Individual skill
using-game-controller
ALWAYS use when the user has any question about game controller input on Apple platforms — whether writing new code, porting from Windows, or modernizing an existing implementation. Trigger when working with the GCController API or GameController framework (controller lifecycle, connect/disconnect, current controller, player index, profile-based input, modern input API, polling, callbacks, haptics, rumble, adaptive triggers, motion/IMU, or on-screen controls), or when porting Windows controller code such as XInput, DirectInput, GameInput, RawInput, joystickapi.h, IOKit HID, IOHIDManager, or HidP_* APIs. Do NOT trigger for keyboard or mouse input.
game-porting-skills/skills/using-game-controller/SKILL.md
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- Nov 5, 2026
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- Jun 8, 2026
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- Apache-2.0
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SKILL.mdcore · 24,756 bytesreference/haptics.mddoc · 10,273 bytesreference/input-element-names.mddoc · 16,033 bytesreference/inspect-the-device.mddoc · 9,746 bytesreference/modern-input.mddoc · 26,063 bytesreference/platform-notes.mddoc · 4,546 bytesreference/profile-based-input.mddoc · 30,633 bytes
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## Overview
A comprehensive guide to Apple's GameController framework - covering Swift/ObjC APIs, platform considerations, and porting from Windows.
Use the GameController framework when writing code for Apple platforms that interacts with game controllers. The `GCController` API presents a common abstraction over gamepad and joystick input devices. The GameController framework supports popular game controllers including the Sony DualSHOCK 4, Sony DualSense, Nintendo Switch Pro, and Microsoft Xbox controllers. Advanced features available on these controllers - IMU, Rumble, and Adaptive Triggers (force feedback) - are supported.
When porting Windows code that calls RawInput (e.g, `RegisterRawInputDevices`) or HID (`HidP_*`) APIs to interfce with Sony, Nintendo, and other non-Xbox controllers, AVOID writing equivalent code that uses IOKit and `IOHIDManager` APIs. PREFER to re-write the code to use the abstractions provided by the `GCController` API instead.
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## Framework Concepts
* **Device-centric model** - Each `GCController` represents a connected gamepad or joystick device. You obtain the currently connected devices from `GCController.controllers`, listen for new connections (`GCControllerDidConnectNotification`) and disconnections (`GCControllerDidDisconnectNotification`), and monitor for input from the one(s) you are interested in.