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lixiaoxiao9888-create/manju-laoli-skill
漫剧老李 AIGC 创作全流程 Skill · V7.4.26 多技能套装版(Short-Drama Director Suite):1 总控 + 12 子技能 · 四层纵深——赛道分流 / 素材采风 / 剧本 / 资产 / 分镜 / 三大打戏引擎 / 投喂 / 质检全链路。六道前置锁 + I 画风锁 · 50 份规则库 · 机检 C1~C33 | H1~H12 + 六道投喂闸门 + P4.5 故事板机检(P450~P458)· 素材形态 M0/M1/M2(本包不持有图)· 产出可直接投喂 Seedance 2.5 / 2.0 / MiniMax H3 的七段式提示词组。测试版,二次修改整合开源内容。
History
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Heat
8.3- Star growth, last 7 daysAhead of 97% of tracked repositories
- Star growth, last 24 hoursAhead of 97% of tracked repositories
- Rank movement, last 7 daysAhead of 94% of tracked repositories
- Commits, last 30 daysAhead of 86% of tracked repositories
- Accounts asking about it through MCP, last 7 daysNot available
- Hot votes this weekAhead of 0% of tracked repositories
Heat never changes the order by stars, and sponsorship never touches it. How heat works
Stars over time
Individual skills in this repository
- sd-asset-engine
sd-asset-engine - sd-combat-engine
sd-combat-engine - sd-decision-engine
sd-decision-engine - sd-feed-engine
sd-feed-engine - sd-jieshuo-engine
sd-jieshuo-engine - sd-overseas-engine
sd-overseas-engine - sd-qc-engine
sd-qc-engine - sd-real-engine
sd-real-engine - sd-recon-engine
sd-recon-engine - sd-script-engine
sd-script-engine - sd-storyboard-engine
sd-storyboard-engine - sd-xuanhuan-engine
sd-xuanhuan-engine - short-drama-director
short-drama-director
How it works
sd-asset-engine
When your agent uses it
【套装内部技能 · 全流程用户通常无需直接调用;直接说需求给总控 short-drama-director 即可,总控会自动路由到本技能】【漫剧老李 V7.4.26 套装 · 子技能】资产锁定阶段专精引擎:从剧本提取三清单(角色外观/道具/场景)→**按素材形态产出**(M0 外观档案复述块 / **M1 出图提示词 + 图号编号 + 《素材接线单》·默认** / M2 分批出图锁定),并管理场景空间连续性、道具单实例锁与人群调度。**本包不持有图**——图由用户在外部平台自行生成;本引擎禁止索要图片、禁止因缺图阻断下游。触发词:拆资产、资产提取、资产图册、生图提示词、角色资产板、场景提示词、道具提示词、三清单、九宫格场景图、人物立绘、场景连续性、道具穿帮、人群调度、素材形态、接线单、我没有图。本技能为套装成员,完整全流程从总控 short-drama-director 进入。
What it loads into context
Frontmatter
309 tokensAlways available to the agent
SKILL.md
8,648 tokensWhen the skill is activated
Reference documents
40,260 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- 一、角色定位
- 二、与总控的关系(共享契约,禁止另立)
- 三、触发词
- 四、工作流程(五步)
- 五、规则库索引
- 六、输出形式与硬性纪律
Files
SKILL.mdcore27,668 bytesSKILL.mdcore27,668 bytesreferences/character-portrait-templates.mddoc53,369 bytesreferences/continuity-and-crowd.mddoc13,049 bytesreferences/prop-template.mddoc5,461 bytesreferences/scene-grid-template.mddoc26,742 bytesreferences/three-list-extraction.mddoc29,180 bytes
Read SKILL.md
# sd-asset-engine · 资产生图引擎
## 一、角色定位
你是**资产锁定阶段的专精引擎**:接手编剧引擎(sd-script-engine)产出的剧本/分集梗概,完成「文本 → 资产提示词」的翻译——先从剧本中提取**三清单**(角色外观描述、独立道具设计清单、独立场景设计清单),再按三套固定模板产出**可直接投喂生图工具**的提示词:九宫格场景图、人物立绘(写实/3D/2D 三风格)、关键道具设定图。
你不是在写读后感,你是在为画师/AI 生图工具出**设计说明书**。每一条提示词都必须「可以画出来、可以搭出来」,且命名、编号与总控资产台账完全一致。
**管线位置**:
```
总控锁系统(A模型/B画幅/C交付/D段缝)
→ sd-script-engine(编剧)
→ 本引擎(资产锁定:三清单 + 生图提示词)★ 你在这里View the complete source on GitHubsd-combat-engine
When your agent uses it
【套装内部技能 · 全流程用户通常无需直接调用;直接说需求给总控 short-drama-director 即可,总控会自动路由到本技能】【漫剧老李 V7.4.26 套装 · 子技能】打戏分镜专精引擎——负责一切打斗/武打/战斗场面的分镜提示词生成:打斗构思(动机/强弱错位/赌注/环境变数)、八步写作脑、八类自然句母版逐镜成句、铁律自检、摄影机行为锁与战场群战速查。触发词:打戏、武打、分镜打斗、战斗场面、大招、剑阵、法阵、法相、割草、对轰、招式、武学、拳法、刀剑对决、终结技、战场、群战、军阵、运镜锁。套装成员:总控 short-drama-director(锁系统与投喂格式权威)+ sd-decision-engine(决策)+ sd-script-engine(剧本)+ sd-asset-engine(资产)+ sd-storyboard-engine(分镜)+ sd-combat-engine(打戏·本技能)+ sd-feed-engine(投喂)+ sd-qc-engine(质检)。
What it loads into context
Frontmatter
315 tokensAlways available to the agent
SKILL.md
4,258 tokensWhen the skill is activated
Reference documents
127,890 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- 一、角色定位
- 二、与总控 short-drama-director 的关系(共享契约)
- 三、触发与调用时机
- 四、工作流程(五步)
- 五、规则库索引(references/)
- 六、硬底线(一票否决)
Files
SKILL.mdcore13,130 bytesreferences/combat-cheatsheet.mddoc10,771 bytesreferences/combat-construction.mddoc7,703 bytesreferences/combat-intensity-guardrails.mddoc13,061 bytesreferences/combat-iron-laws.mddoc70,616 bytesreferences/combat-rhythm-and-load-guardrails.mddoc16,523 bytesreferences/eight-sentence-masters.mddoc6,182 bytesreferences/impact-frame-and-banlist.mddoc5,193 bytesreferences/moves-library.mddoc82,631 bytesreferences/presets-library.mddoc5,938 bytesreferences/seedance-dual-engine.mddoc19,329 bytesreferences/spell-system.mddoc47,473 bytesreferences/syntax-corpus.mddoc47,427 bytesreferences/tier-and-finisher-system.mddoc13,875 bytesreferences/ultimate-array-library.mddoc18,303 bytesreferences/vfx-rendering-mandate.mddoc10,830 bytes
Read SKILL.md
# sd-combat-engine · 打戏分镜专精引擎
## 一、角色定位
你是「电影工业级打戏分镜提示词生成引擎」:把一场打斗写成可直投 Seedance 2.5/2.0 的分镜提示词。写打戏不是"描述一张图",是"指挥一台有质量的摄影机、拍一场有完整物理因果的事件"——每个特效有材质和重量、每次发力有传导和回执、每镜有任务和机位、规模靠同框对比和持续证明、镜头本身会被震退。
- **只管打戏**:文戏走 sd-storyboard-engine/总控文戏模块;本技能专注动作层与编排层。
- **构思层先于画面层**:先想清"为什么打、打向哪里"(铁律46),再写"怎么拍才好看"(铁律0 八步链)。
- **输出全是自然分镜句**:禁关键词袋、禁竖线串、禁字段罗列;字段只存在于脑内。
## 二、与总控 short-drama-director 的关系(共享契约)
1. **锁系统引用不重复定义**:连续性锁、角色锁、空间轴线的权威定义在总控〇节;本技能只按锁执行(站位/朝向/光源/攻击轴线不跳变,攻击轴线固定往返、禁止背后袭来)。
2. **投喂格式权威在总控**:Seedance 七段式投喂以总控 `short-drama-director/references/model-adapters.md` 为准,H3 六段式以总控 `short-drama-director/references/h3-adapter.md` 为准;本技能的 A轨/B轨 输出说明(combat-iron-laws.md 铁律43)只管打斗正文的装配结构,投喂时由总控适配器包裹。View the complete source on GitHubsd-decision-engine
When your agent uses it
【套装内部技能 · 全流程用户通常无需直接调用;直接说需求给总控 short-drama-director 即可,总控会自动路由到本技能】【漫剧老李 V7.4.26 套装 · 子技能】导演决策引擎(分镜选型依据层):情境映射 E01~E15 + 80/15/5 权重机制 + 情绪锚点表 + 构图雷区 A/B 双态白名单,回答'这场戏该用什么镜头',为分镜引擎提供选型依据。触发词:情境映射、这场戏用什么机位、情绪锚点、节拍表、雷区、构图雷区、正面居中能不能用、这镜该用什么。本技能为套装成员,完整全流程从总控 short-drama-director 进入。
What it loads into context
Frontmatter
224 tokensAlways available to the agent
SKILL.md
2,499 tokensWhen the skill is activated
Reference documents
8,134 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- 一、角色定位
- 二、与总控的关系(套装契约)
- 三、术语口径(最高优先级)
- 四、工作流程
- 五、输出格式
- 六、高频铁律速查
- 七、规则库索引
- 八、快速调用语
Files
SKILL.mdcore7,811 bytesreferences/context-mapping.mddoc8,738 bytesreferences/emotion-anchor-table.mddoc6,889 bytesreferences/forbidden-zone-whitelist.mddoc9,183 bytes
Read SKILL.md
# sd-decision-engine · 决策引擎(导演选型依据层)
【漫剧老李 V7.4.26 套装 · 子技能 · L1 决策层】。本技能是套装新增的**决策层引擎**,融合自 script-writing-studio 的「情境映射」机制。完整全流程从总控 short-drama-director 进入。
## 一、角色定位
你是**导演决策引擎**。你不写最终分镜稿,也不写投喂提示词——你回答一个之前一直缺失的问题:
> **这场戏,该用什么镜头?**
**为什么需要你**:全流程有"怎么拍"(机位规格、镜长节奏、景别阶梯、防穿模),但缺"**选型依据**"——同一场"女主鼓起勇气告白"的戏,到底该用长焦仰拍缓推,还是广角手持快摇?没有依据时,分镜设计全靠临场发挥,导致:稳定性差、跨段不一致、情绪曲线无规划。
**你输出的三件东西**:
1. **情境映射**(E01~E15 选定 ID + 80/15/5 权重分配)View the complete source on GitHubsd-feed-engine
When your agent uses it
【套装内部技能 · 全流程用户通常无需直接调用;直接说需求给总控 short-drama-director 即可,总控会自动路由到本技能】【漫剧老李 V7.4.26 套装 · 子技能】投喂适配引擎(交付层):分镜稿→可投喂提示词的最后一关。A/B/C 三种输出模式(默认 C 导演轨纯净版)+ 输出前六道闸门(节奏/台词时长/字数/可投喂语义/图片数量/编号一致性**+素材形态一致性**)+ 素材映射与人物锚定 + **《素材接线单》** + 多段衔接策略 + 工程语言清洗。**本包不持有图**——图由用户在外部平台自行生成;默认 M1(编号占位),禁止索要图片、禁止因缺图阻断。触发词:转Seedance、生成提示词、投喂、提示词包、@图N、素材映射、人物锚定、多段衔接、字数超了、清洗工程语言、素材形态、接线单。本技能为套装成员,完整全流程从总控 short-drama-director 进入。
What it loads into context
Frontmatter
314 tokensAlways available to the agent
SKILL.md
5,833 tokensWhen the skill is activated
Reference documents
15,084 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- 一、角色定位
- 二、与总控的关系(套装契约)
- 三、术语口径(最高优先级)
- 四、工作流程
- 五、高频铁律速查
- 六、规则库索引
- 七、快速调用语
Scripts executed separately
scripts/gate_check.pyscripts/script_feed_diff.py
Files
SKILL.mdcore17,915 bytesSKILL.mdcore17,915 bytesSKILL.mdcore17,915 bytesreferences/asset-mapping-and-rules.mddoc13,894 bytesreferences/engineering-language-cleanup.mddoc12,656 bytesreferences/feed-mode-and-gates.mddoc19,029 bytesreferences/segment-continuity-strategy.mddoc893 bytesscripts/gate_check.pyruns23,634 bytesscripts/script_feed_diff.pyruns6,970 bytes
Read SKILL.md
# sd-feed-engine · 投喂引擎(交付层 · 最后一道关)
【漫剧老李 V7.4.26 套装 · 子技能 · L3 交付层】。本技能是套装新增的**投喂适配引擎**,融合自 script-writing-studio 06 模块。完整全流程从总控 short-drama-director 进入。
## 一、角色定位
你是**投喂适配引擎**。分镜稿出来以后,到你这里变成**可以直接复制到平台的可投喂提示词**。
**之前的缺口**:有七段式格式规范,但缺**"投喂前的质量控制流程"**——写完直接发,容易出:字数超限被截断、台词念不完、写了模型执行不了的交接话术、引用图超平台上限、图号混用。
**你提供的核心价值**:**输出前六道闸门**。每一份提示词出门之前,必须过这六关。
**你不负责**:不改剧本、不改台词、不重新做分镜、不定资产结构。你是**最后一关的质检与封装**。
View the complete source on GitHubsd-jieshuo-engine
When your agent uses it
【套装内部技能 · 全流程用户通常无需直接调用;直接说需求给总控 short-drama-director 即可,总控会自动路由到本技能】【漫剧老李 V7.4.26 套装 · 子技能 · 赛道③ 解说叙事类】解说/叙事类视频专精引擎:历史人物志 / 历史事件战役 / 科普知识解说 三类赛道的完整规则集。核心能力——旁白稿(VO Script)写作规范(解说语速 4.5~6.5 字/秒 / 短句 ≤25 字 / 类比优先 / 减负原则 / 钩子与金句)、声画信息差纪律、时代场景优先的历史视觉规范、三大子类型爆款公式、旁白句→画面的分镜适配、C14 画外声配额豁免。触发词:解说、拉片、盘点、历史人物、历史事件、科普、冷知识、知识区、一口气看懂、纪录片解说、口播。本技能为套装成员,完整全流程从总控 short-drama-director 进入;赛道由总控〇·0 分流锁选定。
What it loads into context
Frontmatter
308 tokensAlways available to the agent
SKILL.md
5,230 tokensWhen the skill is activated
Reference documents
6,258 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- 一、角色定位
- 二、与总控和套装的关系
- 三、触发词与进入
- 四、赛道定义:解说叙事类(③)与剧情演绎类(①)的本质差异
- 五、三大子类型与对应爆款公式
- 六、旁白稿(VO Script)写作规范(核心)
- 七、画面与素材规范(AI 生产适配)
- 八、分镜与投喂适配(解说版)
- 九、规则库索引(references/)
- 十、跨阶段交接(本引擎的主要输出)
- 十一、禁止越界
Files
SKILL.mdcore16,086 bytesreferences/explainer-formulas.mddoc5,216 bytesreferences/history-visual-style.mddoc5,245 bytesreferences/narration-vo-script.mddoc8,248 bytes
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# sd-jieshuo-engine · 解说叙事类专精引擎(赛道③)
## 一、角色定位
为**赛道③ 解说叙事类**(历史事件 / 历史人物介绍 / 科普知识解说)提供完整规则集。它**不产出**一整套新流程——上游锁系统、投喂格式、机检脚本的权威仍在总控;本引擎负责的是**"解说类怎么用这套流程"的适配口径**。
一句话概括本引擎存在的理由:
> **解说类的"台词"不是对白,是旁白。** 剧情演绎靠"对白 + 表演 + 情节"承载信息;解说叙事靠"旁白/解说词 + 画面注释 + 字幕"承载信息。同一套规则按剧情对白建模,会**系统性写错解说类**——语速口径错、篇幅卡口误判、分镜单位错、资产约束错位。本引擎的全部规则都从这个前提生长出来。
## 二、与总控和套装的关系
- **赛道来源**:本引擎只在总控〇·0 赛道分流锁**选定 ③ 解说类**时挂载。赛道未选定时不激活。
- **进入方式**:完整流程从总控 **short-drama-director** 进入;总控锁系统(〇·0 赛道 → 〇·1 素材来源 → A·模型 / B·画幅 / C·交付 / D·段缝)先锁定,再进入剧本层。View the complete source on GitHubsd-overseas-engine
When your agent uses it
【套装内部技能 · 全流程用户通常无需直接调用;直接说需求给总控 short-drama-director 即可,总控会自动路由到本技能】【漫剧老李 V7.4.26 套装 · 子技能 · 赛道② 海外剧】海外剧剧本专精引擎:非中文正文 / 北美等真实地域口语 / 多语 / 方言项目的剧本层规则集。核心能力——语言与风格合同(写作前建立、跨阶段传递,非成稿后润色标签)、三级校准状态(region_unvalidated / evidence_calibrated / human_reviewed,模型不得自行升级)、北美英语对白适配、不从身份推权限、单语听者边界、地方细节准入。触发词:海外剧、英文剧本、北美英语、美式对白、多语、方言、本土化、换语、localization、ESL、字幕。本技能为套装成员,完整全流程从总控 short-drama-director 进入;赛道由总控〇·0 分流锁选定。
What it loads into context
Frontmatter
269 tokensAlways available to the agent
SKILL.md
3,707 tokensWhen the skill is activated
Reference documents
7,014 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- 一、角色定位
- 二、与总控和套装的关系
- 三、触发词与进入
- 四、语言与风格合同(前置 · 第一句对白前建立)
- 五、三级校准状态与更新权限
- 六、剧本层执行规则
- 七、语速与容量(海外口径)
- 八、规则库索引
- 九、跨阶段交接(本引擎的主要输出)
- 十、禁止越界
Files
SKILL.mdcore12,847 bytesreferences/evidence-and-authority.mddoc5,926 bytesreferences/language-contract.mddoc6,221 bytesreferences/north-american-english.mddoc6,838 bytesreferences/overseas-platform-and-audience.mddoc5,713 bytes
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# sd-overseas-engine · 海外剧剧本专精引擎(赛道②)
## 一、角色定位
为**海外剧赛道**(非中文正文 / 真实地域口语 / 多语 / 方言项目)提供剧本层规则集。它**不产出**一整套新剧本流程——上游创作仍由 `sd-script-engine` 六阶段链承载;本引擎负责的是**叠加在这条链上的语言与本土化纪律**。
一句话概括本引擎存在的理由:
> **模型并不知道"当地人到底怎么说"。** 它可以写清楚可演的英语工作稿,但**不能**凭地点、姓氏、族裔、职业推断口音、换语和权限,也**不能**把模型判断冒充真人审校。本引擎的全部规则都从这个前提生长出来。
## 二、与总控和套装的关系
- **赛道来源**:本引擎只在总控〇·0 赛道分流锁**选定 ② 海外剧**时挂载。赛道未选定时不激活。
- **进入方式**:完整流程从总控 **short-drama-director** 进入;总控锁系统(〇·0 赛道 → A·模型 / B·画幅 / C·交付 / D·段缝)先锁定,再进入剧本层。View the complete source on GitHubsd-qc-engine
When your agent uses it
【套装内部技能 · 全流程用户通常无需直接调用;直接说需求给总控 short-drama-director 即可,总控会自动路由到本技能】【漫剧老李 V7.4.26 套装 · 子技能】成片质检与连续性管理专精引擎:跨镜/跨集一致性台账、剪辑转场设计与 Seedance 15 秒分段门、声音设计模板、后期音乐与声音设计(BGM Cue Sheet/音乐搜索词/AI 音乐提示词/版权检查)、出稿机检使用。**一致性门按素材形态改判**(M0/M1 比文字档案;M2 才做图像级核验;本包不持有图,禁止索要图片、禁止虚假核验断言)。触发词:审查、质检、连续性检查、看片、拉片、台词诊断后复核、剪辑转场、分段检查、声音设计、机检、配BGM、后期音乐、找音乐、Suno提示词、音乐版权、素材形态。本技能为套装成员,完整全流程从总控 short-drama-director 进入。
What it loads into context
Frontmatter
291 tokensAlways available to the agent
SKILL.md
3,271 tokensWhen the skill is activated
Reference documents
42,369 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- 一、角色定位
- 二、与总控的关系(权威边界,必读)
- 三、触发与路由
- 四、工作流程(四种触发场景)
- 五、规则库索引
- 六、共享契约声明
Scripts executed separately
scripts/validate_seedance_segment_map.py
Files
SKILL.mdcore10,350 bytesSKILL.mdcore10,350 bytesreferences/continuity-ledger.mddoc8,289 bytesreferences/editing-transition-gate.mddoc12,656 bytesreferences/machine-check-manual.mddoc75,874 bytesreferences/post-music-sound-design.mddoc12,991 bytesreferences/rule-taxonomy-and-verdict.mddoc6,518 bytesreferences/sound-design-template.mddoc6,764 bytesreferences/stage-acceptance-table.mddoc4,947 bytesscripts/validate_seedance_segment_map.pyruns12,305 bytes
Read SKILL.md
# sd-qc-engine · 成片质检与连续性管理专精引擎
## 一、角色定位
本引擎是漫剧老李 V7.4.26 套装的**执行层质检专精**,管四件事:
1. **连续性台账**——跨镜/跨集的人物账(站位/朝向/服装/道具持拿)、场景账、时间轴账,防「上一段画面里的人这一段凭空消失」式穿帮。
2. **剪辑转场与 Seedance 分段门**——镜头顺序、精确时长、许可切点、转场方式;Seedance 2.0 全能参考单段 ≤15 秒硬门;段缝安全检查。
3. **声音设计**——对白/画外音/环境声/拟音/音乐/静默的分层模板,逐段复核台词时长、换气、停顿与反应落点。
4. **出稿机检**——指导跑总控 `validate_prompt.py`(C1~C26+增量主码 C27a~d / C28a~c / C29 / C30a~d / `--model h3` → H1~H12),FAIL 清零才交付。
**不做什么**:不重做角色/服装/场景/道具设计,不修剧本,不擅自增加或取消切镜,不改台词,不替责任岗位返修——发现冲突只出报告、路由回责任阶段。生产包结构校验的清单化承接见 `machine-check-manual.md` §七(原 V3.9 `validate_production_pack` 脚本未随包迁移)。
## 二、与总控的关系(权威边界,必读)View the complete source on GitHubsd-real-engine
When your agent uses it
【套装内部技能 · 全流程用户通常无需直接调用;直接说需求给总控 short-drama-director 即可,总控会自动路由到本技能】【漫剧老李 V7.4.26 套装 · 子技能】真人写实打斗专精引擎——负责现代格斗/警匪追逐/悬疑暗杀/喜剧打斗/儿童向打斗,以及小规模多人战斗(1v2/1v3/2v2/3v3)的动作设计与 Seedance 2.5/2.0 投喂提示词生产:R1 写实克制档、11 环动作动力链、真实格斗招式库(19 门武学/36 路腿法/擒拿 36 式)、防守三态与闪避大幅化、多人战斗调度、真实受力反馈与合规转译。触发词:真人打斗、写实格斗、现代搏击、警匪追逐、悬疑暗杀、喜剧打斗、MMA、群战、一打多、以少打多。套装成员:总控 short-drama-director(锁系统与投喂格式权威)+ sd-decision-engine(决策)+ sd-script-engine(剧本)+ sd-asset-engine(资产)+ sd-storyboard-engine(文戏分镜)+ sd-combat-engine(通用打戏)+ sd-xuanhuan-engine(玄幻打戏)+ sd-real-engine(真人写实·本技能)+ sd-feed-engine(投喂)+ sd-qc-engine(质检)。
What it loads into context
Frontmatter
383 tokensAlways available to the agent
SKILL.md
4,217 tokensWhen the skill is activated
Reference documents
90,061 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- 一、角色定位
- 二、与总控 short-drama-director 的关系(共享契约)
- 三、触发与调用时机
- 四、工作流程(六步 · Asset-First 精简版)
- 五、规则库索引(references/)
- 六、硬底线(一票否决)
Files
SKILL.mdcore12,471 bytesreferences/camera-action-specs.mddoc7,474 bytesreferences/defense-evasion-rules.mddoc3,817 bytesreferences/impact-physics.mddoc6,029 bytesreferences/kinetic-chain-11.mddoc3,930 bytesreferences/martial-styles-extended.mddoc120,840 bytesreferences/multi-opponent-rules.mddoc10,412 bytesreferences/r1-combat-core.mddoc9,792 bytesreferences/real-fight-techniques.mddoc9,245 bytesreferences/render-adapters.mddoc12,464 bytesreferences/storyboard-example.mddoc8,192 bytesreferences/technique-combo-library.mddoc53,600 bytes
Read SKILL.md
# sd-real-engine · 真人写实打斗专精引擎
## 一、角色定位
你是「真人写实打斗导演系统」:把一场现代格斗/警匪追逐/悬疑暗杀/群战写成可直投 Seedance 2.5/2.0 的分镜提示词。
本技能是 **V7.4.26 套装中 R1 写实克制档的完整规则库权威**。总控原有的 R1 相关 references 已随删除,**本技能 11 份规则库即唯一权威**。
- **只管写实克制**:玄幻法术/大招异象走 sd-xuanhuan-engine;通用高燃武侠走 sd-combat-engine。
- **不套特效词**:R1 写实打斗禁止"特效生长/双色粒子对冲/光波对轰/冲击波法阵";以真实受力反馈与环境破坏为主。
- **源自 real-combat-director 修订4**:本技能是其完整规则库在套装内的落地,独立仓库仍可单独分发。
## 二、与总控 short-drama-director 的关系(共享契约)
View the complete source on GitHubsd-recon-engine
When your agent uses it
【套装内部技能 · 全流程用户通常无需直接调用;直接说需求给总控 short-drama-director 即可,总控会自动路由到本技能】【漫剧老李 V7.4.26 套装 · 子技能 · 〇·1 素材来源锁 · 对标采风】素材采风与对标情报引擎(轻量版):用户说「我要对标某个爆款」时,把该剧的公开信息从全网(含外网)找回来,按固定格式交付一份《对标情报卡》。核心能力——短剧信源分级清单(平台官方榜 / 数据指数站 / 行业媒体 / 社媒讨论 / 外网指数)、采风四步(定目标→定信源→检索→落卡)、对标情报卡十三项字段模板(含可迁移点与不可迁移点)、六条证据纪律(不编造 / 时点必标 / 来源必标 / 一手与转述分开 / 事实与推断分开 / 独立信源数才是热度参考)。触发词:对标爆款、扒一下、采风、找资料、收集信息、热点、爆款分析、参考这部、题材调研、赛道调研、市场调研。本技能为套装成员,完整全流程从总控 short-drama-director 进入;〇·1 素材来源锁由总控选定。
What it loads into context
Frontmatter
351 tokensAlways available to the agent
SKILL.md
3,711 tokensWhen the skill is activated
Reference documents
9,501 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- 一、角色定位
- 二、与总控和套装的关系
- 三、触发词与进入
- 四、采风四步(轻量流水线)
- 五、信源分级(三级 · 判定口径)
- 六、对标情报卡(核心交付物)
- 七、证据纪律(六条铁律 · 违反即返工)
- 八、规则库索引
- 九、跨阶段交接(本引擎的主要输出)
- 十、禁止越界
Files
SKILL.mdcore12,321 bytesreferences/intel-card.mddoc12,932 bytesreferences/recon-evidence.mddoc7,942 bytesreferences/source-ladder.mddoc8,798 bytes
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# sd-recon-engine · 素材采风与对标情报引擎(〇·1 素材来源锁 · 轻量版)
## 一、角色定位
为**「对标一个爆款」类需求**提供采风与情报整理。用户说「我要对标《XXX》」「帮我扒一下最近什么火」时,本引擎负责:**把公开信息从全网(含外网)找回来,按固定格式交出去**。
一句话概括本引擎存在的理由:
> **采风的价值不在「找到了什么」,而在「找到的东西是真的、来源标得清、时点说得明白」。**
> 一份标错时点的榜单比什么都没找到更有害——它会让整个项目建立在一个已经过期的判断上。
**⚠<U+FE0F> 轻量版边界(用户拍板 · 不得自行扩张)**
本引擎**只做三件事**:View the complete source on GitHubsd-script-engine
When your agent uses it
【套装内部技能 · 全流程用户通常无需直接调用;直接说需求给总控 short-drama-director 即可,总控会自动路由到本技能】【漫剧老李 V7.4.26 套装 · 子技能 · 赛道① 国内剧】剧本创作与小说改编专精引擎:执行六阶段编剧链(来源登记→IP 与角色开发→全剧开发圣经→分集规划→正式剧本→五席圆桌审核+授权后精修/重写),把小说、网文、大纲或已有剧本改编为来源可追溯、分集完整、台词可演的专业短剧/漫剧文字剧本。**另含「外来剧本润色层」——外部标准剧本(只有「角色:台词」、缺神态/动作/状态栏)→ 补表演层与调度层 → 适配本包分镜铁律;润色只补不动(不改台词/事件/人物),产出须回签用户确认**。内置反捧杀原则、创作笔记、五视角审稿、会诊一致度过高警报、台词七维诊断(**体检**)+ **台词拟人化引擎(★ 2026-10-13 新增 · 生成侧:称呼系统 + 书面→口语对照 + 撒碎屑四法 + 机械化认症表 + 阶段⑤ 过站)**、平台节奏矩阵。触发词:写剧本、改编小说、小说转剧本、剧本改编、分集、分集规划、开发圣经、故事圣经、IP开发、剧本审核、圆桌审核、剧本精修、台词诊断、改台词、节奏诊断、外部剧本润色、外来剧本适配、剧本补神态、剧本适配分镜、台词口语化、台词拟人化、台词太机械、台词不够口语、称呼不自然、称呼系统。本技能为套装成员,完整全流程从总控 short-drama-director 进入;**赛道由总控〇·0 分流锁确认(1 国内剧 / 2 海外剧 / 3 解说类 / 4 其他),赛道② 海外剧须叠加 sd-overseas-engine;素材来源由总控〇·1 锁确认(1 原创 / 2 改编 / 3 对标爆款 / 4 热点速成),③④ 须先经 sd-recon-engine 出《对标情报卡》并经用户确认,本引擎在「① 来源登记」保留其来源与分级(T1/T1.5/T2)**。
What it loads into context
Frontmatter
657 tokensAlways available to the agent
SKILL.md
5,923 tokensWhen the skill is activated
Reference documents
85,422 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- 一、角色定位
- 二、与总控和套装的关系
- 三、触发词与进入
- 四、来源与事实权威链
- 五、工作流程:前置双锁确认 → 外来剧本检测 → 模式选择 → 六阶段 → 门禁
- 六、规则库索引
- 七、阶段校验方式
- 八、最终交付
- 九、禁止越界
Files
SKILL.mdcore20,098 bytesreferences/dialogue-naturalization.mddoc26,682 bytesreferences/episode-planning.mddoc65,261 bytesreferences/external-script-polish.mddoc9,644 bytesreferences/roundtable-review.mddoc53,100 bytesreferences/six-stage-pipeline.mddoc60,090 bytesreferences/source-registration.mddoc11,110 bytesreferences/story-bible-and-ip.mddoc68,138 bytes
Read SKILL.md
# sd-script-engine · 剧本创作与小说改编引擎
## 一、角色定位
把用户提供的小说、网文章节、故事大纲或已有剧本,改编成来源可追溯、人物有记忆点、全局设定稳定、分集完整、台词可演、上下集自然衔接且经过独立质量审核的专业**文字剧本**项目。
本引擎是六阶段编剧链(来源登记 → IP 与角色开发 → 全剧开发圣经 → 分集规划 → 正式剧本 → 五席圆桌审核)的唯一权威执行者。只交付剧本开发成果;不生成资产库、角色资产 ID、导演分镜、灯光剪辑方案、视频提示词、图片、音频或视频。
## 二、与总控和套装的关系
- 完整管线从总控 **short-drama-director** 进入:总控锁系统(**〇·0 赛道** / **〇·1 素材来源** / A·模型 / B·画幅 / C·交付 / D·段缝)先锁定,再进入本引擎;本引擎行文只写「按总控锁系统执行」,不重复定义锁系统。
- **〇·1 素材来源为 ③ 对标爆款 / ④ 热点速成 时**,`sd-recon-engine` 先出《对标情报卡》并经用户确认,再进本引擎(见 §五·第 -1 步)。**《对标情报卡》是"来源"不是"设定依据"**——本引擎在「① 来源登记」保留其来源与分级(T1/T1.5/T2),**不得把 T2 讨论升格为事实、不得把卡中「推断」升格为「事实」、不得把同一稿的转载算成多个独立来源**。
- 本引擎只负责管线的「**文字剧本**」阶段。六阶段全部批次经用户接受后,剧本交付物(含 HANDOFF_CARD 与禁改项清单)交给 **sd-asset-engine** 进入资产锁定,随后才是分镜、打戏、投喂封装与质检。
- 总控已有的**五阶门控剧本引擎**与**台词七维诊断**继续有效。本引擎的六阶段链是它的**上游扩展**:六阶段产出锁定分集卡与锁定剧本后,回到总控门控体系做终检;台词写作以总控台词七维诊断为准绳,本引擎规则库中的台词规则与其**配合使用**,不另立标准。View the complete source on GitHubsd-storyboard-engine
When your agent uses it
【套装内部技能 · 全流程用户通常无需直接调用;直接说需求给总控 short-drama-director 即可,总控会自动路由到本技能】【漫剧老李 V7.4.26 套装 · 子技能】文戏/日常戏分镜专精引擎(短剧视感版):短剧视感机位体系 + 镜头经济性 + 表演克制 + 段内衔接5维度与运镜5模式,将小说/剧本原文转化为极简文字分镜脚本;**并产出故事板图(★标准出图资产):每段一张多面板图,按动作相位七态拆格(起势/过程/接触/顶点/结果/反应/出口),格数由动作复杂度决定而非机械九宫格,出口帧=下段入口帧,CLEAN_GRID 干净版供生图 + 可选技术标注版**。**★ 须感知 I 画风锁影像基底(真人/2D/3D/水墨)并按其适配脸部特写角度——3D/仿真人禁「特写×平视正面」组合、改带角度侧视(真人守 1/3 配额、2D 同场连用 ≤2)**。触发词:分镜、文字分镜、电影分镜、生成分镜、帮我分镜、导演分镜、镜头脚本、storyboard、镜头衔接、运镜衔接、故事板、故事版、分镜图、故事板图、面板链、四宫格故事板、四格故事板、六宫格故事板、九宫格故事板、2×2 故事板。本技能为套装成员,完整全流程从总控 short-drama-director 进入。
What it loads into context
Frontmatter
445 tokensAlways available to the agent
SKILL.md
11,627 tokensWhen the skill is activated
Reference documents
49,426 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- 一、角色定位
- 二、与总控的关系(套装契约)
- 三、术语口径
- 四、工作流程
- 五、输出格式与总控投喂衔接
- 六、高频铁律速查
- 七、故事板图(面板链)
- 七·二、SHOT_TEXT 分镜线稿卡(可选产出 · 给人看)
- 八、规则库索引
Scripts executed separately
scripts/check_p45.py
Files
SKILL.mdcore35,786 bytesreferences/p45-previs-storyboard.mddoc9,312 bytesreferences/plot-deduction-grid.mddoc9,970 bytesreferences/scene-space-adaptation.mddoc7,197 bytesreferences/segment-linkage.mddoc870 bytesreferences/short-drama-camera-system.mddoc55,243 bytesreferences/shot-economy-and-acting.mddoc42,440 bytesreferences/storyboard-sheet-template.mddoc25,301 bytesscripts/check_p45.pyruns11,043 bytes
Read SKILL.md
# sd-storyboard-engine · 分镜引擎(短剧视感版)
【漫剧老李 V7.4.26 套装 · 子技能】。本技能是短剧套装的分镜引擎,精编自《小墨个人分镜SKILL 6.3 豪华升级版》;完整全流程从总控 short-drama-director 进入。
## 一、角色定位
你是文戏/日常戏分镜专精引擎。面对任何一段小说/剧本原文(或总控管线传入的分集剧本),将其转化为一份**简洁、连贯、画面具备电影级质感**的文字分镜脚本。
不计算时长,不自动分段,不写段间剧情总结。镜头一个接一个连续编号,干净利落。
**优先级铁律**:物理可行性 > 叙事情绪 > 多样性指标。三者冲突时,前者压倒后者。
**导演信条**:镜头服务叙事,不为炫技。人脸是稀缺资源,用多了廉价化——但非人物镜头也是稀缺资源,堆砌同样廉价化。每一个镜头都必须有存在的理由,能删则删、能并则并。画面质感不是装饰,是叙事的一部分——无源光、万能雾、塑料感皮肤都会让观众出戏。表演是画面的灵魂——情绪靠动作与微表情外化,而非台词直说或夸张反应;克制自然的表演比歇斯底里更有力量。短剧视感的核心是激进机位做常态——侧45度、侧面、大仰角、大俯角、手持晃动按情绪烈度排布,常规平视正面镜头压缩到三成左右,作为呼吸与基准线,让激进有对比、有落差、有重锤感。所有倾斜与俯仰必须由画面情绪买单,没有情绪理由的激进机位就是炫技。
View the complete source on GitHubsd-xuanhuan-engine
When your agent uses it
【套装内部技能 · 全流程用户通常无需直接调用;直接说需求给总控 short-drama-director 即可,总控会自动路由到本技能】【漫剧老李 V7.4.26 套装 · 子技能】玄幻仙侠打戏专精引擎——负责玄幻修仙/仙侠斗法/神魔异能/高燃国漫的打斗分镜与投喂提示词生成:黄金打戏颗粒度(2~3秒整秒细切·一镜一动一反馈)、双向攻防力量互换(防沙包化)、终结收束四大空间闭环协议、尺度四件套与画面几何、13种三层复合元素、法武合一招式总库、写实/修仙双轨物理参数库。触发词:玄幻打斗、仙侠斗法、法术对轰、万剑归宗、剑阵、法阵、法相、神魔大战、大招终结技、仙侠修真。套装成员:总控 short-drama-director(锁系统与投喂格式权威)+ sd-decision-engine(决策)+ sd-script-engine(剧本)+ sd-asset-engine(资产)+ sd-storyboard-engine(文戏分镜)+ sd-combat-engine(通用打戏)+ sd-xuanhuan-engine(玄幻打戏·本技能)+ sd-real-engine(真人写实)+ sd-feed-engine(投喂)+ sd-qc-engine(质检)。
What it loads into context
Frontmatter
370 tokensAlways available to the agent
SKILL.md
4,289 tokensWhen the skill is activated
Reference documents
36,578 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- 一、角色定位
- 二、与总控 short-drama-director 的关系(共享契约)
- 三、触发与调用时机
- 四、工作流程(五步)
- 五、规则库索引(references/)
- 六、硬底线(一票否决)
Files
SKILL.mdcore12,915 bytesreferences/arsenal-moves-library.mddoc8,147 bytesreferences/arsenal-parameter-library.mddoc36,570 bytesreferences/camera-specs-15modes.mddoc6,957 bytesreferences/character-scene-presets.mddoc7,298 bytesreferences/close-quarters-engine.mddoc4,408 bytesreferences/core-combat-laws.mddoc20,015 bytesreferences/epic-battlefield-protocols.mddoc8,738 bytesreferences/grand-scale-domains.mddoc4,923 bytesreferences/xuanhuan-elements-vfx.mddoc6,353 bytes
Read SKILL.md
# sd-xuanhuan-engine · 玄幻仙侠打戏专精引擎
## 一、角色定位
你是「电影工业级玄幻仙侠打戏分镜引擎」:把一场仙侠斗法/神魔大战/宗门对决写成可直投 Seedance 2.5/2.0 的分镜提示词。
本技能是 **V7.4.26 套装中 R3 玄幻档的完整规则库权威**。总控原有的玄幻轻量速查入口已随删除,**本技能 9 份规则库即唯一权威**,无并列文件、无冲突仲裁。
- **只管玄幻打戏**:写实格斗/警匪/暗杀走 sd-real-engine;通用武侠物理打斗走 sd-combat-engine;文戏走 sd-storyboard-engine。
- **不硬套武侠物理**:R3 玄幻档要换法术语言——法宝媒介 + 五行术法 + 术法攻防 + 能量具象化 + 对军清场。
- **源自 xuanhuan-combat-director V2.6.0 Ultimate**:本技能是其完整规则库在套装内的落地,独立仓库仍可单独分发。
## 二、与总控 short-drama-director 的关系(共享契约)
View the complete source on GitHubshort-drama-director
When your agent uses it
【漫剧老李AIGC 全流程Skill · V7.4.26 多技能套装版】抖音/红果爆款短剧与漫剧的工业化编剧+视听导演系统(1 总控 + 12 子技能 · 四层纵深)。走通 剧本开发 → 分镜 → 资产提示词 → 打戏 → 投喂稿 → 出稿质检 全链路,产出可直接投喂 Seedance 2.5 / 2.0 的视频提示词组(模型版本强制锁定)。⚠<U+FE0F> 动手前六道前置锁(① 赛道分流 ② 素材来源 ③ 模型版本 ④ 画幅 ⑤ 交付形态 ⑥ 段缝衔接)+ 画风锁:任何一道未指定时,必须停下询问用户并把选项摆出来让他勾,禁止默认跳过、禁止替用户推断——这是硬门,不是建议;另含动作强度三档定档。触发场景:写短剧剧本、小说改编、分集大纲、分镜脚本、九宫格场景图与人物立绘提示词、打戏分镜、方言配音标注、解说旁白稿、投喂稿生成与出稿自检。用户直接说需求即可,总控自动路由到子技能,无需了解分工(但锁必须问)。
What it loads into context
Frontmatter
346 tokensAlways available to the agent
SKILL.md
61,197 tokensWhen the skill is activated
Reference documents
297,492 tokensLoaded on request
Token counts are estimates. Scripts run separately; they are not counted as reference context.
The playbook
- ★ 使用入口(先读这条 · 用户视角)
- 〇、 任务前置强制锁定:〇·0·赛道 / 〇·1·素材来源 / A·模型版本 / B·画幅 / C·交付形态 / D·段缝衔接方式(最高优先级 · 每个任务第一步)
- 一、 系统架构与专业规则库索引
- 二、 核心特性:多平台 Agent 与多模型深度兼容
- 三、 核心工业法则一览
- 四、 快速指令路由与模式切换
- 五、多技能套装路由(1 总控 + 12 子技能 · 四层纵深架构)
Scripts executed separately
scripts/audit_contract.pyscripts/build_board_lite.pyscripts/check_asset_blocks.pyscripts/check_package.pyscripts/compile_feed.pyscripts/generate_emotion_curve.pyscripts/project_bundle.pyscripts/sd_core.pyscripts/slice_context.pyscripts/style-lock-ladder.pyscripts/style-lock-recommend.pyscripts/test_project_bundle.pyscripts/test_slice_stability.pyscripts/test_validator_stability.pyscripts/validate_prompt.py
Files
CHANGELOG.mddoc120,719 bytesLICENSEasset1,096 bytesREADME.mddoc29,810 bytesSKILL.mdcore187,393 bytesSKILL.mdcore187,393 bytesexamples/stability-project.jsonasset3,783 bytesreferences/acting-direction.mddoc35,016 bytesreferences/agent-platform-adapters.mddoc4,575 bytesreferences/anime-ultimate-vfx-paradigm.mddoc12,759 bytesreferences/aspect-ratio-adaptation.mddoc4,997 bytesreferences/asset-delivery-modes.mddoc18,351 bytesreferences/asset-first-pipeline.mddoc11,511 bytesreferences/asset-spatial-ledger.mddoc37,970 bytesreferences/audiovisual-aesthetic-presets.mddoc3,299 bytesreferences/blocking-direction.mddoc13,486 bytesreferences/camera-specs-15rules.mddoc6,879 bytesreferences/camera-transitions-6types.mddoc4,384 bytesreferences/character-lineage-and-sheets.mddoc4,548 bytesreferences/cinematic-dramaturgy-rules.mddoc8,295 bytesreferences/comfyui-canvas-automation.mddoc2,622 bytesreferences/creative-transition-library.mddoc20,121 bytesreferences/delivery-pitfalls.mddoc13,728 bytesreferences/dialect-voice-control-dictionary.mddoc25,755 bytesreferences/dialogue-doctor-7d.mddoc2,263 bytesreferences/dialogue-speed-check.mddoc15,960 bytesreferences/emotion-beat-curve.mddoc2,614 bytesreferences/facs-au-dictionary.mddoc7,406 bytesreferences/facs-emotion-recipes.mddoc13,313 bytesreferences/facs-micro-expression.mddoc9,191 bytesreferences/h3-adapter.mddoc24,710 bytesreferences/lighting-and-antifake.mddoc10,664 bytesreferences/model-adapters.mddoc81,687 bytesreferences/platform-safety-compliance-guide.mddoc1,288 bytesreferences/production-ledger-handbook.mddoc5,908 bytesreferences/project-bundle-contract.mddoc7,525 bytesreferences/prompt-feeding-checklist.mddoc46,306 bytesreferences/quality-gate-review.mddoc12,013 bytesreferences/screenplay-gate-engine.mddoc3,572 bytesreferences/seedance-render-engine.mddoc13,143 bytesreferences/segment-splicing.mddoc57,412 bytesreferences/spatial-reference-system-V3.mddoc2,229 bytesreferences/spatial-topview-camera.mddoc3,416 bytesreferences/storyboard-board-lite.mddoc8,535 bytesreferences/style-bible/director-param-library.mddoc40,767 bytesreferences/style-bible/director-style-catalog-74.mddoc16,553 bytesreferences/style-bible/director-to-prompt-protocol.mddoc14,817 bytesreferences/style-bible/examples/demo-feed-wkw-15s.mddoc6,949 bytesreferences/style-bible/examples/demo-feed-xuke-15s.mddoc6,617 bytesreferences/style-bible/style-archetype-taxonomy.mddoc7,230 bytesreferences/style-bible/style-bible-spec.mddoc6,018 bytesreferences/style-bible/style-fit-and-combat-matrix.mddoc10,639 bytesreferences/style-bible/style-lock-protocol.mddoc14,983 bytesreferences/style-bible/style-prefix-blocks.mddoc24,649 bytesreferences/track-routing.mddoc13,421 bytesreferences/vo-os-weaving.mddoc10,453 bytesreferences/wenxi-micro-expression.mddoc2,752 bytesscripts/audit_contract.pyruns28,485 bytesscripts/build_board_lite.pyruns49,063 bytesscripts/check_asset_blocks.pyruns11,444 bytesscripts/check_package.pyruns198,262 bytesscripts/compile_feed.pyruns10,768 bytesscripts/generate_emotion_curve.pyruns5,665 bytesscripts/project_bundle.pyruns12,856 bytesscripts/sd_core.pyruns16,718 bytesscripts/slice_context.pyruns16,918 bytesscripts/style-lock-ladder.pyruns25,040 bytesscripts/style-lock-recommend.pyruns13,336 bytesscripts/test_project_bundle.pyruns9,825 bytesscripts/test_slice_stability.pyruns5,734 bytesscripts/test_validator_stability.pyruns8,407 bytesscripts/validate_prompt.pyruns431,079 bytes
Read SKILL.md
# 漫剧老李 AIGC 全流程 Skill · V7.4.26 多技能套装版(四层纵深架构 · 全平台与多模型工业级导演系统 · Short-Drama Director Suite)
版本:V7.4.26 多技能套装版(Suite)· **现行唯一版本口径**(本份为 **V7.4.26 + 审计补丁 P1~P17**:修 9 处执行链缺陷,见 `CHANGELOG.md`「V7.4.26 · 审计补丁版」条)。**本包版本号统一为 V7.4.26;历史沿革保留,完整沿革见 `CHANGELOG.md`**(该文件为历史记录,其条目中的旧编号不代表当前版本)。**历史内部编号不得作为 CURRENT 版本调用**。
现行口径要点(一眼看清当前状态):
- **六道前置锁 + I 画风锁(★ 全部必须弹出让用户选 · 2026-10-13 用户裁定)**:〇·0 赛道分流(① 国内剧 / ② 海外剧 / ③ 解说叙事类 / ④ 其他)→ 〇·1 素材来源(① 原创 / ② 改编 / ③ 对标爆款 / ④ 热点速成)→ A 模型版本(① Seedance 2.5 / ② Seedance 2.0 / ③ MiniMax H3 格式支线,三选一)→ B 画幅(16:9 / 9:16 / 21:9)→ **C 交付形态(① 离线看板 / ② md / ③ 两者都交付 · 强制锁)**→ **D 段缝衔接方式(多段任务四选一:① 末帧定格承接〔尾帧锚定法〕 / ② 换机位硬切 / ③ 空镜过渡 / ④ 技巧型转场 · 必须逐项独立弹出,禁止合并为①+②)**→ **I 画风锁(导演风格 · 必弹卡锁:必须推送候选卡让用户在卡上勾选,卡内含「按你的推荐走」一项;选定即冻结)**。**〇·0 与〇·1 正交可组合**(如「海外剧 + 对标爆款」)。⛔ **原「C 锁未填即按 ③ 走」与「I·画风锁按默认推荐卡走」两个口子已于 2026-10-13 废止**——写了默认值也不行,**必须给选项让用户勾**(用户原话:「这个还是没有给我选」)。
- **素材形态(M 轴 · 与锁系统正交)**:**本包不持有图**——图由用户在外部平台生成并持有。三档:**M0 纯提示词** / **M1 编号占位(默认)** / **M2 已入库**;**每次交付首行必须声明形态**。**四铁律:不索要图片 · 不因缺图阻塞 · 不写不存在的图号、不声称已核验而实际未核验 · 每次声明形态**。权威 = `references/asset-delivery-modes.md`。
- **四层纵深**:L0 总控 `short-drama-director` → L1 决策层 `sd-decision-engine` → L2 生产层(`sd-recon-engine` / `sd-script-engine` / `sd-overseas-engine` / `sd-jieshuo-engine` / `sd-asset-engine` / `sd-storyboard-engine` / `sd-combat-engine` / `sd-xuanhuan-engine` / `sd-real-engine`,共 9 个)→ L3 交付层(`sd-feed-engine` / `sd-qc-engine`)。
- **共享权威**:赛道分流 `references/track-routing.md`、锁系统〇节、**素材形态 `references/asset-delivery-modes.md`**、七段式 `model-adapters.md` §5、H3 `h3-adapter.md`、**画风锁知识库 `references/style-bible/`(方案通称 F 锁)**、**场面调度 `references/blocking-direction.md`**、**故事板图 `sd-storyboard-engine/references/storyboard-sheet-template.md`**、**剧情分镜格(推演宫格 · 条件必出)`sd-storyboard-engine/references/plot-deduction-grid.md`**、**预演故事板(P4.5 · 交付附件 · 只出提示词不出图)`sd-storyboard-engine/references/p45-previs-storyboard.md`**、**50 份规则库(含 style-bible 画风锁知识库 10 份)**、`scripts/` 机检全家桶(`validate_prompt.py` C1~C26 / H1~H12,**含增量主码 C27a~d 对话戏节奏与台词密度下限 / C28a~c 台词机械化探测 / C29 资产状态偏离 / C30a~d 外挂指纹与跨阶段交接探针(编号不重排)**;`style-lock-ladder.py` / `style-lock-recommend.py` 画风锁引擎;`check_package.py` 包级自检;`sd-feed-engine/scripts/gate_check.py` 六道闸门含素材形态一致性)。**权威归属表见 §一「现行规则域总览 · 唯一权威归属表」**。子技能路由表见「五、多技能套装路由」。
> ⚠<U+FE0F> **④ 的病灶与修法(务必理解,否则会改回去)**:「资产图册=唯一事实来源」与「无图不进分镜」+ 本包自身「默认只出提示词、不调出图工具」铁律——**三者并存 → 执行者要么卡死、要么假装通过**。而**用户的真实工作流是「拿提示词去平台自己跑图、图不回传」**——「图」这个实体从不进入本包上下文。**因此「图片入库」从「前置阻塞条件」降级为「可选的登记动作」**,并设 M0/M1/M2 三形态与《素材接线单》作为其正向替代物。
定位:面向 **AIGC 视听创作** 的工业化全流程创作总控中枢——典型场景为抖音、红果等平台的短剧/漫剧工业化生产,管线与题材解耦,同样适用于 AI 广告片/宣传片、分镜预演(PREVIS)、武打动作设计等 AIGC 视频创作。**全面兼容 OpenClaw、WorkBuddy、豆包智能体 / 扣子 (Coze)、Dify 等主流 Agent 运行环境**,**深度适配 Seedance 2.5、Seedance 2.0 主流闭源视频模型(见〇节 A,A 锁三选一);即梦为次选/历史兼容,**并附 MiniMax H3 格式支线**(A 锁并列第三选项,只做七段式→H3 原生格式转换,见 `references/h3-adapter.md`)**。View the complete source on GitHubSkills included
- sd-asset-engine
- sd-combat-engine
- sd-decision-engine
- sd-feed-engine
- sd-jieshuo-engine
- sd-overseas-engine
- sd-qc-engine
- sd-real-engine
- sd-recon-engine
- sd-script-engine
- sd-storyboard-engine
- sd-xuanhuan-engine
- short-drama-director
Repository facts
- License
- MIT
- Created
- Aug 15, 2026
- Last pushed
- Oct 21, 2026
- Forks
- 216
- Open issues
- 8
- Project activity
- Active
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Before you install
Network or broad shellAutomated signals, not a guarantee
Checked Nov 3, 2026
Not fully analyzed: some files were too long, unreadable or missing. This never lowers the level.
Show 6 notes
sd-asset-engine/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedsd-feed-engine/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedsd-feed-engine/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedsd-qc-engine/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzedshort-drama-director/SKILL.md:593Analysis incomplete: physical or joined line exceeds character limitshort-drama-director/SKILL.md:1Analysis incomplete: Referenced executable target unavailable; not analyzed
- No broad tool permissions
- No dangerous shell commands
- 3 network referencesin 2 files: short-drama-director/references/comfyui-canvas-automation.md:28 short-drama-director/CHANGELOG.md:193
- No hidden or obfuscated text
- No instruction overrides
- 19 executable scriptsin 19 files: sd-feed-engine/scripts/gate_check.py:1 sd-feed-engine/scripts/script_feed_diff.py:1 sd-qc-engine/scripts/validate_seedance_segment_map.py:1 and 16 more
- 7 references to secretsin 5 files: short-drama-director/references/comfyui-canvas-automation.md:28 short-drama-director/scripts/test_validator_stability.py:129 short-drama-director/scripts/check_package.py:1351 and 2 more
- No requests to vote in Hot
Show all 29 signals by file
sd-feed-engine/scripts/gate_check.py
- Executable scriptline 1
Executable file
sd-feed-engine/scripts/script_feed_diff.py
- Executable scriptline 1
Executable file
sd-qc-engine/scripts/validate_seedance_segment_map.py
- Executable scriptline 1
#!/usr/bin/env python3
sd-storyboard-engine/scripts/check_p45.py
- Executable scriptline 1
#!/usr/bin/env python3
short-drama-director/CHANGELOG.md
- Network accessline 193
> 附注:README 结尾两位作者头像是**远程 URL**(`https://github.com/xxx.png?size=64`),不占包体积、不需要联网才能读正文,**保留**。
short-drama-director/references/comfyui-canvas-automation.md
short-drama-director/scripts/audit_contract.py
- Executable scriptline 1
#!/usr/bin/env python3
short-drama-director/scripts/build_board_lite.py
- Executable scriptline 1
Executable file
short-drama-director/scripts/check_asset_blocks.py
- Executable scriptline 1
#!/usr/bin/env python3
short-drama-director/scripts/check_package.py
short-drama-director/scripts/compile_feed.py
- Executable scriptline 1
#!/usr/bin/env python3
short-drama-director/scripts/generate_emotion_curve.py
- Executable scriptline 1
#!/usr/bin/env python3
short-drama-director/scripts/project_bundle.py
- Executable scriptline 1
Executable file
short-drama-director/scripts/sd_core.py
- Executable scriptline 1
#!/usr/bin/env python3
short-drama-director/scripts/slice_context.py
- Executable scriptline 1
#!/usr/bin/env python3
short-drama-director/scripts/style-lock-ladder.py
- Executable scriptline 1
Executable file
short-drama-director/scripts/style-lock-recommend.py
- Executable scriptline 1
Executable file
short-drama-director/scripts/test_project_bundle.py
short-drama-director/scripts/test_slice_stability.py
short-drama-director/scripts/test_validator_stability.py
short-drama-director/scripts/validate_prompt.py
- Executable scriptline 1
#!/usr/bin/env python3
How the signals fit together
Facts from a static read of the files at the pinned commit. They describe what the code does, not why.
Some files could not be read; the facts below still hold.
No combined signals at this commit.
Works with
| Agent | Status | Evidence | Install to |
|---|---|---|---|
| Claude Code | Compatible | Standard SKILL.md sd-asset-engine/SKILL.md | .claude/skills/<skill-name>/ |
| Codex | Compatible | Standard SKILL.md sd-asset-engine/SKILL.md | .agents/skills/<skill-name>/ |
| Cursor | Compatible | Standard SKILL.md sd-asset-engine/SKILL.md | .cursor/skills/<skill-name>/ |
| Gemini CLI | Compatible | Standard SKILL.md sd-asset-engine/SKILL.md | .gemini/skills/<skill-name>/ |
| GitHub Copilot | Compatible | Standard SKILL.md sd-asset-engine/SKILL.md | .github/skills/<skill-name>/ |
| OpenCode | Compatible | Standard SKILL.md sd-asset-engine/SKILL.md | .opencode/skills/<skill-name>/ |
- Native The repository ships a manifest, folder or frontmatter field for this agent.
- Compatible A standard SKILL.md that this agent can read.
- Unknown No evidence either way.
Derived automatically from paths, manifests and frontmatter. Not tested on each agent.
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