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Yuki001/game-dev-skills
My personal agent skill repository, primarily focused on game development.
History
Review weekly changes to SKILL.md before updating. Dates mark the weeks in which we observed each version; checks apply to the recorded commits.
View weekly changes
gat/.agents/skills/gat-brainstorm/SKILL.md
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gat/.agents/skills/gat-design/SKILL.md
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gat/.agents/skills/gat-milestone/SKILL.md
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gat/.agents/skills/gat-story/SKILL.md
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gat/.agents/skills/gat-workflow-start/SKILL.md
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skills/3d-model-generator-by-threejs/SKILL.md
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skills/animation-shader/SKILL.md
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skills/game-architect/SKILL.md
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skills/game-balance-analysis/SKILL.md
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skills/game-design-review/SKILL.md
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skills/game-image-generation-rules/SKILL.md
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skills/gpt-image/SKILL.md
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skills/imagemagick-cli/SKILL.md
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skills/lucida-remove-background/SKILL.md
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skills/openrouter-image-generate/SKILL.md
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skills/openrouter-video-generate/SKILL.md
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skills/slice-video-frames/SKILL.md
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Heat
6.6- Star growth, last 7 daysNot available
- Star growth, last 24 hoursNot available
- Rank movement, last 7 daysNot available
- Commits, last 30 daysNot available
- Accounts asking about it through MCP, last 7 daysNot available
- Hot votes this weekNot available
Heat never changes the order by stars, and sponsorship never touches it. How heat works
Stars over time
30-day change not yet available: not enough history.
Individual skills in this repository
- gat-brainstorm
gat/.agents/skills/gat-brainstorm - gat-design
gat/.agents/skills/gat-design - gat-milestone
gat/.agents/skills/gat-milestone - gat-story
gat/.agents/skills/gat-story - gat-workflow-start
gat/.agents/skills/gat-workflow-start - gat-brainstorm
gat/.claude/skills/gat-brainstorm - gat-design
gat/.claude/skills/gat-design - gat-milestone
gat/.claude/skills/gat-milestone - gat-story
gat/.claude/skills/gat-story - gat-workflow-start
gat/.claude/skills/gat-workflow-start - 3d-model-generator-by-threejs
skills/3d-model-generator-by-threejs - animation-shader
skills/animation-shader - game-architect
skills/game-architect - game-balance-analysis
skills/game-balance-analysis - game-design-review
skills/game-design-review - game-image-generation-rules
skills/game-image-generation-rules - gpt-image
skills/gpt-image - imagemagick-cli
skills/imagemagick-cli - lucida-remove-background
skills/lucida-remove-background - openrouter-image-generate
skills/openrouter-image-generate - openrouter-video-generate
skills/openrouter-video-generate - slice-video-frames
skills/slice-video-frames
How it works
gat-brainstorm
When your agent uses it
Develop or refine a game concept through a one-question-at-a-time design interview, then create GAT game overview, systems index, and global art direction documents; also supports discussion-only exploration. Use for game concepts, core loops, system boundaries, scope, or visual direction in a GAT project.
What it loads into context
Frontmatter
69 tokensAlways available to the agent
SKILL.md
3,285 tokensWhen the skill is activated
Reference documents
8,130 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Codex Runtime
- Phase 1: Resolve Mode
- Phase 2: The Interview
- Phase 3: Write or Summarize
- Phase 4: Hand Off
Files
../../assets/templates/design/game-overview.mddoc4,048 bytes../../assets/templates/design/global-art.mddoc2,913 bytes../../assets/templates/design/systems-index.mddoc2,742 bytes../../references/directory-structure.mddoc6,534 bytes../../references/gat-workflow.mddoc4,313 bytes../../references/roles/gat-artist.mddoc7,813 bytes../../references/roles/gat-designer.mddoc8,872 bytes../../references/workflow-catalog.yamlasset2,422 bytesSKILL.mdcore14,912 bytesSKILL.mdcore14,912 bytesagents/openai.yamlasset228 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubgat-design
When your agent uses it
Design one system or all remaining systems within a specific planned GAT milestone, producing milestone-scoped GDD, optional content data, and art documents while updating progress and auditing consistency. Requires an explicit milestone.
What it loads into context
Frontmatter
48 tokensAlways available to the agent
SKILL.md
2,283 tokensWhen the skill is activated
Reference documents
7,416 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Codex Runtime
- Phase 1: Resolve Mode
- Phase 2: Execute
- Phase 3: Cross-Document Consistency Audit
- Phase 4: Review
Files
../../assets/templates/design/content-data.mddoc1,285 bytes../../assets/templates/design/system-art.mddoc2,338 bytes../../assets/templates/design/system-gdd.mddoc2,787 bytes../../references/directory-structure.mddoc6,534 bytes../../references/gat-workflow.mddoc4,313 bytes../../references/roles/gat-artist.mddoc7,813 bytes../../references/roles/gat-designer.mddoc8,872 bytes../../references/workflow-catalog.yamlasset2,422 bytesSKILL.mdcore9,727 bytesSKILL.mdcore9,727 bytesagents/openai.yamlasset224 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubgat-milestone
When your agent uses it
Plan ordered GAT milestone handoff slices from overview and narrative documents, create the milestone roadmap and per-milestone brief skeletons, and stop before technical design or implementation. Use after foundational GAT documents are ready and before per-system design.
What it loads into context
Frontmatter
58 tokensAlways available to the agent
SKILL.md
1,086 tokensWhen the skill is activated
Reference documents
6,211 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Codex Runtime
- Phase 1: Validate Inputs
- Phase 2: Hand Off To The Planner
- Phase 3: Review
Files
../../assets/templates/plan/m-brief.mddoc5,610 bytes../../assets/templates/plan/milestone.mddoc3,981 bytes../../references/directory-structure.mddoc6,534 bytes../../references/gat-workflow.mddoc4,313 bytes../../references/roles/gat-planner.mddoc8,232 bytes../../references/workflow-catalog.yamlasset2,422 bytesSKILL.mdcore4,923 bytesSKILL.mdcore4,923 bytesagents/openai.yamlasset215 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubgat-story
When your agent uses it
Develop or refine a GAT game's premise, world, characters, quests, dialogue, tone, and narrative delivery through a one-question-at-a-time interview, then write the needed global narrative documents; also supports discussion-only exploration.
What it loads into context
Frontmatter
52 tokensAlways available to the agent
SKILL.md
2,855 tokensWhen the skill is activated
Reference documents
9,583 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Codex Runtime
- Phase 1: Resolve Mode
- Phase 2: The Interview
- Phase 3: Write or Summarize
- Phase 4: Hand Off
Files
../../assets/templates/design/narrative-characters.mddoc1,471 bytes../../assets/templates/design/narrative-dialogue.mddoc1,562 bytes../../assets/templates/design/narrative-quests.mddoc1,427 bytes../../assets/templates/design/narrative-story.mddoc2,520 bytes../../assets/templates/design/narrative-world.mddoc2,360 bytes../../references/directory-structure.mddoc6,534 bytes../../references/gat-workflow.mddoc4,313 bytes../../references/roles/gat-artist.mddoc7,813 bytes../../references/roles/gat-designer.mddoc8,872 bytes../../references/roles/gat-writer.mddoc6,918 bytes../../references/workflow-catalog.yamlasset2,422 bytesSKILL.mdcore12,760 bytesSKILL.mdcore12,760 bytesagents/openai.yamlasset222 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubgat-workflow-start
When your agent uses it
Inspect GAT pre-production state, report overview, narrative, and per-milestone progress, and recommend the earliest actionable next step. Use when the user asks to start, resume, inspect, or route a GAT workflow.
What it loads into context
Frontmatter
55 tokensAlways available to the agent
SKILL.md
1,004 tokensWhen the skill is activated
Reference documents
2,344 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Codex Runtime
- Phase 1: Inspect State
- Phase 2: Derive Per-Milestone Stage
- Phase 3: Status Panel
- Phase 4: Route
- Phase 5: Hand Off
Files
../../references/directory-structure.mddoc6,534 bytes../../references/gat-workflow.mddoc4,313 bytes../../references/workflow-catalog.yamlasset2,422 bytesSKILL.mdcore4,272 bytesagents/openai.yamlasset228 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubgat-brainstorm
When your agent uses it
Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only.
What it loads into context
Frontmatter
81 tokensAlways available to the agent
SKILL.md
2,980 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Phase 1: Resolve Mode
- Phase 2: The Interview
- Phase 3: Write or Summarize
- Phase 4: Hand Off
Files
SKILL.mdcore13,292 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubgat-design
When your agent uses it
Design one system within a specific milestone's scope: write the milestone-scoped system GDD, content data, and system art doc, and update the milestone brief's progress. Requires a mandatory milestone argument.
What it loads into context
Frontmatter
88 tokensAlways available to the agent
SKILL.md
2,006 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Phase 1: Resolve Mode
- Phase 2: Execute
- Phase 3: Cross-Document Consistency Audit
- Phase 4: Review
Files
SKILL.mdcore8,236 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubgat-milestone
When your agent uses it
Plan milestone slices from overview + narrative alone (no system GDDs required), create per-milestone directory skeletons and briefs, and write gat/milestone/milestone.md. Runs before per-system design. Stops before technical design, task breakdown, or implementation.
What it loads into context
Frontmatter
100 tokensAlways available to the agent
SKILL.md
827 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Phase 1: Validate Inputs
- Phase 2: Hand Off To The Planner
- Phase 3: Review
Files
SKILL.mdcore3,507 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubgat-story
When your agent uses it
Develop game story and narrative through one-question-at-a-time writer interviews. Produces narrative docs under gat/narrative/ or runs as discussion-only. Use when the user wants story, plot, lore, worldbuilding, characters, quests, dialogue, narrative tone, or authored story content for a GAT game.
What it loads into context
Frontmatter
108 tokensAlways available to the agent
SKILL.md
2,580 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Phase 1: Resolve Mode
- Phase 2: The Interview
- Phase 3: Write or Summarize
- Phase 4: Hand Off
Files
SKILL.mdcore11,293 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubgat-workflow-start
When your agent uses it
Inspect the repo state and show a status panel across all milestones, recommending the earliest actionable next step in the workflow.
What it loads into context
Frontmatter
61 tokensAlways available to the agent
SKILL.md
828 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Phase 1: Inspect State
- Phase 2: Derive Per-Milestone Stage
- Phase 3: Status Panel
- Phase 4: Route
- Phase 5: Hand Off
Files
SKILL.mdcore3,378 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHub3d-model-generator-by-threejs
When your agent uses it
Generate procedural 3D models from natural-language requests by writing a constrained buildModel(ctx) module that uses Three.js, bundled builders and helpers, deterministic validation and export scripts, PNG previews, and optional browser visual review. Use when needs to create, revise, export, or visually audit programmatic 3D assets in GLB, glTF, OBJ, or STL without Blender or another DCC tool.
What it loads into context
Frontmatter
95 tokensAlways available to the agent
SKILL.md
1,055 tokensWhen the skill is activated
Reference documents
4,178 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Workflow
- Build Rules
- Validation and Review
- Completion Criteria
- Resources
Scripts executed separately
assets/model-build.template.mjsassets/viewer/viewer.jsscripts/.gitignorescripts/build-and-export.mjsscripts/exporters/export-gltf.mjsscripts/exporters/export-obj.mjsscripts/exporters/export-stl.mjsscripts/init-model-task.mjsscripts/package.jsonscripts/render-preview.mjsscripts/runtime/build-result.mjsscripts/runtime/builders.mjsscripts/runtime/context.mjsscripts/runtime/helpers.mjsscripts/runtime/load-model-build.mjsscripts/runtime/materials.mjsscripts/runtime/node-file-reader.mjsscripts/runtime/random.mjsscripts/runtime/validate-scene.mjsscripts/serve-viewer.mjsscripts/tests/end-to-end.test.mjs
Files
SKILL.mdcore4,975 bytesSKILL.mdcore4,975 bytesSKILL.mdcore4,975 bytesSKILL.mdcore4,975 bytesSKILL.mdcore4,975 bytesSKILL.mdcore4,975 bytesSKILL.mdcore4,975 bytesagents/openai.yamlasset261 bytesassets/model-build.template.mjsruns1,037 bytesassets/viewer/index.htmlasset2,072 bytesassets/viewer/styles.cssasset3,064 bytesassets/viewer/viewer.jsruns8,003 bytesreferences/build-contract.mddoc2,773 bytesreferences/builder-api.mddoc8,886 bytesreferences/export-formats.mddoc2,012 bytesreferences/preview-rendering.mddoc1,148 bytesscripts/.gitignoreruns30 bytesscripts/build-and-export.mjsruns6,635 bytesscripts/exporters/export-gltf.mjsruns792 bytesscripts/exporters/export-obj.mjsruns198 bytesscripts/exporters/export-stl.mjsruns390 bytesscripts/init-model-task.mjsruns1,365 bytesscripts/package-lock.jsonasset626 bytesscripts/package.jsonruns265 bytesscripts/render-preview.mjsruns19,706 bytesscripts/runtime/build-result.mjsruns1,523 bytesscripts/runtime/builders.mjsruns19,526 bytesscripts/runtime/context.mjsruns435 bytesscripts/runtime/helpers.mjsruns17,707 bytesscripts/runtime/load-model-build.mjsruns1,578 bytesscripts/runtime/materials.mjsruns1,839 bytesscripts/runtime/node-file-reader.mjsruns1,357 bytesscripts/runtime/random.mjsruns1,273 bytesscripts/runtime/validate-scene.mjsruns5,077 bytesscripts/serve-viewer.mjsruns4,496 bytesscripts/tests/end-to-end.test.mjsruns16,278 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubanimation-shader
When your agent uses it
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.
What it loads into context
Frontmatter
125 tokensAlways available to the agent
SKILL.md
4,704 tokensWhen the skill is activated
Reference documents
48,884 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Usage Modes
- Presents
- Feature List
- Details Features Document
Files
SKILL.mdcore17,240 bytesreferences/PoiyomiShaders/Details/01_Base_Main.mddoc4,949 bytesreferences/PoiyomiShaders/Details/02_Lighting_Shadows.mddoc4,972 bytesreferences/PoiyomiShaders/Details/03_Surface_Reflections.mddoc3,990 bytesreferences/PoiyomiShaders/Details/04_Special_Effects.mddoc3,509 bytesreferences/PoiyomiShaders/Details/05_Outline.mddoc2,631 bytesreferences/PoiyomiShaders/Features.mddoc2,121 bytesreferences/RToon/Details/01_Core_Shading.mddoc5,459 bytesreferences/RToon/Details/02_ShadowT.mddoc3,136 bytesreferences/RToon/Details/03_Outline.mddoc4,670 bytesreferences/RToon/Details/04_MatCap_Reflection.mddoc3,685 bytesreferences/RToon/Details/05_Gloss_Rim.mddoc3,270 bytesreferences/RToon/Details/06_Advanced_Features.mddoc3,422 bytesreferences/RToon/Features.mddoc4,301 bytesreferences/SToon/Details/01_Core_Shading.mddoc3,506 bytesreferences/SToon/Details/02_Outline.mddoc2,974 bytesreferences/SToon/Details/03_Overlays.mddoc3,225 bytesreferences/SToon/Details/04_Specular_Rim.mddoc2,741 bytesreferences/SToon/Details/05_Artistic_Controls.mddoc3,245 bytesreferences/SToon/Features.mddoc2,623 bytesreferences/ToonShadingCollection/Details/01_ArtStyles.mddoc2,509 bytesreferences/ToonShadingCollection/Details/02_Outline.mddoc4,515 bytesreferences/ToonShadingCollection/Details/03_Diffuse.mddoc4,604 bytesreferences/ToonShadingCollection/Details/04_Specular.mddoc3,290 bytesreferences/ToonShadingCollection/Details/05_Environment.mddoc3,222 bytesreferences/ToonShadingCollection/Details/06_PBR_Stylization.mddoc4,730 bytesreferences/ToonShadingCollection/Details/07_Stylized_Features.mddoc4,107 bytesreferences/ToonShadingCollection/Details/08_PostProcessing.mddoc3,601 bytesreferences/ToonShadingCollection/Details/09_Lighting_Shadows.mddoc3,225 bytesreferences/ToonShadingCollection/Details/10_Animation_VFX.mddoc3,761 bytesreferences/ToonShadingCollection/Details/11_Modeling_Pipeline.mddoc2,955 bytesreferences/ToonShadingCollection/Features.mddoc2,198 bytesreferences/UnityChanToonShaderVer2/Details/01_DoubleShade.mddoc3,708 bytesreferences/UnityChanToonShaderVer2/Details/02_ShadingGradeMap.mddoc3,159 bytesreferences/UnityChanToonShaderVer2/Details/03_Outline.mddoc2,774 bytesreferences/UnityChanToonShaderVer2/Details/04_SpecialFeatures.mddoc3,707 bytesreferences/UnityChanToonShaderVer2/Features.mddoc5,734 bytesreferences/lilToon/Details/01_Base_Main.mddoc4,877 bytesreferences/lilToon/Details/02_Lighting_Shadows.mddoc3,986 bytesreferences/lilToon/Details/03_Surface_Reflections.mddoc4,279 bytesreferences/lilToon/Details/04_Special_Effects.mddoc4,767 bytesreferences/lilToon/Details/05_Advanced.mddoc4,023 bytesreferences/lilToon/Details/06_Variants.mddoc3,487 bytesreferences/lilToon/Details/07_Variant_Features.mddoc4,880 bytesreferences/lilToon/Details/08_Outline.mddoc3,371 bytesreferences/lilToon/Features.mddoc3,385 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubgame-architect
When your agent uses it
READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contains paradigm selection guides (DDD / Data-Driven / Prototype), system-specific design references, and mixing strategies. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.
What it loads into context
Frontmatter
82 tokensAlways available to the agent
SKILL.md
2,154 tokensWhen the skill is activated
Reference documents
74,426 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Usage Modes
- Reference Lookup Guide
- Paradigm Selection Guide
Files
SKILL.mdcore9,962 bytesreferences/algorithm.mddoc8,213 bytesreferences/asset-conventions.mddoc9,214 bytesreferences/content-editor.mddoc16,312 bytesreferences/data-driven-design.mddoc2,617 bytesreferences/data-files.mddoc11,260 bytesreferences/distribution.mddoc9,470 bytesreferences/domain-driven-design.mddoc4,488 bytesreferences/evolution.mddoc7,452 bytesreferences/macro-design.mddoc2,522 bytesreferences/multiplayer-deterministic-sync.mddoc8,102 bytesreferences/multiplayer-implementation-common.mddoc14,180 bytesreferences/multiplayer-implementation-encounter.mddoc6,388 bytesreferences/multiplayer-implementation-room.mddoc5,794 bytesreferences/multiplayer-implementation-world.mddoc9,113 bytesreferences/multiplayer-overview.mddoc6,682 bytesreferences/multiplayer-protocol.mddoc13,967 bytesreferences/multiplayer-server-architecture.mddoc19,082 bytesreferences/performance-optimization.mddoc8,399 bytesreferences/principles.mddoc4,533 bytesreferences/project-structure.mddoc11,436 bytesreferences/prototype-design.mddoc2,137 bytesreferences/requirement-change-strategy.mddoc11,064 bytesreferences/requirements-analysis.mddoc3,393 bytesreferences/system-3c.mddoc29,902 bytesreferences/system-action-combat.mddoc9,045 bytesreferences/system-effect-feedback.mddoc20,505 bytesreferences/system-foundation.mddoc3,482 bytesreferences/system-game-ai.mddoc8,802 bytesreferences/system-mod.mddoc11,867 bytesreferences/system-narrative.mddoc7,580 bytesreferences/system-pcg.mddoc20,454 bytesreferences/system-puzzle.mddoc16,469 bytesreferences/system-scene.mddoc3,910 bytesreferences/system-skill.mddoc12,138 bytesreferences/system-time.mddoc5,882 bytesreferences/system-ui.mddoc3,226 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubgame-balance-analysis
When your agent uses it
Specialized in game numerical design, this skill designs first-pass game balance values, diagnoses and tunes existing systems, and evaluates balance proposals by building and running executable models, simulators, parameter sweeps, and evidence checks. Use for combat, progression, economies, items/builds, PvP/metagames, and random rewards when the task requires concrete numbers or a supported verdict. Do not use for broad qualitative game-design critique without a numeric or systemic balance decision.
What it loads into context
Frontmatter
101 tokensAlways available to the agent
SKILL.md
1,386 tokensWhen the skill is activated
Reference documents
17,081 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Core rules
- Task routing
- Working expectations
Files
SKILL.mdcore7,011 bytesSKILL.mdcore7,011 bytesreferences/calculation-recipes.mddoc31,483 bytesreferences/combat-and-progression-playbook.mddoc5,778 bytesreferences/design-balance-model.mddoc4,936 bytesreferences/diagnose-and-tune.mddoc4,390 bytesreferences/economy-playbook.mddoc4,923 bytesreferences/evaluate-balance-proposal.mddoc4,459 bytesreferences/evidence-and-validation.mddoc5,751 bytesreferences/pvp-and-metagame-playbook.mddoc5,138 bytesreferences/random-reward-playbook.mddoc6,169 bytesreferences/simulation-and-tooling.mddoc7,973 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubgame-design-review
When your agent uses it
Review, critique, compare, improve, or stress-test an existing game concept, GDD, mechanic, puzzle, economy, level, theme, emotional arc, interface, narrative, social feature, prototype, pitch, or playtest result. Use when the user asks what is weak, risky, unclear, unbalanced, contradictory, insufficiently engaging, or worth validating next in a game design. Produce evidence-based findings, explicit tradeoffs, and the smallest useful prototype or playtest experiment.
What it loads into context
Frontmatter
106 tokensAlways available to the agent
SKILL.md
1,943 tokensWhen the skill is activated
Reference documents
10,286 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Responsibility boundary
- Review modes
- Delegating a review to subagents
- Reference routing
- Finding quality
- Report structure
- Guardrails
Files
SKILL.mdcore9,751 bytesreferences/actions-rules-and-agency.mddoc6,003 bytesreferences/attention-guidance-and-presence.mddoc3,966 bytesreferences/challenge-progression-and-economy.mddoc6,299 bytesreferences/concept-theme-and-emotion.mddoc6,216 bytesreferences/experience-and-audience.mddoc4,142 bytesreferences/interface-feedback-and-accessibility.mddoc5,025 bytesreferences/narrative-world-and-characters.mddoc6,048 bytesreferences/production-validation-and-responsibility.mddoc8,182 bytesreferences/puzzles-and-problem-solving.mddoc3,548 bytesreferences/social-community-and-safety.mddoc5,200 bytesreferences/space-level-and-pacing.mddoc2,938 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubgame-image-generation-rules
When your agent uses it
Plan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development through a backend-agnostic production loop. Use for PNG or SVG props, icons, characters, environments, tiles, UI, HUD/gameplay screens, VFX, transparent cutouts, concept or worldbuilding boards, sprite sheets, static sprite collections, or animation frames; especially when the task needs batch generation, native prompts or ComfyUI/Stable Diffusion Danbooru tags, reference consistency, background removal, format validation, or iterative quality scoring. This skill orchestrates available image, image-edit, vision, SVG, MCP, local, and host-native tools without requiring a specific generator.
What it loads into context
Frontmatter
151 tokensAlways available to the agent
SKILL.md
2,243 tokensWhen the skill is activated
Reference documents
19,406 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Core loop
- 1. Plan the asset contract
- 2. Route by artifact type
- 3. Compile prompts from one semantic source
- 4. Generate batches
- 5. Normalize and inspect
- 6. Evaluate with vision
- 7. Iterate deliberately
- 8. Package game-ready outputs
- Bundled resources
Scripts executed separately
scripts/inspect_image.pyscripts/inspect_svg.pyscripts/sprite/inspect_sequence.pyscripts/sprite/normalize_pixel_sequence.pyscripts/sprite/pack_animation.pyscripts/sprite/slice_strip.py
Files
SKILL.mdcore11,050 bytesSKILL.mdcore11,050 bytesSKILL.mdcore11,050 bytesSKILL.mdcore11,050 bytesreferences/backend-routing.mddoc4,535 bytesreferences/evaluation.mddoc4,919 bytesreferences/game-asset-patterns.mddoc17,504 bytesreferences/game-gallery-patterns.mddoc4,517 bytesreferences/game-hud-patterns.mddoc7,238 bytesreferences/prompting.mddoc4,679 bytesreferences/raster-and-alpha.mddoc6,439 bytesreferences/sprite-sheet/reference-sheet-preprocessing.mddoc3,848 bytesreferences/sprite-sheet/sprite-animation-presets.mddoc8,295 bytesreferences/sprite-sheet/sprite-sheets.mddoc10,894 bytesreferences/sprite-sheet/workflow-direct.mddoc1,841 bytesreferences/sprite-sheet/workflow-reference.mddoc7,717 bytesreferences/sprite-sheet/workflow-video.mddoc4,597 bytesreferences/svg-workflow.mddoc7,061 bytesscripts/inspect_image.pyruns16,019 bytesscripts/inspect_svg.pyruns12,449 bytesscripts/sprite/inspect_sequence.pyruns10,677 bytesscripts/sprite/normalize_pixel_sequence.pyruns9,620 bytesscripts/sprite/pack_animation.pyruns26,633 bytesscripts/sprite/slice_strip.pyruns28,302 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubgpt-image
When your agent uses it
Execute image generation, editing, and chroma-key transparent-background workflows with GPT Image 2 / gpt-image-2 through the bundled scripts. Use when GPT Image is the selected backend and a supplied prompt or edit instruction must be executed for text-to-image generation, reference-image editing, multi-reference editing, masked inpainting, or chroma-key background removal. Treat the supplied prompt as authoritative; this skill does not search prompt galleries, choose art direction, or perform general prompt planning.
What it loads into context
Frontmatter
105 tokensAlways available to the agent
SKILL.md
2,269 tokensWhen the skill is activated
Reference documents
10,478 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Responsibility boundary
- Operating loop
- Requirements
- CLI
- Key and cost rules
- Flags
- Endpoint routing
- Transparent-background workflow
- API reference
- Verification
Scripts executed separately
scripts/remove_chroma_key.pyscripts/src/gpt_image_cli/__init__.pyscripts/src/gpt_image_cli/cli.py
Files
SKILL.mdcore9,552 bytesSKILL.mdcore9,552 bytesSKILL.mdcore9,552 bytesSKILL.mdcore9,552 bytesSKILL.mdcore9,552 bytesagents/openai.yamlasset290 bytesreferences/openai-cookbook.mddoc46,833 bytesscripts/remove_chroma_key.pyruns13,813 bytesscripts/src/gpt_image_cli/__init__.pyruns355 bytesscripts/src/gpt_image_cli/cli.pyruns14,773 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubimagemagick-cli
When your agent uses it
Comprehensive ImageMagick 7 command-line image processing for inspecting, converting, resizing, cropping, compositing, masking, drawing, annotating, color correction, quantization, filtering, morphology, distortion, animation, montage, comparison, metadata, batch automation, and advanced pixel analysis. Use whenever a task mentions ImageMagick, `magick`, `identify`, `mogrify`, raster image conversion or batch image manipulation, or when a reproducible CLI pipeline is preferable to a GUI or language binding. Also use for debugging ImageMagick commands, porting ImageMagick 6 `convert` syntax to version 7, choosing coder/delegate options, and safely processing untrusted or large images. Do not use merely to edit an existing SVG as vector source or when the user explicitly requests a different image tool.
What it loads into context
Frontmatter
174 tokensAlways available to the agent
SKILL.md
1,707 tokensWhen the skill is activated
Reference documents
57,881 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Workflow
- Core rules
- Shell forms
- Command references
- Verification patterns
- Response style
Scripts executed separately
scripts/resolve-imagemagick.ps1scripts/resolve-imagemagick.sh
Files
SKILL.mdcore7,342 bytesSKILL.mdcore7,342 bytesSKILL.mdcore7,342 bytesSKILL.mdcore7,342 bytesSKILL.mdcore7,342 bytesagents/openai.yamlasset270 bytesreferences/advanced-analysis.mddoc9,869 bytesreferences/animation-montage-compare.mddoc12,310 bytesreferences/batch-performance-security.mddoc12,874 bytesreferences/cli-foundations.mddoc11,408 bytesreferences/color-tone-quantize.mddoc12,002 bytesreferences/compose-mask-layers.mddoc15,248 bytesreferences/defines-index.mddoc49,934 bytesreferences/distort-map-fx.mddoc12,585 bytesreferences/draw-text-canvas.mddoc12,562 bytesreferences/filters-effects-morphology.mddoc13,307 bytesreferences/geometry-resize-crop.mddoc13,327 bytesreferences/inspect-formats-metadata.mddoc14,753 bytesreferences/options-index.mddoc27,692 bytesreferences/photo-thumbnail-effects.mddoc8,692 bytesscripts/resolve-imagemagick.ps1runs1,497 bytesscripts/resolve-imagemagick.shruns416 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHublucida-remove-background
When your agent uses it
Remove image backgrounds locally with Lucida's bgr CLI and save transparent RGBA PNGs while preserving soft alpha in glass, smoke, glow and VFX, camouflage, text and logos, line art, illustrations, and print designs. Use when a user asks to remove, erase, isolate, cut out, or make the background of an image transparent; prefer Lucida for translucent or effect-heavy artwork and BiRefNet-HR for high-resolution solid physical objects or product photos.
What it loads into context
Frontmatter
105 tokensAlways available to the agent
SKILL.md
1,012 tokensWhen the skill is activated
Reference documents
820 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Workflow
- Optional passes
- Weight behavior
- Guardrails
Files
SKILL.mdcore4,443 bytesSKILL.mdcore4,443 bytesSKILL.mdcore4,443 bytesagents/openai.yamlasset271 bytesreferences/models.mddoc2,666 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubopenrouter-image-generate
When your agent uses it
Generate images through OpenRouter's dedicated Image API. Use this skill whenever the user wants to create, render, generate, or save images with OpenRouter, including text-to-image, image-to-image/reference images, choosing OpenRouter image models, listing image models, setting resolution/aspect ratio/quality/output format, or passing provider-specific image options. Prefer the bundled Python script so API options are passed explicitly as command-line arguments instead of hand-written ad hoc curl requests.
What it loads into context
Frontmatter
103 tokensAlways available to the agent
SKILL.md
2,566 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Default workflow
- Bundled script
- Common generation options
- Model discovery
- Output behavior
- Streaming
- Safety and cost
- Transparent-background workflow
- 40x troubleshooting notes
Scripts executed separately
scripts/openrouter_image_generate.pyscripts/remove_chroma_key.py
Files
SKILL.mdcore11,655 bytesSKILL.mdcore11,655 bytesSKILL.mdcore11,655 bytesSKILL.mdcore11,655 bytesSKILL.mdcore11,655 bytesSKILL.mdcore11,655 bytesscripts/openrouter_image_generate.pyruns22,772 bytesscripts/remove_chroma_key.pyruns13,813 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubopenrouter-video-generate
When your agent uses it
Generate and download videos through OpenRouter's dedicated asynchronous Video API. Use this skill whenever the user wants to create, render, generate, poll, resume, or save an OpenRouter video, including text-to-video, first/last-frame image-to-video, reference-to-video, choosing or listing video models, setting duration/resolution/aspect ratio/audio/seed, checking job status, downloading completed outputs, configuring callbacks, or passing provider-specific video options. Prefer the bundled Python script so asynchronous jobs and API options are handled consistently.
What it loads into context
Frontmatter
115 tokensAlways available to the agent
SKILL.md
1,583 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Default workflow
- Bundled script
- Common generation options
- Model discovery and job recovery
- Output and metadata
- Safety, cost, and retention
- Troubleshooting
Scripts executed separately
scripts/openrouter_video_generate.py
Files
SKILL.mdcore7,183 bytesSKILL.mdcore7,183 bytesSKILL.mdcore7,183 bytesSKILL.mdcore7,183 bytesscripts/openrouter_video_generate.pyruns24,246 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubslice-video-frames
When your agent uses it
Extract ordered still-image frames from local video files with FFmpeg, using a fixed FPS, an exact frame count, explicit timestamps, or every source frame; optionally remove a flat chroma-key background and emit timing metadata. Use for video-to-frame conversion, animation frame sampling, contact-sheet inputs, sprite animation source frames, dataset frames, thumbnail sequences, or any request to split MP4, WebM, MOV, MKV, AVI, or other FFmpeg-readable video into PNG, WebP, or JPEG images.
What it loads into context
Frontmatter
113 tokensAlways available to the agent
SKILL.md
1,213 tokensWhen the skill is activated
Reference documents
0 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Workflow
- Extract frames
- Remove a flat background
- Verification
- Requirements
Scripts executed separately
scripts/remove_chroma_key.pyscripts/slice_video_frames.py
Files
SKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesSKILL.mdcore5,414 bytesagents/openai.yamlasset224 bytesscripts/remove_chroma_key.pyruns9,470 bytesscripts/slice_video_frames.pyruns21,547 bytes
No excerpt is shown for this license. Read the source on GitHub.
View the complete source on GitHubSkills included
- gat-brainstorm
- gat-design
- gat-milestone
- gat-story
- gat-workflow-start
- gat-brainstorm
- gat-design
- gat-milestone
- gat-story
- gat-workflow-start
- 3d-model-generator-by-threejs
- animation-shader
- game-architect
- game-balance-analysis
- game-design-review
- game-image-generation-rules
- gpt-image
- imagemagick-cli
- lucida-remove-background
- openrouter-image-generate
- openrouter-video-generate
- slice-video-frames
Repository facts
- License
- No license detected
- Created
- Jan 17, 2026
- Last pushed
- Nov 5, 2026
- Forks
- 13
- Open issues
- 0
- Project activity
- Active
Before you install
Network or broad shellAutomated signals, not a guarantee
Checked Nov 4, 2026
Not fully analyzed: some files were too long, unreadable or missing. This never lowers the level.
Show 51 notes
gat/.agents/skills/gat-brainstorm/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedgat/.agents/skills/gat-design/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedgat/.agents/skills/gat-milestone/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedgat/.agents/skills/gat-story/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/3d-model-generator-by-threejs/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/3d-model-generator-by-threejs/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/3d-model-generator-by-threejs/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/3d-model-generator-by-threejs/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/3d-model-generator-by-threejs/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/3d-model-generator-by-threejs/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/game-balance-analysis/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/game-image-generation-rules/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/game-image-generation-rules/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/game-image-generation-rules/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/gpt-image/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/gpt-image/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/gpt-image/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/gpt-image/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/imagemagick-cli/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/imagemagick-cli/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzed
- No broad tool permissions
- 1 dangerous shell commandin 1 file: imagemagick-cli/references/batch-performance-security.md:414
- 47 network referencesin 14 files: openrouter-image-generate/scripts/openrouter_image_generate.py:21 openrouter-video-generate/scripts/openrouter_video_generate.py:19 3d-model-generator-by-threejs/scripts/serve-viewer.mjs:79 and 11 more
- No instruction overrides
- 37 executable scriptsin 37 files: 3d-model-generator-by-threejs/assets/model-build.template.mjs:1 3d-model-generator-by-threejs/assets/viewer/viewer.js:1 3d-model-generator-by-threejs/scripts/.gitignore:1 and 34 more
- 75 references to secretsin 7 files: openrouter-video-generate/scripts/openrouter_video_generate.py:48 openrouter-image-generate/scripts/openrouter_image_generate.py:32 gpt-image/scripts/src/gpt_image_cli/cli.py:16 and 4 more
- No requests to vote in Hot
Show all 164 signals by file
skills/3d-model-generator-by-threejs/assets/model-build.template.mjs
- Executable scriptline 1
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skills/3d-model-generator-by-threejs/assets/viewer/viewer.js
- Executable scriptline 1
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skills/3d-model-generator-by-threejs/scripts/.gitignore
- Executable scriptline 1
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skills/3d-model-generator-by-threejs/scripts/build-and-export.mjs
- Executable scriptline 1
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skills/3d-model-generator-by-threejs/scripts/exporters/export-gltf.mjs
- Executable scriptline 1
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skills/3d-model-generator-by-threejs/scripts/exporters/export-obj.mjs
- Executable scriptline 1
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skills/3d-model-generator-by-threejs/scripts/exporters/export-stl.mjs
- Executable scriptline 1
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skills/3d-model-generator-by-threejs/scripts/init-model-task.mjs
- Executable scriptline 1
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skills/3d-model-generator-by-threejs/scripts/package-lock.json
- Network accessline 17
"node_modules/three": { "version": "0.185.1", "resolved": "https://registry.npmjs.org/three/-/three-0.185.1.tgz", - Network accessline 18
"version": "0.185.1", "resolved": "https://registry.npmjs.org/three/-/three-0.185.1.tgz", "integrity": "sha512-5aojFCXKwnjBRZvUnt3WFfEcvUJgkN5LlijRFN95hMy8WVkG4I0QNcJE+OuWvuJ0bOdStrbfXn0pkd6/QyiAlg==", - Network accessline 19
"resolved": "https://registry.npmjs.org/three/-/three-0.185.1.tgz",
skills/3d-model-generator-by-threejs/scripts/package.json
- Executable scriptline 1
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skills/3d-model-generator-by-threejs/scripts/render-preview.mjs
- Executable scriptline 1
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skills/3d-model-generator-by-threejs/scripts/runtime/build-result.mjs
- Executable scriptline 1
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skills/3d-model-generator-by-threejs/scripts/runtime/builders.mjs
- Executable scriptline 1
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skills/3d-model-generator-by-threejs/scripts/runtime/context.mjs
- Executable scriptline 1
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skills/3d-model-generator-by-threejs/scripts/runtime/helpers.mjs
- Executable scriptline 1
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skills/3d-model-generator-by-threejs/scripts/runtime/load-model-build.mjs
- Executable scriptline 1
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skills/3d-model-generator-by-threejs/scripts/runtime/materials.mjs
- Executable scriptline 1
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skills/3d-model-generator-by-threejs/scripts/runtime/node-file-reader.mjs
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skills/3d-model-generator-by-threejs/scripts/runtime/random.mjs
- Executable scriptline 1
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skills/3d-model-generator-by-threejs/scripts/runtime/validate-scene.mjs
- Executable scriptline 1
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skills/3d-model-generator-by-threejs/scripts/serve-viewer.mjs
- Executable scriptline 1
Executable file - Network accessline 79
const server = createServer(async (request, response) => { const requestUrl = new URL(request.url, `http://${request.headers.host}`); - Network accessline 80
const requestUrl = new URL(request.url, `http://${request.headers.host}`); - Network accessline 112
if (options.source) query.set('source', `/artifact/${options.source}`); const suffix = query.size > 0 ? `?${query}` : ''; const url = `http://${options.host ?? '127.0.0.1'}:${options.port ?? 4173}/${suffix}`; - Network accessline 114
const url = `http://${options.host ?? '127.0.0.1'}:${options.port ?? 4173}/${suffix}`;
skills/3d-model-generator-by-threejs/scripts/tests/end-to-end.test.mjs
- Executable scriptline 1
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skills/animation-shader/references/PoiyomiShaders/Details/04_Special_Effects.md
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## 2. AudioLink Integration Poiyomi has native support for [AudioLink](https://github.com/llealloo/vrc-udon-audio-link), a standard for music-reactive avatars in VRChat. - Network accessline 49
Poiyomi has native support for [AudioLink](https://github.com/llealloo/vrc-udon-audio-link), a standard for music-reactive avatars in VRChat.
skills/game-architect/references/distribution.md
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| Strategy | Implementation | |---|---| | Query-string version | `http://cdn/asset.png?v=1.2.3` or `?md5=XXXX` — forces CDN re-fetch | - Network accessline 144
|---|---| | Query-string version | `http://cdn/asset.png?v=1.2.3` or `?md5=XXXX` — forces CDN re-fetch | | Version directory | `/v1.2.3/asset.png` — separate path per version | - Network accessline 145
| Query-string version | `http://cdn/asset.png?v=1.2.3` or `?md5=XXXX` — forces CDN re-fetch |
skills/game-image-generation-rules/references/svg-workflow.md
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<svg xmlns="http://www.w3.org/2000/svg"
skills/game-image-generation-rules/scripts/inspect_image.py
- Executable scriptline 1
#!/usr/bin/env python3
skills/game-image-generation-rules/scripts/inspect_svg.py
- Executable scriptline 1
#!/usr/bin/env python3
skills/game-image-generation-rules/scripts/sprite/inspect_sequence.py
- Executable scriptline 1
#!/usr/bin/env python3
skills/game-image-generation-rules/scripts/sprite/normalize_pixel_sequence.py
- Executable scriptline 1
#!/usr/bin/env python3
skills/game-image-generation-rules/scripts/sprite/pack_animation.py
- Executable scriptline 1
#!/usr/bin/env python3
skills/game-image-generation-rules/scripts/sprite/slice_strip.py
- Executable scriptline 1
#!/usr/bin/env python3
skills/gpt-image/SKILL.md
skills/gpt-image/references/openai-cookbook.md
- Network accessline 1
--- source: https://github.com/openai/openai-cookbook/blob/main/examples/multimodal/image-gen-models-prompting-guide.ipynb - Network accessline 2
source: https://github.com/openai/openai-cookbook/blob/main/examples/multimodal/image-gen-models-prompting-guide.ipynb - Possible obfuscationline 135
f.write(base64.b64decode(image_base64)) - Possible obfuscationline 284
image_bytes = base64.b64decode(image_base64) - Access to secretsline 826
[Credential-related source omitted]
skills/gpt-image/scripts/remove_chroma_key.py
- Executable scriptline 1
#!/usr/bin/env python3
skills/gpt-image/scripts/src/gpt_image_cli/__init__.py
- Executable scriptline 1
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skills/gpt-image/scripts/src/gpt_image_cli/cli.py
- Executable scriptline 1
#!/usr/bin/env python - Access to secretsline 16
[Credential-related source omitted] - Access to secretsline 17
[Credential-related source omitted] - Access to secretsline 99
[Credential-related source omitted] - Access to secretsline 105
[Credential-related source omitted] - Access to secretsline 108
[Credential-related source omitted] - Access to secretsline 109
[Credential-related source omitted] - Network accessline 285
raw = base64.b64decode(b64) elif url: with urllib.request.urlopen(url, timeout=300) as r: # noqa: S310 — OpenAI-owned host - Possible obfuscationline 285
raw = base64.b64decode(b64) - Network accessline 286
elif url: with urllib.request.urlopen(url, timeout=300) as r: # noqa: S310 — OpenAI-owned host raw = r.read() - Network accessline 287
with urllib.request.urlopen(url, timeout=300) as r: # noqa: S310 — OpenAI-owned host - Access to secretsline 363
[Credential-related source omitted] - Access to secretsline 365
[Credential-related source omitted] - Access to secretsline 393
[Credential-related source omitted]
skills/imagemagick-cli/SKILL.md
- Network accessline 12
1. Resolve `magick` and run `magick -version`. Use `scripts/resolve-imagemagick.ps1` on Windows or `scripts/resolve-imagemagick.sh` on Linux/macOS when discovery is uncertain. If ImageMagick cannot be found, tell the user to download and in
skills/imagemagick-cli/references/batch-performance-security.md
- Dangerous shell operationline 414
trap 'rm -rf -- "$task_tmp"' EXIT HUP INT TERM
skills/imagemagick-cli/references/defines-index.md
- Network accessline 417
The format string for writing and reading. Default: "\x,\y:\c". For escapes \x etc, see [ftxt: formatted text](http://im.snibgo.com/fmttxt.htm).
skills/imagemagick-cli/scripts/resolve-imagemagick.ps1
- Executable scriptline 1
Executable file
skills/imagemagick-cli/scripts/resolve-imagemagick.sh
- Executable scriptline 1
#!/usr/bin/env sh
skills/lucida-remove-background/SKILL.md
- Network accessline 25
uv tool install --from git+https://github.com/egeorcun/lucida.git my-bg-remover
skills/lucida-remove-background/references/models.md
- Network accessline 14
The first use of a Hugging Face-backed model downloads and caches its weights. If loading fails with a gated-model or HTTP 401 error, accept the model license at `https://huggingface.co/<model-id>`, run `huggingface-cli login`, and retry. - Network accessline 54
- <https://github.com/egeorcun/lucida> - Network accessline 55
- <https://huggingface.co/egeorcun/lucida>
skills/openrouter-image-generate/SKILL.md
- Network accessline 1
--- name: openrouter-image-generate description: Generate images through OpenRouter's dedicated Image API. Use this skill whenever the user wants to create, render, generate, or save images with OpenRouter, including text-to-image, image-to - Network accessline 2
name: openrouter-image-generate description: Generate images through OpenRouter's dedicated Image API. Use this skill whenever the user wants to create, render, generate, or save images with OpenRouter, including text-to-image, image-to-ima - Network accessline 3
description: Generate images through OpenRouter's dedicated Image API. Use this skill whenever the user wants to create, render, generate, or save images with OpenRouter, including text-to-image, image-to-image/reference images, choosing Op - Access to secretsline 12
[Credential-related source omitted] - Access to secretsline 33
[Credential-related source omitted]
skills/openrouter-image-generate/scripts/openrouter_image_generate.py
- Executable scriptline 1
#!/usr/bin/env python3 - Network accessline 21
API_BASE = "https://openrouter.ai/api/v1" - Access to secretsline 32
[Credential-related source omitted] - Access to secretsline 38
[Credential-related source omitted] - Access to secretsline 56
[Credential-related source omitted] - Access to secretsline 153
[Credential-related source omitted] - Access to secretsline 184
[Credential-related source omitted] - Access to secretsline 204
[Credential-related source omitted] - Access to secretsline 205
[Credential-related source omitted] - Access to secretsline 208
[Credential-related source omitted] - Access to secretsline 209
[Credential-related source omitted] - Access to secretsline 213
[Credential-related source omitted] - Network accessline 215
[Credential-related source omitted] - Access to secretsline 215
[Credential-related source omitted] - Network accessline 216
[Credential-related source omitted] - Access to secretsline 216
[Credential-related source omitted] - Network accessline 217
request = urllib.request.Request(f"{api_base}{path}", headers=headers) - Network accessline 218
with urllib.request.urlopen(request, timeout=60) as response: - Access to secretsline 223
[Credential-related source omitted] - Network accessline 224
) -> urllib.response.addinfourl: data = json.dumps(payload).encode("utf-8") request = urllib.request.Request( - Network accessline 225
data = json.dumps(payload).encode("utf-8") request = urllib.request.Request( f"{api_base}{path}", - Network accessline 226
request = urllib.request.Request( - Access to secretsline 230
[Credential-related source omitted] - Network accessline 234
method="POST", ) return urllib.request.urlopen(request, timeout=600) - Network accessline 236
return urllib.request.urlopen(request, timeout=600) - Possible obfuscationline 339
path.write_bytes(base64.b64decode(b64_json)) - Access to secretsline 572
[Credential-related source omitted] - Access to secretsline 573
[Credential-related source omitted] - Access to secretsline 577
[Credential-related source omitted] - Access to secretsline 580
[Credential-related source omitted] - Access to secretsline 590
[Credential-related source omitted] - Access to secretsline 591
[Credential-related source omitted]
skills/openrouter-image-generate/scripts/remove_chroma_key.py
- Executable scriptline 1
#!/usr/bin/env python3
skills/openrouter-video-generate/SKILL.md
skills/openrouter-video-generate/scripts/openrouter_video_generate.py
- Executable scriptline 1
#!/usr/bin/env python3 - Network accessline 19
API_BASE = "https://openrouter.ai/api/v1" - Network accessline 38
def open_url(request: urllib.request.Request, timeout: float): - Access to secretsline 48
[Credential-related source omitted] - Access to secretsline 54
[Credential-related source omitted] - Access to secretsline 68
[Credential-related source omitted] - Access to secretsline 169
[Credential-related source omitted] - Access to secretsline 200
[Credential-related source omitted] - Access to secretsline 220
[Credential-related source omitted] - Access to secretsline 224
[Credential-related source omitted] - Access to secretsline 229
[Credential-related source omitted] - Access to secretsline 231
[Credential-related source omitted] - Access to secretsline 233
[Credential-related source omitted] - Access to secretsline 248
[Credential-related source omitted] - Network accessline 250
[Credential-related source omitted] - Access to secretsline 250
[Credential-related source omitted] - Network accessline 251
[Credential-related source omitted] - Access to secretsline 251
[Credential-related source omitted] - Network accessline 252
request = urllib.request.Request(url, headers=headers) - Network accessline 257
[Credential-related source omitted] - Access to secretsline 257
[Credential-related source omitted] - Network accessline 258
request = urllib.request.Request( - Access to secretsline 262
[Credential-related source omitted] - Access to secretsline 386
[Credential-related source omitted] - Access to secretsline 387
[Credential-related source omitted] - Access to secretsline 426
[Credential-related source omitted] - Access to secretsline 449
[Credential-related source omitted] - Access to secretsline 502
[Credential-related source omitted] - Network accessline 504
[Credential-related source omitted] - Access to secretsline 504
[Credential-related source omitted] - Network accessline 505
[Credential-related source omitted] - Access to secretsline 505
[Credential-related source omitted] - Network accessline 506
request = urllib.request.Request(url, headers=headers) - Access to secretsline 520
[Credential-related source omitted] - Access to secretsline 539
[Credential-related source omitted] - Access to secretsline 543
[Credential-related source omitted] - Access to secretsline 546
[Credential-related source omitted] - Access to secretsline 551
[Credential-related source omitted] - Access to secretsline 570
[Credential-related source omitted] - Access to secretsline 571
[Credential-related source omitted] - Access to secretsline 576
[Credential-related source omitted] - Access to secretsline 577
[Credential-related source omitted] - Access to secretsline 581
[Credential-related source omitted] - Access to secretsline 582
[Credential-related source omitted] - Access to secretsline 583
[Credential-related source omitted] - Access to secretsline 592
[Credential-related source omitted] - Access to secretsline 594
[Credential-related source omitted] - Access to secretsline 605
[Credential-related source omitted] - Access to secretsline 615
[Credential-related source omitted]
skills/slice-video-frames/scripts/remove_chroma_key.py
- Executable scriptline 1
#!/usr/bin/env python3
skills/slice-video-frames/scripts/slice_video_frames.py
- Executable scriptline 1
#!/usr/bin/env python3
How the signals fit together
Facts from a static read of the files at the pinned commit. They describe what the code does, not why.
Some files could not be read; the facts below still hold.
Declared and executed: 2 facts
- Contacts openrouter.ai, which SKILL.md, the README and the plugin manifest do not mentionopenrouter-image-generate/scripts/openrouter_image_generate.py:21High confidence
- Contacts openrouter.ai, which SKILL.md, the README and the plugin manifest do not mentionopenrouter-video-generate/scripts/openrouter_video_generate.py:19High confidence
Signal confidence: 161 facts
- Executable script in code of a file that runs3d-model-generator-by-threejs/assets/model-build.template.mjs:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/assets/viewer/viewer.js:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/scripts/.gitignore:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/scripts/build-and-export.mjs:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/scripts/exporters/export-gltf.mjs:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/scripts/exporters/export-obj.mjs:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/scripts/exporters/export-stl.mjs:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/scripts/init-model-task.mjs:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/scripts/package.json:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/scripts/render-preview.mjs:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/scripts/runtime/build-result.mjs:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/scripts/runtime/builders.mjs:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/scripts/runtime/context.mjs:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/scripts/runtime/helpers.mjs:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/scripts/runtime/load-model-build.mjs:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/scripts/runtime/materials.mjs:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/scripts/runtime/node-file-reader.mjs:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/scripts/runtime/random.mjs:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/scripts/runtime/validate-scene.mjs:1High confidence
- Executable script in code of a file that runs3d-model-generator-by-threejs/scripts/serve-viewer.mjs:1High confidence
- Network access in code of a file that runs3d-model-generator-by-threejs/scripts/serve-viewer.mjs:79High confidence
- Network access in code of a file that runs3d-model-generator-by-threejs/scripts/serve-viewer.mjs:80High confidence
- Network access in code of a file that runs3d-model-generator-by-threejs/scripts/serve-viewer.mjs:112High confidence
- Network access in code of a file that runs3d-model-generator-by-threejs/scripts/serve-viewer.mjs:114High confidence
- Executable script in code of a test3d-model-generator-by-threejs/scripts/tests/end-to-end.test.mjs:1Low confidence
- Network access in prose of documentationanimation-shader/references/PoiyomiShaders/Details/04_Special_Effects.md:48Low confidence
- Network access in prose of documentationanimation-shader/references/PoiyomiShaders/Details/04_Special_Effects.md:49Low confidence
- Network access in prose of documentationgame-architect/references/distribution.md:143Low confidence
- Network access in prose of documentationgame-architect/references/distribution.md:144Low confidence
- Network access in prose of documentationgame-architect/references/distribution.md:145Low confidence
- Network access in code of documentationgame-image-generation-rules/references/svg-workflow.md:33Low confidence
- Executable script in code of a file that runsgame-image-generation-rules/scripts/inspect_image.py:1High confidence
- Executable script in code of a file that runsgame-image-generation-rules/scripts/inspect_svg.py:1High confidence
- Executable script in code of a file that runsgame-image-generation-rules/scripts/sprite/inspect_sequence.py:1High confidence
- Executable script in code of a file that runsgame-image-generation-rules/scripts/sprite/normalize_pixel_sequence.py:1High confidence
- Executable script in code of a file that runsgame-image-generation-rules/scripts/sprite/pack_animation.py:1High confidence
- Executable script in code of a file that runsgame-image-generation-rules/scripts/sprite/slice_strip.py:1High confidence
- Access to secrets in prose of the SKILL.mdgpt-image/SKILL.md:30Low confidence
- Access to secrets in prose of the SKILL.mdgpt-image/SKILL.md:41Low confidence
- Access to secrets in prose of the SKILL.mdgpt-image/SKILL.md:44Low confidence
- Network access in prose of documentationgpt-image/references/openai-cookbook.md:1Low confidence
- Network access in prose of documentationgpt-image/references/openai-cookbook.md:2Low confidence
- Possible obfuscation in code of documentationgpt-image/references/openai-cookbook.md:135Low confidence
- Possible obfuscation in code of documentationgpt-image/references/openai-cookbook.md:284Low confidence
- Access to secrets in prose of documentation: a variable, placeholder or call, not a stored valuegpt-image/references/openai-cookbook.md:826Low confidence
- Executable script in code of a file that runsgpt-image/scripts/remove_chroma_key.py:1High confidence
- Executable script in prose of a file that runsgpt-image/scripts/src/gpt_image_cli/__init__.py:1Low confidence
- Executable script in code of a file that runsgpt-image/scripts/src/gpt_image_cli/cli.py:1High confidence
- Access to secrets in prose of a file that runsgpt-image/scripts/src/gpt_image_cli/cli.py:16Low confidence
- Access to secrets in prose of a file that runsgpt-image/scripts/src/gpt_image_cli/cli.py:17Low confidence
and 111 more
Works with
| Agent | Status | Evidence | Install to |
|---|---|---|---|
| Claude Code | Native | Frontmatter field user-invocable in gat/.claude/skills/gat-brainstorm/SKILL.md | .claude/skills/<skill-name>/ |
| Codex | Compatible | Standard SKILL.md gat/.agents/skills/gat-brainstorm/SKILL.md | .agents/skills/<skill-name>/ |
| Cursor | Compatible | Standard SKILL.md gat/.agents/skills/gat-brainstorm/SKILL.md | .cursor/skills/<skill-name>/ |
| Gemini CLI | Compatible | Standard SKILL.md gat/.agents/skills/gat-brainstorm/SKILL.md | .gemini/skills/<skill-name>/ |
| GitHub Copilot | Compatible | Standard SKILL.md gat/.agents/skills/gat-brainstorm/SKILL.md | .github/skills/<skill-name>/ |
| OpenCode | Compatible | Standard SKILL.md gat/.agents/skills/gat-brainstorm/SKILL.md | .opencode/skills/<skill-name>/ |
- Native The repository ships a manifest, folder or frontmatter field for this agent.
- Compatible A standard SKILL.md that this agent can read.
- Unknown No evidence either way.
Derived automatically from paths, manifests and frontmatter. Not tested on each agent.