Individual skill
manimce-best-practices
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).
skills/manimce-best-practices/SKILL.md
Source commit cef045011722d285692e3381d12d4d637da56e18
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 3, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 1,277
- Repository last updated
- Jan 23, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
LICENSE.txtdoc · 1,100 bytesSKILL.mdcore · 5,926 bytesSKILL.mdcore · 5,926 bytesSKILL.mdcore · 5,926 bytesSKILL.mdcore · 5,926 bytesSKILL.mdcore · 5,926 bytesSKILL.mdcore · 5,926 bytesexamples/3d_visualization.pyruns · 10,016 bytesexamples/attention/__init__.pyruns · 75 bytesexamples/attention/helpers.pyruns · 14,489 bytesexamples/attention/scenes.pyruns · 27,073 bytesexamples/basic_animations.pyruns · 5,818 bytesexamples/graph_plotting.pyruns · 10,318 bytesexamples/lorenz_attractor.pyruns · 5,056 bytesexamples/math_visualization.pyruns · 8,589 bytesexamples/updater_patterns.pyruns · 10,005 bytesrules/3d.mddoc · 6,068 bytesrules/animation-groups.mddoc · 5,272 bytesrules/animations.mddoc · 3,043 bytesrules/axes.mddoc · 4,807 bytesrules/camera.mddoc · 4,901 bytesrules/cli.mddoc · 4,073 bytesrules/colors.mddoc · 4,872 bytesrules/config.mddoc · 4,523 bytesrules/creation-animations.mddoc · 3,321 bytesrules/graphing.mddoc · 5,434 bytesrules/grouping.mddoc · 4,750 bytesrules/latex.mddoc · 4,451 bytesrules/lines.mddoc · 4,927 bytesrules/mobjects.mddoc · 2,913 bytesrules/positioning.mddoc · 4,909 bytesrules/scenes.mddoc · 2,392 bytesrules/shapes.mddoc · 6,194 bytesrules/styling.mddoc · 4,286 bytesrules/text-animations.mddoc · 5,041 bytesrules/text.mddoc · 3,949 bytesrules/timing.mddoc · 4,048 bytesrules/transform-animations.mddoc · 4,044 bytesrules/updaters.mddoc · 5,309 bytestemplates/basic_scene.pyruns · 1,688 bytestemplates/camera_scene.pyruns · 2,937 bytestemplates/threed_scene.pyruns · 4,127 bytes
Read excerpt
## How to use
Read individual rule files for detailed explanations and code examples:
### Core Concepts
- [rules/scenes.md](rules/scenes.md) - Scene structure, construct method, and scene types
- [rules/mobjects.md](rules/mobjects.md) - Mobject types, VMobject, Groups, and positioning
- [rules/animations.md](rules/animations.md) - Animation classes, playing animations, and timing
### Creation & Transformation
- [rules/creation-animations.md](rules/creation-animations.md) - Create, Write, FadeIn, DrawBorderThenFill
- [rules/transform-animations.md](rules/transform-animations.md) - Transform, ReplacementTransform, morphing
- [rules/animation-groups.md](rules/animation-groups.md) - AnimationGroup, LaggedStart, Succession