Individual skill
using-gpudebug
ALWAYS use when a user has a .gputrace file and needs to inspect, navigate, or extract resources from it using the gpudebug CLI. Covers draw calls, render encoders, pipeline state, resource bindings, textures/buffers, and shader source. Also trigger when another skill needs to read data from a .gputrace (fetch textures, inspect state, list encoders). Do NOT trigger for capturing a new trace — use using-gpucapture.
game-porting-skills/skills/using-gpudebug/SKILL.md
Source commit 4f42344c90be22112f46becc3fb9687f423f2f88
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Instructions only
- Last checked
- Nov 5, 2026
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- Repository stars (not skill ratings)
- 220
- Repository last updated
- Jun 8, 2026
- License
- Apache-2.0
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# Using gpudebug — Metal GPU Trace Debugger
## Overview
`gpudebug` is a CLI debugger for Metal GPU traces. It opens a `.gputrace` file and provides commands for navigating the captured API call hierarchy, inspecting resources and pipeline state, fetching textures and buffers to disk, and browsing shader source code.
## Step 1: Check availability
```sh
which gpudebug
```
`gpudebug` ships with macOS 27 and later. If not found, tell the user it is not available and suggest opening the `.gputrace` in Xcode's Metal Debugger instead: [Analyzing your Metal workload](https://developer.apple.com/documentation/Xcode/Analyzing-your-Metal-workload)