Individual skill

emulation-overview

Adversary-emulation playbook catalog — per-actor kill chains that turn an APT/eCrime threat profile into Decepticon CONOPS phases + OPPLAN objectives. Routing skill: pick the actor, seed plan/threat-profile.json, then map each kill-chain phase to the operational skill the executing agent runs. Triggers on: 'emulate', 'adversary emulation', 'APT playbook', 'threat actor playbook', 'emulation plan', 'attack flow'.

packages/decepticon/decepticon/skills/standard/soundwave/threat-profile/emulation/SKILL.md

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# Adversary Emulation Playbook Catalog

This is a **planning** routing skill for Soundwave. Each leaf playbook below converts
a named threat actor into a concrete, RoE-bounded kill chain: a `ThreatProfile` seed, an
ordered CONOPS `kill_chain`, and a phase→technique→skill map that the orchestrator turns
into OPPLAN objectives.

> **These playbooks reference operational skills (`/skills/standard/ad/...`, `/skills/standard/cloud/...`, etc.)
> that the EXECUTING agents load — not Soundwave.** Soundwave is a planning agent; its
> `load_skill` allowlist is `/skills/standard/soundwave/`. The skill paths in each
> playbook tell the orchestrator which agent + skill each objective maps to. Soundwave
> only reads them to author `plan/threat-profile.json` and the `conops.json` kill chain.

## Playbooks