Individual skill
shaders-cursor-ripples
Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components. Use when a hero, gallery, or media panel needs a water-ripple mouse effect; when replacing a drifting CSS spotlight or flashlight reveal; or when a prompt says to borrow only the shader interaction from a Shaders.com reference while preserving the current brand, image, copy, and layout.
shaders-cursor-ripples/SKILL.md
Source commit 645553ca7622570479e330cc089c65fcf34e0ba8
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- Yes
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- No
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- Not checked yet
- Last checked
- Nov 6, 2026
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- 453
- Repository last updated
- Nov 4, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- marketing Derived category
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REFERENCES.mddoc · 214 bytesSKILL.mdcore · 8,246 bytesSKILL.mdcore · 8,246 bytesSKILL.mdcore · 8,246 bytes
Read excerpt
# Shaders Cursor Ripples
## Core Contract
1. Preserve the existing page, content, and semantic image.
2. Install `shaders` and import from the active framework subpath.
3. Render the source image through one `Shader` canvas.
4. Place `CursorRipples` after `ImageTexture` so it post-processes that image.
5. Keep `toneMapping="aces"` on the root.
6. Let Shaders track the cursor. Remove custom spotlight coordinates, radial masks, duplicated reveal images, and pointer animation loops.
7. Keep one real image beneath the canvas as the accessible loading and WebGPU fallback.
8. Disable the shader for reduced motion and unsupported WebGPU.
9. Lazy-load the shader code so the library does not inflate the initial page bundle.