-shipping

Use when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android AAB/keystore, iOS provisioning, store submission (Steam, Play, App Store, itch.io), headless build CI. NOT gameplay code inside the artifact (that is `godot`, `unity`, `unreal`), NOT hosting a web app or container (that is `deployment`).

skills/gamedev-shipping/SKILL.md

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551
Repository last updated
Nov 4, 2026
License
MIT

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# Ship the game — export, build & release (per engine · per platform)

Take a finished project from editor → signed, correctly-configured artifact → live on the
right target (desktop / web / mobile / store), with the platform gotchas that silently break a
build handled up front. This skill owns the *packaging and release boundary*; the engine skills
own the code that runs inside the artifact.

```text
project ──[engine export/build]──▶ artifact ──[per-platform sign/config]──▶ target
Godot templates·Unity Build Profiles·Unreal Shipping    desktop·web·mobile    Steam·Play·App Store·itch
```

## Version anchors (what "current" means here — July 2026)