Individual skill
generate2dmap
Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
skills/generate2dmap/SKILL.md
Source commit 72fa5ad92d79b811acff464da32c8f3b1caa010f
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- agent-skills Repository topic
- codex Repository topic
- pixel-art Repository topic
- sprite-generator Repository topic
- claude-code Repository topic
- grok-build Repository topic
- data Derived category
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SKILL.mdcore · 11,789 bytesSKILL.mdcore · 11,789 bytesSKILL.mdcore · 11,789 bytesSKILL.mdcore · 11,789 bytesSKILL.mdcore · 11,789 bytesSKILL.mdcore · 11,789 bytesSKILL.mdcore · 11,789 bytesagents/openai.yamlasset · 513 bytesreferences/background-scenes.mddoc · 14,499 bytesreferences/engine-maps.mddoc · 14,699 bytesreferences/hd2d-plates.mddoc · 12,155 bytesreferences/hd2d-presentation.mddoc · 10,052 bytesreferences/layered-map-contract.mddoc · 21,780 bytesreferences/map-presets.mddoc · 8,062 bytesreferences/map-strategies.mddoc · 12,448 bytesreferences/parallax-backgrounds.mddoc · 14,362 bytesreferences/prop-pack-contract.mddoc · 15,348 bytesreferences/runtime/map-runtime.mjsruns · 83,076 bytesreferences/scene-preview.mddoc · 14,941 bytesreferences/schemas/common.schema.jsonasset · 13,239 bytesreferences/schemas/map.schema.jsonasset · 131,541 bytesreferences/side-scroll-scenes.mddoc · 14,644 bytesscripts/build_motion_mask.pyruns · 47,402 bytesscripts/build_scene_preview.pyruns · 95,708 bytesscripts/compose_layered_preview.pyruns · 94,387 bytesscripts/conform_background.pyruns · 26,004 bytesscripts/edit_locality_check.pyruns · 27,682 bytesscripts/export_godot.pyruns · 87,642 bytesscripts/export_ldtk.pyruns · 52,620 bytesscripts/export_tiled.pyruns · 46,560 bytesscripts/extract_platform_strip.pyruns · 30,134 bytesscripts/extract_prop_pack.pyruns · 64,734 bytesscripts/extract_scene_lights.pyruns · 44,248 bytesscripts/extract_terrain_tiles.pyruns · 55,416 bytesscripts/forge_av.pyruns · 47,697 bytesscripts/forge_core.pyruns · 80,216 bytesscripts/forge_matte.pyruns · 73,353 bytesscripts/forge_nav.pyruns · 97,789 bytesscripts/forge_schema.pyruns · 26,699 bytesscripts/map_bundle.pyruns · 84,242 bytesscripts/map_nav.pyruns · 32,612 bytesscripts/scene_layout_guide.pyruns · 22,525 bytesscripts/scene_motion.pyruns · 55,744 bytesscripts/validate_chunks.pyruns · 49,975 bytesscripts/validate_layout.pyruns · 48,225 bytesscripts/validate_parallax.pyruns · 30,107 bytesscripts/validate_stage.pyruns · 63,749 bytes
Read excerpt
# Generate 2D Map
Build the smallest scene bundle the request needs, in the game's art, camera, renderer and data conventions.
A background picture needs no game system; a playable map needs explicit geometry and data beyond a painting.
## Use when
- A playable map, level, room set, tilemap, terrain or prop kit, with collision and exits.
- A parallax background, a battle, title or story backdrop, or an HD-2D plate with lights and motion.
- Map data must be validated, previewed or exported to Tiled, Godot or LDtk.
## Do not use when
- Actors, items and attack FX: [generate2dsprite](../generate2dsprite/SKILL.md). Character motion from video: [video2dsprite](../video2dsprite/SKILL.md).