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niaka3dayo/agent-skills-vrc-udon
Skills, rules, and validation hooks that teach AI coding agents to generate correct UdonSharp code
History
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skills/unity-vrc-udon-sharp/SKILL.md
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skills/unity-vrc-world-sdk-3/SKILL.md
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git clone --filter=blob:none --no-checkout https://github.com/niaka3dayo/agent-skills-vrc-udon.git .hotskills/niaka3dayo-agent-skills-vrc-udon && git -C .hotskills/niaka3dayo-agent-skills-vrc-udon checkout --detach fd4303fa7072094a33556747333053de15745af2
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Individual skills in this repository
- unity-vrc-udon-sharp
skills/unity-vrc-udon-sharp - unity-vrc-world-sdk-3
skills/unity-vrc-world-sdk-3
How it works
unity-vrc-udon-sharp
When your agent uses it
UdonSharp scripting skill for VRChat SDK 3.10.6 (active and verified target). Use when writing, reviewing, debugging, or migrating UdonSharp C# and UdonBehaviour code. Positive triggers include UdonSharp, NetworkCallable, NetworkCalling, CallingPlayer, Udon network authorization, synced runtime state, a local public helper, public-method audit, C# to Udon conversion, and UdonSharp Assembly Version Defines. VRCQualitySettings, VRCBillboard, constraint source, and VRCTween calls, PhysBone/Contact callbacks, world VRCPhysBoneCollider runtime access, persistence, collection, web, and other component APIs trigger this skill when the request is about Udon, C#, or runtime API access. Excludes scene setup, component setup, Build Panel work, layers, scene and rendering optimization, and upload; route those requests to unity-vrc-world-sdk-3.
What it loads into context
Frontmatter
270 tokensAlways available to the agent
SKILL.md
9,452 tokensWhen the skill is activated
Reference documents
236,808 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Why This Skill Matters
- Before Writing Network Code
- Context Preservation
- Core Principles
- SDK 3.10.4 event receiver arguments
- Common Mistakes (NEVER List)
- Sync Mode Quick Decision
- Sync Debugging Quick Decision
- Reference Loading Guide
- Pattern Selection Guide
- Template Selection Guide
- Rules (Constraints & Networking)
- SDK Versions
- Official Resources
- References
- Templates (`assets/templates/`)
- Hooks
- Quick Reference
Scripts executed separately
hooks/validate-udonsharp.ps1hooks/validate-udonsharp.sh
Files
../../.claude-plugin/marketplace.jsonasset525 bytesCHEATSHEET.mddoc21,718 bytesLICENSE.txtdoc1,067 bytesSKILL.mdcore40,233 bytesSKILL.mdcore40,233 bytesSKILL.mdcore40,233 bytesSKILL.mdcore40,233 bytesSKILL.mdcore40,233 bytesSKILL.mdcore40,233 bytesSKILL.mdcore40,233 bytesassets/templates/ArrayUtils.csasset4,678 bytesassets/templates/BasicInteraction.csasset2,331 bytesassets/templates/BatchedSync.csasset3,352 bytesassets/templates/CloggedRetrySync.csasset4,061 bytesassets/templates/ContactReceiver.csasset8,304 bytesassets/templates/CustomInspector.csasset9,578 bytesassets/templates/DataPersistence.csasset12,274 bytesassets/templates/DualCopySync.csasset3,179 bytesassets/templates/EventBus.csasset3,121 bytesassets/templates/MasterManagedPlayerPool.csasset15,691 bytesassets/templates/PackedStateSync.csasset2,893 bytesassets/templates/PlayerSettings.csasset3,562 bytesassets/templates/RateLimitedSync.csasset3,720 bytesassets/templates/StateMachine.csasset12,733 bytesassets/templates/SyncedObject.csasset5,723 bytesassets/templates/UdonSharpProgramAssetAutoGenerator.csasset5,814 bytesassets/templates/UndoableGameManager.csasset6,170 byteshooks/validate-udonsharp.ps1runs37,347 byteshooks/validate-udonsharp.shruns40,077 bytesreferences/api.mddoc54,501 bytesreferences/assembly-definitions.mddoc7,479 bytesreferences/constraints.mddoc45,650 bytesreferences/context-preservation.mddoc10,238 bytesreferences/dynamics.mddoc36,664 bytesreferences/editor-scripting.mddoc33,089 bytesreferences/events.mddoc33,554 bytesreferences/image-loading-vram.mddoc34,474 bytesreferences/networking-antipatterns.mddoc24,010 bytesreferences/networking-bandwidth.mddoc14,751 bytesreferences/networking.mddoc54,525 bytesreferences/patterns-core.mddoc23,010 bytesreferences/patterns-networking.mddoc43,432 bytesreferences/patterns-performance.mddoc48,094 bytesreferences/patterns-ui.mddoc61,752 bytesreferences/patterns-utilities.mddoc31,164 bytesreferences/patterns-video.mddoc28,504 bytesreferences/persistence.mddoc32,004 bytesreferences/sdk-migration.mddoc24,081 bytesreferences/sync-examples.mddoc15,622 bytesreferences/testing.mddoc10,735 bytesreferences/troubleshooting.mddoc51,483 bytesreferences/vrctween.mddoc4,919 bytesreferences/web-loading-advanced.mddoc34,765 bytesreferences/web-loading.mddoc20,688 bytesrules/udonsharp-constraints.mddoc12,265 bytesrules/udonsharp-networking.mddoc13,565 bytesrules/udonsharp-sync-selection.mddoc3,142 bytes../unity-vrc-world-sdk-3/CHEATSHEET.mddoc12,508 bytes../unity-vrc-world-sdk-3/LICENSE.txtdoc1,067 bytes../unity-vrc-world-sdk-3/SKILL.mddoc32,386 bytes../unity-vrc-world-sdk-3/assets/templates/VRC_Pickup_Rigidbody.csasset7,369 bytes../unity-vrc-world-sdk-3/assets/templates/VRC_Station_Basic.csasset7,852 bytes../unity-vrc-world-sdk-3/references/audio-video.mddoc23,867 bytes../unity-vrc-world-sdk-3/references/build-validation.mddoc27,894 bytes../unity-vrc-world-sdk-3/references/components.mddoc33,467 bytes../unity-vrc-world-sdk-3/references/layers.mddoc7,735 bytes../unity-vrc-world-sdk-3/references/lighting.mddoc12,371 bytes../unity-vrc-world-sdk-3/references/performance.mddoc23,439 bytes../unity-vrc-world-sdk-3/references/troubleshooting.mddoc12,871 bytes../unity-vrc-world-sdk-3/references/upload.mddoc12,697 bytes
Read SKILL.md
# UdonSharp Skill
## Why This Skill Matters
UdonSharp looks like regular Unity C# scripting — until you hit its hidden walls. Many standard C# features (`List<T>`, `async/await`, `try/catch`, LINQ, generics) **silently fail or refuse to compile** in code that runs in the Udon runtime. Editor-evaluated field initializers are a separate context: they can use some ordinary C# features to generate a final value that Udon can hold. Networking is even more treacherous: modifying a synced variable without ownership produces no error — it just does nothing. Forgetting `RequestSerialization` means your state changes never leave your machine. Standard single-player local testing gives zero signal about these networking bugs because there is only one player.
Every rule in this skill exists because UdonSharp's default behavior is to **fail silently**. Read the Rules before generating any code.
## Before Writing Network Code
Four architectural decisions that must be made before choosing sync modes or writing any synced variable. Changing them mid-implementation typically requires a full rewrite:
- **Who owns this state?** One owner writes; all others read. If two players can both write (e.g., a shared toggle), you need an ownership transfer protocol — writes without ownership are silently discarded.
- **When does ownership transfer?** On grab? Interact? Game event? `OnPlayerLeft`? `Networking.SetOwner` is **locally immediate** on the calling client — `Networking.IsOwner(gameObject)` is `true` synchronously after the call, and writing `[UdonSynced]` fields plus `RequestSerialization()` immediately afterwards is safe under an `IsOwner` guard. Concurrent `SetOwner` calls from multiple clients are resolved by network arrival order — there is no client-side arbitration, so accept that the loser's write is overwritten.View the complete source on GitHubunity-vrc-world-sdk-3
When your agent uses it
VRChat World SDK 3 guide for scene and Inspector setup, component placement, optimization, and upload. Use for VRChat world scene configuration, VRC SDK components, layers, baked lighting, Quest/Android performance, Dynamics for Worlds, Build Panel warning triage, validation, and upload. Covers WorldQualitySettings, VRC_SceneDescriptor, VRC_Pickup, VRC_Station, VRC_Mirror, VRC_ObjectSync, VRC_CameraDolly, spawn points, collision matrices, PhysBone and Contact component placement, Box Contacts, Global Avatar PhysBone Colliders, and VRCPhysBoneCollider component setup. Active support / last verified: SDK 3.10.6. Triggers on: VRChat world scene, VRC SDK, scene setup, component placement, VRCBillboard, VRCPlacementZone, Quest support, light baking, SDK validation, Build Panel warning, Auto Fix, or red/yellow/white warnings. Do not use for UdonSharp C# or VRCTween calls; use unity-vrc-udon-sharp for runtime scripting. UdonSharp package, asmdef, and Version Defines work also belongs to that skill.
What it loads into context
Frontmatter
320 tokensAlways available to the agent
SKILL.md
7,003 tokensWhen the skill is activated
Reference documents
48,768 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- Table of Contents
- Method Migration
- Common Mistakes (NEVER List)
- Reference Loading Guide
- Before Starting a New World — Design Decisions
- Design Philosophy: Quest First
- SDK Versions
- Scene Setup
- Components
- Layers & Collision
- Performance
- Lighting
- Audio & Video
- World Upload
- Troubleshooting
- Related Skills
- Templates (`assets/templates/`)
- References
Files
../unity-vrc-udon-sharp/SKILL.mddoc40,233 bytesCHEATSHEET.mddoc12,508 bytesLICENSE.txtdoc1,067 bytesSKILL.mdcore32,386 bytesSKILL.mdcore32,386 bytesassets/templates/VRC_Pickup_Rigidbody.csasset7,369 bytesassets/templates/VRC_Station_Basic.csasset7,852 bytesreferences/audio-video.mddoc23,867 bytesreferences/build-validation.mddoc27,894 bytesreferences/components.mddoc33,467 bytesreferences/layers.mddoc7,735 bytesreferences/lighting.mddoc12,371 bytesreferences/performance.mddoc23,439 bytesreferences/troubleshooting.mddoc12,871 bytesreferences/upload.mddoc12,697 bytes
Read SKILL.md
# VRChat World SDK 3 Guide
## Table of Contents
| Section | Content | Reference |
| ------------------------------------------ | -------------------------- | ------------------------------- |
| [Scene Setup](#scene-setup) | VRC_SceneDescriptor, Spawn | This file |
| [Components](#components) | Pickup, Station, Mirror | `references/components.md` |
| [Layers & Collision](#layers--collision) | Layers, Collision Matrix | `references/layers.md` |
| [Performance](#performance) | Optimization guide | `references/performance.md` |
| [Lighting](#lighting) | Lighting settings | `references/lighting.md` |
| [Audio & Video](#audio--video) | Audio, Video players | `references/audio-video.md` |
| [Build Validation](references/build-validation.md) | Red/yellow/white SDK alerts | `references/build-validation.md` |
| [World Upload](#world-upload) | Upload workflow | `references/upload.md` |View the complete source on GitHubSkills included
- unity-vrc-udon-sharp
- unity-vrc-world-sdk-3
Repository facts
- License
- MIT
- Created
- Feb 26, 2026
- Last pushed
- Nov 4, 2026
- Forks
- 5
- Open issues
- 0
- Project activity
- Active
Before you install
Local scriptsAutomated signals, not a guarantee
Checked Nov 7, 2026
Not fully analyzed: some files were too long, unreadable or missing. This never lowers the level.
Show 7 notes
skills/unity-vrc-udon-sharp/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/unity-vrc-udon-sharp/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/unity-vrc-udon-sharp/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/unity-vrc-udon-sharp/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/unity-vrc-udon-sharp/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/unity-vrc-udon-sharp/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedskills/unity-vrc-world-sdk-3/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzed
- No broad tool permissions
- 1 dangerous shell commandin 1 file: unity-vrc-udon-sharp/hooks/validate-udonsharp.sh:65
- 182 network referencesin 23 files: skills/unity-vrc-world-sdk-3/references/components.md:136 skills/unity-vrc-world-sdk-3/references/audio-video.md:215 skills/unity-vrc-world-sdk-3/references/layers.md:61 and 20 more
- 2 obfuscation signalsin 1 file: unity-vrc-udon-sharp/references/web-loading-advanced.md:192
- No instruction overrides
- 2 executable scriptsin 2 files: unity-vrc-udon-sharp/hooks/validate-udonsharp.ps1:1 unity-vrc-udon-sharp/hooks/validate-udonsharp.sh:1
- No access to secrets
- No requests to vote in Hot
Show all 187 signals by file
skills/unity-vrc-udon-sharp/SKILL.md
- Network accessline 80
The receiver argument is still required; only the explicit `(IUdonEventReceiver)` cast is unnecessary on the active SDK. Keep any pre-3.10.4 cast in the historical migration reference only. This follows the [official SDK 3.10.4 release note - Network accessline 80
The receiver argument is still required; only the explicit `(IUdonEventReceiver)` cast is unnecessary on the active SDK. Keep any pre-3.10.4 cast in the historical migration reference only. This follows the [official SDK 3.10.4 release note
skills/unity-vrc-udon-sharp/assets/templates/UdonSharpProgramAssetAutoGenerator.cs
skills/unity-vrc-udon-sharp/hooks/validate-udonsharp.ps1
- Executable scriptline 1
Executable file
skills/unity-vrc-udon-sharp/hooks/validate-udonsharp.sh
skills/unity-vrc-udon-sharp/references/api.md
- Network accessline 94
> **Note**: The voice getters are named in the [SDK 3.6.1 release notes](https://creators.vrchat.com/releases/release-3-6-1/) — added to `VRCPlayerApi` and exposed to Udon — but do not appear on the current [Player Audio](https://creators.v - Network accessline 274
Official behavior reference: [VRChat Network Events](https://creators.vrchat.com/worlds/udon/networking/events/). - Network accessline 597
> **Setup precondition**: Attach `PoolInteractForwarded` to the **same GameObject as the `VRCObjectPool`** it references. `NetworkEventTarget.Owner` resolves to the owner of the *sending UdonBehaviour's* GameObject (per [creators.vrchat.com - Network accessline 1000
Sources: [official quality settings reference](https://creators.vrchat.com/worlds/udon/vrc-graphics/vrc-quality-settings/), - Network accessline 1001
[SDK 3.10.5 release notes](https://creators.vrchat.com/releases/release-3-10-5/).
skills/unity-vrc-udon-sharp/references/assembly-definitions.md
- Network accessline 69
Sources: [SDK 3.10.5 release notes](https://creators.vrchat.com/releases/release-3-10-5/), - Network accessline 70
[Unity Version Defines](https://docs.unity3d.com/2022.3/Documentation/Manual/ScriptCompilationAssemblyDefinitionFiles.html#version-defines), - Network accessline 107
- UdonSharp migration docs: <https://udonsharp.docs.vrchat.com/migration/> - Network accessline 108
- Unity assembly definition file format: <https://docs.unity3d.com/Manual/assembly-definition-file-format.html>
skills/unity-vrc-udon-sharp/references/constraints.md
- Network accessline 194
The SDK 3.10.5 compiler implements these distinctions in `Packages/com.vrchat.worlds/Integrations/UdonSharp/Editor/Compiler/CompilationContext.cs` (`BuildMethodLayout`). Source: [SDK 3.10.5 release](https://github.com/vrchat/packages/releas - Network accessline 195
`Packages/com.vrchat.worlds/Integrations/UdonSharp/Editor/Compiler/CompilationContext.cs` (`BuildMethodLayout`). Source: [SDK 3.10.5 release](https://github.com/vrchat/packages/releases/tag/3.10.5) and [official network-event requirements]( - Network accessline 196
(`BuildMethodLayout`). Source: [SDK 3.10.5 release](https://github.com/vrchat/packages/releases/tag/3.10.5) - Network accessline 197
and [official network-event requirements](https://creators.vrchat.com/worlds/udon/networking/events/).
skills/unity-vrc-udon-sharp/references/dynamics.md
- Network accessline 292
In [SDK 3.10.5](https://creators.vrchat.com/releases/release-3-10-5/), PhysBone - Network accessline 454
After changing constraint properties from a script, call `ApplyConfigurationChanges()` once; the [official Constraints API](https://creators.vrchat.com/common-components/constraints/constraints-api) states that changes may not be applied ot - Network accessline 527
The properties below are read/write from Udon on every VRC Constraint component, except the read-only `TargetTransform`. Descriptions follow the [official Constraints API](https://creators.vrchat.com/common-components/constraints/constraint
skills/unity-vrc-udon-sharp/references/editor-scripting.md
- Network accessline 314
`VRC.SDKBase.IEditorOnly` is a marker interface with no members (verified against SDK 3.10.3). The [official build-pipeline callbacks and interfaces docs](https://creators.vrchat.com/sdk/build-pipeline-callbacks-and-interfaces/) state that - Network accessline 484
For tooling branching on `VRC_SdkBuilder.ActiveBuildType`, [SDK 3.10.5](https://creators.vrchat.com/releases/release-3-10-5/) reports `Test` - Network accessline 485
[SDK 3.10.5](https://creators.vrchat.com/releases/release-3-10-5/) reports `Test` - Network accessline 489
The SDK exposes two documented hooks for running custom code when a world or avatar build starts. Both are verified against SDK 3.10.3 and documented on the [official build pipeline page](https://creators.vrchat.com/sdk/build-pipeline-callb - Network accessline 935
> **Credit**: Based on [nemurigi's AssetPostprocessor pattern](https://gist.github.com/nemurigi/dea7c0a1fb94f7b9cf1c36481a459ded) (MIT License).
skills/unity-vrc-udon-sharp/references/events.md
- Network accessline 754
Reference: [VRChat Official Docs — Event Execution Order](https://creators.vrchat.com/worlds/udon/event-execution-order/)
skills/unity-vrc-udon-sharp/references/networking-antipatterns.md
- Network accessline 63
**Explanation**: `Networking.SetOwner` is **locally immediate**. After the call returns, `Networking.IsOwner(gameObject)` is `true` and `OnOwnershipTransferred` has already fired synchronously inside the `SetOwner` stack on the calling clie
skills/unity-vrc-udon-sharp/references/networking-bandwidth.md
skills/unity-vrc-udon-sharp/references/networking.md
- Network accessline 533
> *Footnote: Pre-2021.2.2 SDKs treated `SetOwner` as asynchronous on the calling client; the active target (SDK 3.10.6) is locally immediate. Source: [Ownership Transfer Events](https://creators.vrchat.com/worlds/udon/networking/ownership/# - Network accessline 610
> **Important**: `OnOwnershipRequest` runs locally on **both the requester and the current owner** (per the official [Network Components page](https://creators.vrchat.com/worlds/udon/networking/network-components/): "This logic runs locally - Network accessline 721
`FieldChangeCallback` is useful for scalar synced fields, but it is not a receiver contract for arrays. The official [`OnVariableChanged` guidance](https://creators.vrchat.com/worlds/udon/networking/network-components/#onvariablechanged) - Network accessline 722
receiver contract for arrays. The official [`OnVariableChanged` guidance](https://creators.vrchat.com/worlds/udon/networking/network-components/#onvariablechanged) - Network accessline 723
states that changing an array's contents does not trigger the event because the array itself is unchanged. The official [Udon Example Scene](https://creators.vrchat.com/worlds/examples/udon-example-scene/) uses `OnDeserialization()` for its - Network accessline 724
array itself is unchanged. The official [Udon Example Scene](https://creators.vrchat.com/worlds/examples/udon-example-scene/) - Network accessline 928
> **Official warning:** Instance master is for gameplay/session arbitration, not security or access control. Do not use `isMaster` as an authorization boundary. VRChat's [Object Ownership](https://creators.vrchat.com/worlds/udon/networking/ - Network accessline 982
Official behavior reference: [VRChat Network Events](https://creators.vrchat.com/worlds/udon/networking/events/). - Network accessline 1543
> **Reference**: VRChat networking documentation — https://creators.vrchat.com/worlds/udon/networking/
skills/unity-vrc-udon-sharp/references/patterns-performance.md
- Network accessline 335
When an object only needs to face the local viewpoint, register it with `VRCBillboard` instead of rotating it from `Update()` or `PostLateUpdate()`. The client rotates every registered `Transform` in one pass. Rules from the [official VRCBi - Network accessline 1104
Udon dispatches cross-behaviour method calls via `SendCustomEvent` internally, and per the [official UdonSharp performance pointers](https://udonsharp.docs.vrchat.com/random-tips-&-performance-pointers/) "Udon can take on the order of 200x
skills/unity-vrc-udon-sharp/references/sdk-migration.md
skills/unity-vrc-udon-sharp/references/testing.md
- Network accessline 44
Since [SDK 3.10.5](https://creators.vrchat.com/releases/release-3-10-5/), leaving
skills/unity-vrc-udon-sharp/references/troubleshooting.md
- Network accessline 895
This is a [known long-standing issue](https://vrchat.canny.io/sdk-bug-reports/p/playerlocal-collision-should-remain-on-players-in-stations) (unresolved as of SDK 3.10.3). - Network accessline 897
**Remote-player collider (client 2026.4.1)**: the [SDK 3.10.6 release notes](https://creators.vrchat.com/releases/release-3-10-6/) state that client 2026.4.1 adjusts the collider shape on remote players to match the local player's capsule. - Network accessline 1881
- [Official UdonSharp Docs](https://udonsharp.docs.vrchat.com/) - Network accessline 1882
- [VRChat Creator Docs](https://creators.vrchat.com/worlds/udon/) - Network accessline 1883
- [UdonSharp GitHub Issues](https://github.com/vrchat-community/UdonSharp/issues) - Network accessline 1884
- [VRChat Forums](https://ask.vrchat.com/) - Q&A, solutions - Network accessline 1885
- [VRChat Canny](https://feedback.vrchat.com/) - Bug reports, known issues
skills/unity-vrc-udon-sharp/references/web-loading-advanced.md
skills/unity-vrc-udon-sharp/references/web-loading.md
- Network accessline 69
> For the latest list, refer to [VRChat Wiki: Trusted URLs](https://wiki.vrchat.com/wiki/Trusted_URLs). - Network accessline 80
|------|:----:|------| | Set VRCUrl field in Inspector | Yes | Serialized at build time | | `new VRCUrl("https://literal-string")` | Yes | The literal is embedded as a constant in Udon Assembly and passes the VM's security filter | - Network accessline 81
| Set VRCUrl field in Inspector | Yes | Serialized at build time | | `new VRCUrl("https://literal-string")` | Yes | The literal is embedded as a constant in Udon Assembly and passes the VM's security filter | | `new VRCUrl(stringVariable)` - Network accessline 82
| `new VRCUrl("https://literal-string")` | Yes | The literal is embedded as a constant in Udon Assembly and passes the VM's security filter | - Network accessline 160
// Server-side routing pattern: Fixed single URL, server returns the data [SerializeField] private VRCUrl scoreBoardUrl; // "https://example.github.io/scores.json" - Network accessline 161
[SerializeField] private VRCUrl scoreBoardUrl; // "https://example.github.io/scores.json" - Network accessline 173
// NG: Generating VRCUrl from a runtime string - blocked by Udon VM string dynamicUrl = "https://api.example.com/data?id=" + playerId; - Network accessline 174
string dynamicUrl = "https://api.example.com/data?id=" + playerId;
skills/unity-vrc-world-sdk-3/SKILL.md
- Network accessline 125
performance, and a single-client Quest result does not predict a particular PC frame rate. Use the Unity Profiler and the [official Android content optimization guide](https://creators.vrchat.com/platforms/android/quest-content-optimization - Network accessline 125
performance, and a single-client Quest result does not predict a particular PC frame rate. Use the Unity Profiler and the [official Android content optimization guide](https://creators.vrchat.com/platforms/android/quest-content-optimization - Network accessline 126
frame rate. Use the Unity Profiler and the [official Android content optimization guide](https://creators.vrchat.com/platforms/android/quest-content-optimization/) before publishing. - Network accessline 126
frame rate. Use the Unity Profiler and the [official Android content optimization guide](https://creators.vrchat.com/platforms/android/quest-content-optimization/) before publishing. - Network accessline 127
guide](https://creators.vrchat.com/platforms/android/quest-content-optimization/) - Network accessline 127
guide](https://creators.vrchat.com/platforms/android/quest-content-optimization/)
skills/unity-vrc-world-sdk-3/references/audio-video.md
- Network accessline 215
> **Status**: Shipped default. Steam Audio replaced ONSP as the spatializer for every player on every platform in > VRChat client release **2025.4.2** ([December 3, 2025, Build 1768](https://docs.vrchat.com/docs/vrchat-202542)). - Network accessline 215
> **Status**: Shipped default. Steam Audio replaced ONSP as the spatializer for every player on every platform in > VRChat client release **2025.4.2** ([December 3, 2025, Build 1768](https://docs.vrchat.com/docs/vrchat-202542)). - Network accessline 216
> VRChat client release **2025.4.2** ([December 3, 2025, Build 1768](https://docs.vrchat.com/docs/vrchat-202542)). - Network accessline 216
> VRChat client release **2025.4.2** ([December 3, 2025, Build 1768](https://docs.vrchat.com/docs/vrchat-202542)). - Network accessline 237
that "almost all content will work without any adjustments" after two months of open beta — but the conversion is not guaranteed to be inaudible ([Developer Update, December 4, 2025](https://ask.vrchat.com/t/developer-update-4-december-2025 - Network accessline 237
that "almost all content will work without any adjustments" after two months of open beta — but the conversion is not guaranteed to be inaudible ([Developer Update, December 4, 2025](https://ask.vrchat.com/t/developer-update-4-december-2025 - Network accessline 239
([Developer Update, December 4, 2025](https://ask.vrchat.com/t/developer-update-4-december-2025/47243)). - Network accessline 239
([Developer Update, December 4, 2025](https://ask.vrchat.com/t/developer-update-4-december-2025/47243)). - Network accessline 246
VRChat also added a server-side tuning path in [2025.4.2p1](https://docs.vrchat.com/docs/vrchat-202542p1), so parts of the audio experience can change without a - Network accessline 246
VRChat also added a server-side tuning path in [2025.4.2p1](https://docs.vrchat.com/docs/vrchat-202542p1), so parts of the audio experience can change without a - Network accessline 247
[2025.4.2p1](https://docs.vrchat.com/docs/vrchat-202542p1), so parts of the audio experience can change without a - Network accessline 247
[2025.4.2p1](https://docs.vrchat.com/docs/vrchat-202542p1), so parts of the audio experience can change without a - Network accessline 254
Do not install the Steam Audio Unity package into a world project to reach those features. No Steam Audio component appears on the [allowlisted world components](https://creators.vrchat.com/worlds/whitelisted-world-components/) list, - Network accessline 254
Do not install the Steam Audio Unity package into a world project to reach those features. No Steam Audio component appears on the [allowlisted world components](https://creators.vrchat.com/worlds/whitelisted-world-components/) list, - Network accessline 255
appears on the [allowlisted world components](https://creators.vrchat.com/worlds/whitelisted-world-components/) list, - Network accessline 255
appears on the [allowlisted world components](https://creators.vrchat.com/worlds/whitelisted-world-components/) list, - Network accessline 295
- EQ and compressor tuning changed - Source-directionality was added — a speaker's orientation relative to the listener now affects what you hear - Client [2025.4.2p1](https://docs.vrchat.com/docs/vrchat-202542p1) applied further tuning to - Network accessline 295
- EQ and compressor tuning changed - Source-directionality was added — a speaker's orientation relative to the listener now affects what you hear - Client [2025.4.2p1](https://docs.vrchat.com/docs/vrchat-202542p1) applied further tuning to - Network accessline 296
- Source-directionality was added — a speaker's orientation relative to the listener now affects what you hear - Client [2025.4.2p1](https://docs.vrchat.com/docs/vrchat-202542p1) applied further tuning to voice falloff and compression - Network accessline 296
- Source-directionality was added — a speaker's orientation relative to the listener now affects what you hear - Client [2025.4.2p1](https://docs.vrchat.com/docs/vrchat-202542p1) applied further tuning to voice falloff and compression - Network accessline 297
- Client [2025.4.2p1](https://docs.vrchat.com/docs/vrchat-202542p1) applied further tuning to voice falloff and - Network accessline 297
- Client [2025.4.2p1](https://docs.vrchat.com/docs/vrchat-202542p1) applied further tuning to voice falloff and - Network accessline 350
author can open the Audio Sources page; enable **World Debugging** in the world's settings on the VRChat website to let others see it — users already in the instance must rejoin before the page becomes available to them. See the official [W - Network accessline 350
author can open the Audio Sources page; enable **World Debugging** in the world's settings on the VRChat website to let others see it — users already in the instance must rejoin before the page becomes available to them. See the official [W - Network accessline 351
let others see it — users already in the instance must rejoin before the page becomes available to them. See the official [World Debug Views](https://creators.vrchat.com/worlds/udon/world-debug-views/) documentation for the full column list - Network accessline 351
let others see it — users already in the instance must rejoin before the page becomes available to them. See the official [World Debug Views](https://creators.vrchat.com/worlds/udon/world-debug-views/) documentation for the full column list - Network accessline 352
official [World Debug Views](https://creators.vrchat.com/worlds/udon/world-debug-views/) documentation for the full - Network accessline 352
official [World Debug Views](https://creators.vrchat.com/worlds/udon/world-debug-views/) documentation for the full
skills/unity-vrc-world-sdk-3/references/components.md
- Network accessline 136
Sources: [official quality settings reference](https://creators.vrchat.com/worlds/udon/vrc-graphics/vrc-quality-settings/), - Network accessline 136
Sources: [official quality settings reference](https://creators.vrchat.com/worlds/udon/vrc-graphics/vrc-quality-settings/), - Network accessline 137
[SDK 3.10.5 release notes](https://creators.vrchat.com/releases/release-3-10-5/), - Network accessline 137
[SDK 3.10.5 release notes](https://creators.vrchat.com/releases/release-3-10-5/), - Network accessline 147
SDK 3.10.5 adds **Outline Renderers** for choosing which renderers receive the pickup outline. For supported renderer types and the fallback when no valid renderer is assigned, use the [official VRC Pickup reference](https://creators.vrchat - Network accessline 147
SDK 3.10.5 adds **Outline Renderers** for choosing which renderers receive the pickup outline. For supported renderer types and the fallback when no valid renderer is assigned, use the [official VRC Pickup reference](https://creators.vrchat - Network accessline 149
renderer is assigned, use the [official VRC Pickup reference](https://creators.vrchat.com/worlds/components/vrc_pickup/). - Network accessline 149
renderer is assigned, use the [official VRC Pickup reference](https://creators.vrchat.com/worlds/components/vrc_pickup/). - Network accessline 153
accessor). Starting in client 2026.4.1, pickups and interactables whose list is empty no longer outline SkinnedMeshRenderers by default ([SDK 3.10.6 release notes](https://creators.vrchat.com/releases/release-3-10-6/)). - Network accessline 153
accessor). Starting in client 2026.4.1, pickups and interactables whose list is empty no longer outline SkinnedMeshRenderers by default ([SDK 3.10.6 release notes](https://creators.vrchat.com/releases/release-3-10-6/)). - Network accessline 154
empty no longer outline SkinnedMeshRenderers by default ([SDK 3.10.6 release notes](https://creators.vrchat.com/releases/release-3-10-6/)). Assign the renderers explicitly when a skinned mesh should be outlined. The - Network accessline 154
empty no longer outline SkinnedMeshRenderers by default ([SDK 3.10.6 release notes](https://creators.vrchat.com/releases/release-3-10-6/)). Assign the renderers explicitly when a skinned mesh should be outlined. The - Network accessline 155
([SDK 3.10.6 release notes](https://creators.vrchat.com/releases/release-3-10-6/)). - Network accessline 155
([SDK 3.10.6 release notes](https://creators.vrchat.com/releases/release-3-10-6/)). - Network accessline 720
For Udon registration and the frame-order caveat, see the [UdonSharp pattern](../../unity-vrc-udon-sharp/references/patterns-performance.md#vrcbillboard-sdk-3106). Source: [official VRCBillboard page](https://creators.vrchat.com/worlds/udon - Network accessline 720
For Udon registration and the frame-order caveat, see the [UdonSharp pattern](../../unity-vrc-udon-sharp/references/patterns-performance.md#vrcbillboard-sdk-3106). Source: [official VRCBillboard page](https://creators.vrchat.com/worlds/udon - Network accessline 722
Source: [official VRCBillboard page](https://creators.vrchat.com/worlds/udon/vrc-billboard/). - Network accessline 722
Source: [official VRCBillboard page](https://creators.vrchat.com/worlds/udon/vrc-billboard/). - Network accessline 731
`GetFixed...` variants measure over the last physics step. All four return zero while the component is disabled. Source: [official VRC Velocity Tracker page](https://creators.vrchat.com/worlds/components/vrc_velocitytracker/). - Network accessline 731
`GetFixed...` variants measure over the last physics step. All four return zero while the component is disabled. Source: [official VRC Velocity Tracker page](https://creators.vrchat.com/worlds/components/vrc_velocitytracker/). - Network accessline 733
[official VRC Velocity Tracker page](https://creators.vrchat.com/worlds/components/vrc_velocitytracker/). - Network accessline 733
[official VRC Velocity Tracker page](https://creators.vrchat.com/worlds/components/vrc_velocitytracker/). - Network accessline 752
- Portal rules apply to portals that users place, not to portals the world creator placed in the scene ([Developer Update, 22 October 2026](https://ask.vrchat.com/t/developer-update-22-october-2026/49154)). - Network accessline 752
- Portal rules apply to portals that users place, not to portals the world creator placed in the scene ([Developer Update, 22 October 2026](https://ask.vrchat.com/t/developer-update-22-october-2026/49154)). - Network accessline 753
creator placed in the scene ([Developer Update, 22 October 2026](https://ask.vrchat.com/t/developer-update-22-october-2026/49154)). - If Udon moves a zone or changes its permissions at runtime, sync that state to - Network accessline 753
creator placed in the scene ([Developer Update, 22 October 2026](https://ask.vrchat.com/t/developer-update-22-october-2026/49154)). - If Udon moves a zone or changes its permissions at runtime, sync that state to - Network accessline 754
([Developer Update, 22 October 2026](https://ask.vrchat.com/t/developer-update-22-october-2026/49154)). - Network accessline 754
([Developer Update, 22 October 2026](https://ask.vrchat.com/t/developer-update-22-october-2026/49154)). - Network accessline 759
This repository compiled the Udon setters and ran them in ClientSim; it has not tested placement itself in a VRChat client. Source: [official VRC Placement Zone page](https://creators.vrchat.com/worlds/components/vrc_placementzone/). - Network accessline 759
This repository compiled the Udon setters and ran them in ClientSim; it has not tested placement itself in a VRChat client. Source: [official VRC Placement Zone page](https://creators.vrchat.com/worlds/components/vrc_placementzone/). - Network accessline 761
[official VRC Placement Zone page](https://creators.vrchat.com/worlds/components/vrc_placementzone/). - Network accessline 761
[official VRC Placement Zone page](https://creators.vrchat.com/worlds/components/vrc_placementzone/). - Network accessline 871
VRChat worlds run only whitelisted components. The authoritative list is the official [whitelisted world components](https://creators.vrchat.com/worlds/whitelisted-world-components/) - Network accessline 871
VRChat worlds run only whitelisted components. The authoritative list is the official [whitelisted world components](https://creators.vrchat.com/worlds/whitelisted-world-components/) - Network accessline 872
[whitelisted world components](https://creators.vrchat.com/worlds/whitelisted-world-components/) - Network accessline 872
[whitelisted world components](https://creators.vrchat.com/worlds/whitelisted-world-components/)
skills/unity-vrc-world-sdk-3/references/layers.md
- Network accessline 61
> matrix" of layers 22-31. Runtime observation (2026-07) showed layer *names* > ARE overridden to `user0`-`user9`; only the collision matrix is preserved. > See [Issue #286](https://github.com/niaka3dayo/agent-skills-vrc-udon/issues/286) - Network accessline 61
> matrix" of layers 22-31. Runtime observation (2026-07) showed layer *names* > ARE overridden to `user0`-`user9`; only the collision matrix is preserved. > See [Issue #286](https://github.com/niaka3dayo/agent-skills-vrc-udon/issues/286) - Network accessline 62
> ARE overridden to `user0`-`user9`; only the collision matrix is preserved. > See [Issue #286](https://github.com/niaka3dayo/agent-skills-vrc-udon/issues/286) > (includes a layer-dump script and full runtime output) and - Network accessline 62
> ARE overridden to `user0`-`user9`; only the collision matrix is preserved. > See [Issue #286](https://github.com/niaka3dayo/agent-skills-vrc-udon/issues/286) > (includes a layer-dump script and full runtime output) and - Network accessline 63
> See [Issue #286](https://github.com/niaka3dayo/agent-skills-vrc-udon/issues/286) - Network accessline 63
> See [Issue #286](https://github.com/niaka3dayo/agent-skills-vrc-udon/issues/286) - Network accessline 64
> (includes a layer-dump script and full runtime output) and > [this independent report](https://ask.vrchat.com/t/user-defined-unity-layers-raycasts-ignored-by-vrchat/47933). > After the upstream report - Network accessline 64
> (includes a layer-dump script and full runtime output) and > [this independent report](https://ask.vrchat.com/t/user-defined-unity-layers-raycasts-ignored-by-vrchat/47933). > After the upstream report - Network accessline 65
> [this independent report](https://ask.vrchat.com/t/user-defined-unity-layers-raycasts-ignored-by-vrchat/47933). - Network accessline 65
> [this independent report](https://ask.vrchat.com/t/user-defined-unity-layers-raycasts-ignored-by-vrchat/47933). - Network accessline 66
> After the upstream report > [vrchat-community/creator-docs#303](https://github.com/vrchat-community/creator-docs/issues/303), > the official wording was corrected to match in - Network accessline 66
> After the upstream report > [vrchat-community/creator-docs#303](https://github.com/vrchat-community/creator-docs/issues/303), > the official wording was corrected to match in - Network accessline 67
> [vrchat-community/creator-docs#303](https://github.com/vrchat-community/creator-docs/issues/303), - Network accessline 67
> [vrchat-community/creator-docs#303](https://github.com/vrchat-community/creator-docs/issues/303), - Network accessline 68
> the official wording was corrected to match in > [creator-docs#319](https://github.com/vrchat-community/creator-docs/pull/319) > (merged 2026-11-03). A copy of the official page that still says the names - Network accessline 68
> the official wording was corrected to match in > [creator-docs#319](https://github.com/vrchat-community/creator-docs/pull/319) > (merged 2026-11-03). A copy of the official page that still says the names - Network accessline 69
> [creator-docs#319](https://github.com/vrchat-community/creator-docs/pull/319) - Network accessline 69
> [creator-docs#319](https://github.com/vrchat-community/creator-docs/pull/319)
skills/unity-vrc-world-sdk-3/references/performance.md
- Network accessline 436
Reference: https://creators.vrchat.com/platforms/android/quest-content-optimization - Network accessline 436
Reference: https://creators.vrchat.com/platforms/android/quest-content-optimization - Network accessline 688
From the official Android Content Optimization documentation: <https://creators.vrchat.com/platforms/android/quest-content-optimization/> - Network accessline 688
From the official Android Content Optimization documentation: <https://creators.vrchat.com/platforms/android/quest-content-optimization/> - Network accessline 689
<https://creators.vrchat.com/platforms/android/quest-content-optimization/> - Network accessline 689
<https://creators.vrchat.com/platforms/android/quest-content-optimization/> - Network accessline 701
These are approximate guidelines based on community practice and the official optimization guide: <https://creators.vrchat.com/platforms/android/quest-content-optimization/> - Network accessline 701
These are approximate guidelines based on community practice and the official optimization guide: <https://creators.vrchat.com/platforms/android/quest-content-optimization/> - Network accessline 702
<https://creators.vrchat.com/platforms/android/quest-content-optimization/> - Network accessline 702
<https://creators.vrchat.com/platforms/android/quest-content-optimization/> - Network accessline 713
No hard SDK limit exists for draw calls. The targets below are community-derived approximate guidelines, not official VRChat thresholds. Verify current recommendations against the official documentation: <https://creators.vrchat.com/platfor - Network accessline 713
No hard SDK limit exists for draw calls. The targets below are community-derived approximate guidelines, not official VRChat thresholds. Verify current recommendations against the official documentation: <https://creators.vrchat.com/platfor - Network accessline 715
official documentation: <https://creators.vrchat.com/platforms/android/quest-content-optimization/> - Network accessline 715
official documentation: <https://creators.vrchat.com/platforms/android/quest-content-optimization/>
skills/unity-vrc-world-sdk-3/references/troubleshooting.md
- Network accessline 616
- [VRChat Creators](https://creators.vrchat.com/worlds/) - Network accessline 616
- [VRChat Creators](https://creators.vrchat.com/worlds/) - Network accessline 617
- [VRChat Forums](https://ask.vrchat.com/) - Network accessline 617
- [VRChat Forums](https://ask.vrchat.com/) - Network accessline 618
- [VRChat Canny](https://feedback.vrchat.com/) - Network accessline 618
- [VRChat Canny](https://feedback.vrchat.com/) - Network accessline 619
- [SDK Release Notes](https://creators.vrchat.com/releases/) - Network accessline 619
- [SDK Release Notes](https://creators.vrchat.com/releases/)
skills/unity-vrc-world-sdk-3/references/upload.md
- Network accessline 373
1. Verify on VRChat website - https://vrchat.com/home/ - Network accessline 373
1. Verify on VRChat website - https://vrchat.com/home/ - Network accessline 374
- https://vrchat.com/home/ - Network accessline 374
- https://vrchat.com/home/ - Network accessline 558
| Purpose | URL | |---------|-----| | VRChat Home | https://vrchat.com/home/ | - Network accessline 558
| Purpose | URL | |---------|-----| | VRChat Home | https://vrchat.com/home/ | - Network accessline 559
|---------|-----| | VRChat Home | https://vrchat.com/home/ | | My Worlds | https://vrchat.com/home/worlds | - Network accessline 559
|---------|-----| | VRChat Home | https://vrchat.com/home/ | | My Worlds | https://vrchat.com/home/worlds | - Network accessline 560
| VRChat Home | https://vrchat.com/home/ | - Network accessline 560
| VRChat Home | https://vrchat.com/home/ | - Network accessline 561
| My Worlds | https://vrchat.com/home/worlds | - Network accessline 561
| My Worlds | https://vrchat.com/home/worlds | - Network accessline 562
| World Detail | https://vrchat.com/home/world/{worldId} | - Network accessline 562
| World Detail | https://vrchat.com/home/world/{worldId} |
How the signals fit together
Facts from a static read of the files at the pinned commit. They describe what the code does, not why.
Some files could not be read; the facts below still hold.
Signal confidence: 185 facts
- Network access in prose of the SKILL.mdunity-vrc-udon-sharp/SKILL.md:80Low confidence
- Network access in prose of the SKILL.mdskills/unity-vrc-udon-sharp/SKILL.md:80Low confidence
- Executable script in a comment of a file that runsunity-vrc-udon-sharp/hooks/validate-udonsharp.ps1:1Low confidence
- Executable script in code of a file that runsunity-vrc-udon-sharp/hooks/validate-udonsharp.sh:1High confidence
- Dangerous shell operation in code of a file that runsunity-vrc-udon-sharp/hooks/validate-udonsharp.sh:65High confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/api.md:94Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/api.md:274Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/api.md:597Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/api.md:1000Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/api.md:1001Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/assembly-definitions.md:69Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/assembly-definitions.md:70Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/assembly-definitions.md:107Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/assembly-definitions.md:108Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/constraints.md:194Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/constraints.md:195Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/constraints.md:196Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/constraints.md:197Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/dynamics.md:292Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/dynamics.md:454Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/dynamics.md:527Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/editor-scripting.md:314Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/editor-scripting.md:484Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/editor-scripting.md:485Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/editor-scripting.md:489Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/editor-scripting.md:935Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/events.md:754Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/networking-antipatterns.md:63Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/networking-bandwidth.md:9Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/networking-bandwidth.md:10Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/networking.md:533Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/networking.md:610Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/networking.md:721Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/networking.md:722Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/networking.md:723Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/networking.md:724Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/networking.md:928Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/networking.md:982Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/networking.md:1543Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/patterns-performance.md:335Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/patterns-performance.md:1104Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/sdk-migration.md:25Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/sdk-migration.md:26Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/testing.md:44Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/troubleshooting.md:895Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/troubleshooting.md:897Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/troubleshooting.md:1881Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/troubleshooting.md:1882Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/troubleshooting.md:1883Low confidence
- Network access in prose of documentationunity-vrc-udon-sharp/references/troubleshooting.md:1884Low confidence
and 135 more
Works with
| Agent | Status | Evidence | Install to |
|---|---|---|---|
| Claude Code | Native | Manifest .claude-plugin/marketplace.json | .claude/skills/<skill-name>/ |
| Codex | Native | Manifest templates/AGENTS.md | .agents/skills/<skill-name>/ |
| Cursor | Compatible | Standard SKILL.md skills/unity-vrc-udon-sharp/SKILL.md | .cursor/skills/<skill-name>/ |
| Gemini CLI | Compatible | Standard SKILL.md skills/unity-vrc-udon-sharp/SKILL.md | .gemini/skills/<skill-name>/ |
| GitHub Copilot | Compatible | Standard SKILL.md skills/unity-vrc-udon-sharp/SKILL.md | .github/skills/<skill-name>/ |
| OpenCode | Compatible | Standard SKILL.md skills/unity-vrc-udon-sharp/SKILL.md | .opencode/skills/<skill-name>/ |
- Native The repository ships a manifest, folder or frontmatter field for this agent.
- Compatible A standard SKILL.md that this agent can read.
- Unknown No evidence either way.
Derived automatically from paths, manifests and frontmatter. Not tested on each agent.