Individual skill
gamedev-pathing
Use when making NPCs, enemies, or units navigate a level — grid vs waypoint vs navmesh, A*/JPS, navmesh baking and agent radius, off-mesh links, steering, RVO crowd avoidance, and flow fields in Godot 4.x, Unity, Unreal. NOT collision response or character controllers (that is gamedev-physics), NOT aggro or difficulty design (that is game-design).
skills/gamedev-pathing/SKILL.md
Source commit d9d6bb338f66cc1e23998585e580a0ea45bbcb82
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Instructions only
- Last checked
- Nov 6, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 544
- Repository last updated
- Nov 4, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- agentic-ai Repository topic
- ai-agents Repository topic
- ai-coding Repository topic
- claude-code Repository topic
- cli Repository topic
- cline Repository topic
- codex Repository topic
- coding-assistant Repository topic
- cursor Repository topic
- pathfinding Declared skill tag
- navmesh Declared skill tag
- navigation Declared skill tag
- steering Declared skill tag
- a-star Declared skill tag
- design Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 15,450 bytesevals/README.mddoc · 1,234 bytesevals/cases.yamlasset · 5,069 bytesreferences/navmesh-workflow.mddoc · 6,885 bytesreferences/search-algorithms.mddoc · 6,742 bytesreferences/steering-and-avoidance.mddoc · 6,671 bytes
Read excerpt
# Game AI navigation & pathfinding
Move agents through a level intelligently and per-engine-correctly: pick a world representation,
run the right search, then follow the result with steering + local avoidance. This skill owns the
**navigation stack**; it stops where physics collision response and high-level behaviour design begin.
## Version targets & the API ban-list (read first)
Navigation APIs were renamed hard between engine generations. Emitting an old name compiles into
nothing or silent breakage. Target these versions; never emit the banned column.
| Engine (target) | NEVER emit (deprecated / removed) | Use instead |
| --- | --- | --- |
| **Godot 4.x** | `Navigation` / `NavigationMeshInstance` / `Navigation2D` nodes | `NavigationServer2D/3D` + `NavigationRegion2D/3D` |