Individual skill

using-metalfx-temporal-upscaler

ALWAYS use when the user wants to add MetalFX temporal upscaling, super-resolution, or upscaling to a Metal app — whether they say "add MetalFX", "add temporal upscaling", "render at lower resolution and upscale", "add DLSS-like upscaling", "add FSR-like upscaling", TAA, motion vectors, jitter pattern, or mention MTLFXTemporalScaler (Metal 3) or MTL4FXTemporalScaler (Metal 4) directly.

game-porting-skills/skills/using-metalfx-temporal-upscaler/SKILL.md

Read pinned source

Source commit 4f42344c90be22112f46becc3fb9687f423f2f88

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
Skill scan complete
No
Observed behavior
Instructions only
Last checked
Nov 5, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
220
Repository last updated
Jun 8, 2026
License
Apache-2.0

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# Adding MetalFX Temporal Upscaling to a Metal App

This skill walks through integrating `MTLFXTemporalScaler` into an existing Metal rendering application. The scaler renders at a lower resolution and uses motion vectors, depth, and temporal jitter to produce a high-quality upscaled output.

## Prerequisites

- macOS 13.0+ / iOS 16.0+
- Apple Silicon recommended
- `@import MetalFX;` (auto-links with `CLANG_ENABLE_MODULES = YES`)
- The app must already render a 3D scene with a projection matrix and model-view-projection transforms

## Overview of Changes

The integration touches 3 areas: