Individual skill
debugging-rendering-issues
ALWAYS use when a user porting a game to Metal reports a rendering issue — blank screen, wrong output, or anything that looks incorrect on Metal vs. the source platform. Covers black screen, missing geometry, wrong colors, gamma/sRGB problems, texture artifacts, z-fighting, alpha blending, flickering, visual corruption, and upside-down/mirrored geometry. Works with or without a GPU trace. Do NOT trigger when the user just wants to inspect an existing .gputrace.
game-porting-skills/skills/debugging-rendering-issues/SKILL.md
Source commit 4f42344c90be22112f46becc3fb9687f423f2f88
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Instructions only
- Last checked
- Nov 5, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 220
- Repository last updated
- Jun 8, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
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SKILL.mdcore · 6,556 bytesSKILL.mdcore · 6,556 bytesSKILL.mdcore · 6,556 bytesSKILL.mdcore · 6,556 bytesSKILL.mdcore · 6,556 bytesSKILL.mdcore · 6,556 bytesreferences/tier-1-instant-checks.mddoc · 712 bytesreferences/tier-2-state-inspection.mddoc · 910 bytesreferences/tier-3-data-inspection.mddoc · 421 bytes
Read excerpt
# Metal Rendering Diagnosis
## When This Skill Helps
This skill guides the diagnostic workflow for any Metal rendering issue during game porting. For **specific symptoms** where you're confident in the cause, you can diagnose directly — but still recommend the `using-gpudebug` skill to confirm the diagnosis in a GPU trace before the developer changes code. For **ambiguous or underspecified problems** ("something looks off", "rendering is broken", multiple overlapping symptoms), use the full workflow below to turn vague reports into specific, actionable diagnoses efficiently.
## Gather Context
The most important step for ambiguous problems. Ask the developer:
1. **What do you see?** (blank, partial, or wrong-looking?)
2. **What do you expect?** (screenshot from source platform or description)
3. **What is the source API?** (D3D11, D3D12, Vulkan, OpenGL, or MoltenVK)
4. **Do you have a GPU trace** (`.gputrace`)?