Individual skill

talking-head-guide

Guide for editing speech-led videos where spoken delivery or conversation drives the cut — single-speaker talking-head / 口播, two- or multi-speaker interview / 访谈, video podcast, lecture, tutorial, course, and similar formats. Load before analyzing, planning, or performing non-trivial edits of those formats, including speech cleanup (剪口播 / 口播剪辑 / 去口癖 / clean up fillers / smooth speech), pause or repeated-take removal, motion graphics layered onto the footage (口播加 MG / 加动画), B-roll (加 B-roll / add B-roll), music, or captions. For motion graphics specifically, use this together with the active Motion Graphics skill/workflow available in the current ChatCut environment — this skill adds speech-specific guidance (rhythm-aware timing, frame-aware placement, subject/caption protection, placement verification).

claude/skills/talking-head-guide/SKILL.md

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Nov 6, 2026
License
Apache-2.0

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# Speech-Led Video Editing (Talking Head, Interview, Podcast)

## What this skill covers

**Required input**: an existing speech-led source registered or imported into the project — for example a single-speaker talking-head / 口播, a two- or multi-speaker interview / 访谈, a video podcast, lecture, tutorial, or course. For transcript-based A-roll editing, follow `asset-import`, then start as soon as the transcript is ready. If the user wants to start without source footage (e.g., generate a fresh talking-head from scratch), this skill doesn't apply.

### When source media is missing

- **Inside ChatCut Web (including embedded agents):** Reuse source media already in the project or at a user-provided accessible path; otherwise, load `widget-forms` and include its native file-upload field (`<form-files>`) in the reply, together with any related edit preferences.
- **Standalone Claude Code:** The user may provide the source in the conversation or upload it directly in the open ChatCut editor. Use `asset-import` when a conversation attachment or local path still needs to be imported into ChatCut. For an editor upload, continue from the registered project asset without importing it again.
- **Standalone Codex:** Ask the user to attach or drop the source into the conversation, then follow `asset-import`. Do not use or redirect the user to the editor's Browser upload path: it can currently crash the Codex Browser runtime.

If this workflow is running through a Codex/connector host and the task creates, targets, or opens a ChatCut project for the user, satisfy any returned `browserHandoff.required=true`, `Codex internal Browser handoff`, or equivalent live project handoff before starting nontrivial edits and again before final delivery if the visible editor no longer matches the project.