Individual skill

asset-import

Import local or downloaded media, or relink missing media to an existing ChatCut asset, through the hosted Codex plugin. Use the editor loopback bridge when the editor and files are on the same machine; use the upload helper for imports otherwise. Desktop MCP sessions use their own built-in import tools.

codex/skills/asset-import/SKILL.md

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Apache-2.0

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# Asset Import

Check `browse_assets` first when a file may already be imported.

## Same-machine editor import (preferred)

1. Open the target project using `browserHandoff.url` or `editorUrl`. Keep exactly one editor tab for this project open, on the same machine/network namespace as your shell. A remote sandbox's localhost is not the user's localhost.
2. Start the bundled server using Codex's bundled Node runtime when available, otherwise Node 18+ from PATH, and the origin of the actual editor URL:

```bash
"<bundled-or-global-node>" <this-skill-dir>/scripts/serve-local-media.mjs --origin <editor-origin> /path/to/source.mp4
```

Keep this process alive using the host's background-process support while calling MCP. It prints one JSON line and automatically exits after 900 seconds. It serves only the listed files over loopback URLs without an access token. URLs use the public `chatcut-local-media-v1` path prefix to remain compatible with existing editors. Legacy token-prefixed URLs remain supported; the JSON `token` field contains that public prefix, not a credential.