Individual skill
fitts-law-pointer-acceleration
Use this skill when the question involves cursor speed, pointer acceleration curves, or interaction with input devices that vary in precision (mouse, trackpad, stylus, touchscreen, eye-tracking). Trigger when designing for varied input devices, building drag interactions, designing scrubbers / sliders / handles, or analyzing why a UI feels "fiddly." Sub-aspect of `fitts-law`; read that first if you haven't already.
plugins/interaction-and-control-principles/skills/fitts-law-pointer-acceleration/SKILL.md
Source commit 09b9858fc983fe917b7fedae67a9625d9e6655a6
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Instructions only
- Last checked
- Nov 6, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 14
- Repository last updated
- May 3, 2026
- License
- NOASSERTION
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- claude-code Repository topic
- codex Repository topic
- cursor Repository topic
- design-principles Repository topic
- product-design Repository topic
- ux-design Repository topic
- universal-design-principles Repository topic
- design Derived category
- legal Derived category
- design-interface Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 8,634 bytesreferences/pointer-mechanics.mddoc · 4,458 bytes
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