Individual skill

teammode

Codex-only team orchestration: run a named team of cooperating Codex workers with durable, script-managed state. MUST USE when the user asks Codex to create, run, coordinate, inspect, archive, or delete a team of agents/threads/sessions, or to work on something as a team in parallel. FIRST inspects the active tool surface (checking tool_search for deferred tools) and tells the user the route: native MultiAgentV2 agents (flat spawn_agent with task_name) when available, Codex App threads as the fallback, or a plain-subagent split when neither set exists. The main session is always the leader; members are defined by a concrete part, ownership area, or perspective - never a vague job role; a bundled cross-platform script writes the .omo/teams state plus an auto-generated member field manual. Use a team when the work is not perfectly isolated but parallelizing helps; use plain subagents when scope is perfectly isolated or the goal is ambiguous. Triggers: team mode, teammode, make a team, run as a team, team of agents, coordinate threads, parallel Codex threads, archive the team.

plugins/omo/skills/teammode/SKILL.md

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# Teammode

Run a named team of cooperating Codex workers under one leader, with durable state on disk.
This is a Codex-only workflow. It never depends on an external terminal runner - it
coordinates through Codex's own collaboration tools plus a bundled state script, on ONE of
two transports chosen up front: native MultiAgentV2 agents, or Codex App threads as the
fallback.

## When to use a team (and when to use plain subagents instead)

Use a TEAM when EITHER holds:
- the work does NOT split into perfectly isolated pieces, but doing it in parallel is clearly
  more convenient - members will need to see and react to each other's findings; or
- one task still needs exploration, yet its GOAL is already clear - parallel investigation under