Individual skill
ambient-section-particles
Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments that support a section's mood without obscuring content.
skills-imported/ambient-section-particles/SKILL.md
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- MIT
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# Ambient Section Particles
Build particles as a bounded atmosphere layer, not as a page-wide screensaver. Keep the content primary and stop work when the effect cannot be seen.
## Choose the renderer
- Use canvas for roughly 40 or more small particles, frequent motion, pointer forces, or simple procedural shapes.
- Use DOM or inline SVG for a small count of branded fragments that need individual styling or semantic labels.
- Use WebGL only for thousands of particles, depth, shaders, or real 3D behavior. Cap device pixel ratio and provide a static fallback.
Start with the least expensive renderer that preserves the desired shape language.
## Define one configuration