#499 by GitHub stars

Hao0321/video-autopilot-kit

Plan, build, review, package, release, and improve long-form videos and vertical shorts with evidence-gated, creator-configurable workflows.

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2.3kGitHub stars
17stars in 7 days
1skill in this repository
20commits in 30 days

Heat

6.5
  • Star growth, last 7 daysAhead of 79% of tracked repositories
  • Star growth, last 24 hoursAhead of 93% of tracked repositories
  • Rank movement, last 7 daysAhead of 39% of tracked repositories
  • Commits, last 30 daysAhead of 83% of tracked repositories
  • Accounts asking about it through MCP, last 7 daysNot available
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Heat never changes the order by stars, and sponsorship never touches it. How heat works

Stars over time

Aug 2, 2026Nov 6, 20262,262

Individual skills in this repository

How it works

video-autopilot

When your agent uses it

Plan, build, review, package, release, and improve long-form videos and vertical shorts with evidence-gated, creator-configurable workflows.

What it loads into context

Frontmatter

37 tokens

Always available to the agent

SKILL.md

1,714 tokens

When the skill is activated

Reference documents

117,338 tokens

Loaded on request

Token counts are estimates. Scripts run separately; they are not counted as reference context.

The playbook

  1. Modes
  2. Operating contract
  3. Remote review
  4. Release and update
  5. Authorization boundaries
  6. Public references

Scripts executed separately

  • _kit_source_bridge.py
  • agent_art_review.py
  • design_runtime/src/aesthetic_score.py
  • design_runtime/src/design_system_v6.py
  • editkin_design_bridge.py
  • engine_continuity.py
  • native_graphic_direction.py
  • public_workflow_sources.py
  • review_policy.py
  • workflow_audit_binding.py
  • workflow_binding_fixture.py
  • workflow_context_chain.py
  • workflow_contract.py
  • workflow_contract_source.py
  • workflow_json.py
  • workflow_material_receipts.py
  • workflow_primitives.py
  • workflow_receipt_store.py
  • workflow_receipts.py
  • workflow_render_retry.py
  • workflow_state.py
  • workflow_transport.py

Files

  • SKILL.mdcore8,508 bytes
  • SKILL.mdcore8,508 bytes
  • SKILL.mdcore8,508 bytes
  • SKILL.mdcore8,508 bytes
  • SKILL.mdcore8,508 bytes
  • SKILL.mdcore8,508 bytes
  • SKILL.mdcore8,508 bytes
  • _kit_source_bridge.pyruns3,037 bytes
  • agent_art_review.pyruns3,869 bytes
  • agents/openai.yamlasset313 bytes
  • design_runtime/knowledge/runtime/aesthetic_standard.jsonasset20,736 bytes
  • design_runtime/knowledge/runtime/design_reference_dna.jsonasset20,748 bytes
  • design_runtime/src/aesthetic_score.pyruns11,030 bytes
  • design_runtime/src/design_system_v6.pyruns21,518 bytes
  • editkin_design_bridge.pyruns7,236 bytes
  • engine_continuity.pyruns311 bytes
  • native_graphic_direction.pyruns4,529 bytes
  • public_workflow_sources.pyruns317 bytes
  • references/ai-evidence-canvas.mddoc4,390 bytes
  • references/architecture-foundation-v6-3.mddoc7,184 bytes
  • references/asset-intelligence-hub.mddoc4,903 bytes
  • references/asset-workshop.mddoc1,775 bytes
  • references/autopilot-modes.mddoc1,463 bytes
  • references/benchmark-effect-parity.mddoc5,256 bytes
  • references/beyblade-x-finish-judging.mddoc4,362 bytes
  • references/calibration-learning-and-license.mddoc3,522 bytes
  • references/camera-transition-and-value-visualization.mddoc7,114 bytes
  • references/caption-art-direction.mddoc5,981 bytes
  • references/cinematic-wave-and-domain-grammar-2026.mddoc9,279 bytes
  • references/color-science-and-visual-master.mddoc5,578 bytes
  • references/competitor-vertical-teardown-2026.mddoc1,618 bytes
  • references/craft-index.mddoc1,489 bytes
  • references/design-reference-dna-v6.mddoc5,725 bytes
  • references/editing-craft-fundamentals.mddoc2,200 bytes
  • references/editing-craft-pacing-delivery.mddoc38,459 bytes
  • references/editing-craft-picture-audio.mddoc38,415 bytes
  • references/editing-master-techniques.mddoc2,713 bytes
  • references/editing-techniques-2026.mddoc1,747 bytes
  • references/editing-wave5-finecut-2026.mddoc1,432 bytes
  • references/editing-wave6-2026.mddoc41,135 bytes
  • references/editkin-batch-workflow.mddoc2,987 bytes
  • references/editkin-mobile-device-binding.mddoc5,222 bytes
  • references/editkin-plugin-automation.mddoc2,823 bytes
  • references/editkin-workflow-execution.mddoc14,207 bytes
  • references/editorial-hybrid-motion.mddoc8,078 bytes
  • references/editorial-intelligence-contract.mddoc5,185 bytes
  • references/genre-copy-grammar-2026.mddoc4,077 bytes
  • references/genre-editing-craft-2026.mddoc1,750 bytes
  • references/hao-aesthetic-standard.mddoc1,730 bytes
  • references/knowledge-lifecycle.mddoc1,929 bytes
  • references/mediastorm-craft-system.mddoc4,597 bytes
  • references/model-and-context-adaptation.mddoc3,413 bytes
  • references/mrbeast-and-yingshi-benchmark.mddoc9,980 bytes
  • references/mrbeast-production-source-map.mddoc8,539 bytes
  • references/music-video-motion.mddoc4,014 bytes
  • references/native-reel-scenes.mddoc1,970 bytes
  • references/niche-editing-grammar.mddoc55,348 bytes
  • references/niche-fonts-colors.mddoc1,319 bytes
  • references/open-source-release-and-upgrade.mddoc3,954 bytes
  • references/publish-hub-and-remix.mddoc3,564 bytes
  • references/quality-95-system.mddoc3,717 bytes
  • references/rhythm-scene-templates.mddoc6,799 bytes
  • references/script-retention-2026.mddoc2,885 bytes
  • references/shorts-mastery-2026.mddoc1,896 bytes
  • references/shorts_reels_2026_best_practices.mddoc2,391 bytes
  • references/shot-selection-language.mddoc2,693 bytes
  • references/storage-lifecycle.mddoc5,752 bytes
  • references/ten-million-editorial-system.mddoc1,410 bytes
  • references/three-d-and-subject-fx.mddoc3,625 bytes
  • references/thumbnail-algorithm-score.mddoc2,643 bytes
  • references/token-budget-system.mddoc2,543 bytes
  • references/unattended-autonomy-standard.mddoc3,167 bytes
  • review_policy.pyruns6,357 bytes
  • workflow_audit_binding.pyruns316 bytes
  • workflow_binding_fixture.pyruns318 bytes
  • workflow_context_chain.pyruns316 bytes
  • workflow_contract.jsonasset7,492 bytes
  • workflow_contract.pyruns384 bytes
  • workflow_contract_source.pyruns318 bytes
  • workflow_json.pyruns2,460 bytes
  • workflow_material_receipts.pyruns320 bytes
  • workflow_primitives.pyruns313 bytes
  • workflow_receipt_store.pyruns316 bytes
  • workflow_receipts.pyruns311 bytes
  • workflow_render_retry.pyruns315 bytes
  • workflow_state.pyruns837 bytes
  • workflow_transport.pyruns312 bytes
Read SKILL.md

# Hao Video Autopilot

Turn a content brief and creator-owned source material into reviewable video
artifacts and publishing packages. The workflow supports long-form video,
YouTube Shorts, Instagram Reels, illustrated music videos, and reusable image
or motion assets. It does not ship a maintainer profile: voice, face policy,
captions, palette, outro,
channel links, performance baselines, and aesthetic choices come from the
active creator configuration or an explicit brief.

## Modes

- **Plan** — clarify the audience promise, evidence, format, platform,
  constraints, and packaging hypotheses; produce a script and edit plan.
View the complete source on GitHub

Skills included

  • video-autopilot

Repository facts

License
MIT
Created
Jun 1, 2026
Last pushed
Nov 5, 2026
Forks
367
Open issues
3
Project activity
Active

Rank over the last 12 weeks

Now #499 · best #402 · down 67 in 30 days

  1. #490 on Oct 30
  2. #491 from Oct 31 to Nov 2
  3. #494 on Nov 3
  4. #498 on Nov 4
  5. #497 on Nov 5
  6. #499 since Nov 6
74 earlier periods
  1. #421 on Aug 2
  2. #399 on Aug 7
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Before you install

Network or broad shell

Automated signals, not a guarantee

Checked Nov 3, 2026

Risk level changed on Oct 27, 2026

Not fully analyzed: some files were too long, unreadable or missing. This never lowers the level.

Show 6 notes
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Show all 94 signals by file

codex-skill/video-autopilot/SKILL.md

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    The public project is [https://github.com/Hao0321/video-autopilot-kit](https://github.com/Hao0321/video-autopilot-kit). Release archives must be

codex-skill/video-autopilot/_kit_source_bridge.py

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codex-skill/video-autopilot/agent_art_review.py

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codex-skill/video-autopilot/design_runtime/src/aesthetic_score.py

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codex-skill/video-autopilot/design_runtime/src/design_system_v6.py

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codex-skill/video-autopilot/editkin_design_bridge.py

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codex-skill/video-autopilot/engine_continuity.py

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codex-skill/video-autopilot/native_graphic_direction.py

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codex-skill/video-autopilot/public_workflow_sources.py

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codex-skill/video-autopilot/references/beyblade-x-finish-judging.md

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    - [BEYBLADE X Regulation 第 12 版(2026 年 3 月)](https://beyblade.takaratomy.co.jp/beyblade-x/_image/regulation.pdf)
  • Network accessline 8
    - [BX-23 官方說明書](https://beyblade.takaratomy.co.jp/beyblade-x/manual/BX-23_manual.pdf)

codex-skill/video-autopilot/references/caption-art-direction.md

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    - [MrBeast 官方剪輯職缺](https://job-boards.greenhouse.io/mrbeastyoutube/jobs/6128701004)
  • Network accessline 72
    - [The Washington Post:MrBeast 談放慢過度刺激剪輯](https://www.washingtonpost.com/technology/2024/03/30/video-editing-mrbeast-retention/)

codex-skill/video-autopilot/references/cinematic-wave-and-domain-grammar-2026.md

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    - 影視颶風官方:月更 10 期的後期流程與工具   - https://www.youtube.com/watch?v=QfOzAdUN6FM
  • Network accessline 124
    - https://www.youtube.com/watch?v=QfOzAdUN6FM
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    - 影視颶風官方:短片製作幕後與預算限制   - https://www.youtube.com/watch?v=haS0wpKZpBY - 影視颶風旗下「閃電分鏡」:前期分鏡/通告/場景/場記流程
  • Network accessline 126
    - https://www.youtube.com/watch?v=haS0wpKZpBY
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    - 影視颶風旗下「閃電分鏡」:前期分鏡/通告/場景/場記流程   - https://www.mediastory.cc/ - 影視颶風剪輯課程頁:剪輯單元與音樂/音效設計
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    - https://www.mediastory.cc/
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    - 影視颶風剪輯課程頁:剪輯單元與音樂/音效設計   - https://www.bilibili.com/cheese/play/ep2561244 - Adobe:J-cut/L-cut 以音畫錯開保持場景流動
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    - https://www.bilibili.com/cheese/play/ep2561244
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    - Adobe:J-cut/L-cut 以音畫錯開保持場景流動   - https://helpx.adobe.com/jp/premiere/desktop/edit-projects/trim-clips/perform-j-cuts-and-l-cuts.html - Blackmagic Design:DaVinci Resolve 20 官方剪輯、訪談、紀錄片、音樂表演與 Fairlight 訓練
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    - https://helpx.adobe.com/jp/premiere/desktop/edit-projects/trim-clips/perform-j-cuts-and-l-cuts.html
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    - Blackmagic Design:DaVinci Resolve 20 官方剪輯、訪談、紀錄片、音樂表演與 Fairlight 訓練   - https://www.blackmagicdesign.com/products/davinciresolve/training - YouTube 官方:前 30 秒、top moments、spikes、dips 的 retention 判讀
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    - https://www.blackmagicdesign.com/products/davinciresolve/training
  • Network accessline 135
    - YouTube 官方:前 30 秒、top moments、spikes、dips 的 retention 判讀   - https://support.google.com/youtube/answer/9314415?hl=en-GB - Taiwan Cinema 聲音講座:聲音、攝影、剪接的律動;先有聲才能凸顯無聲
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    - https://support.google.com/youtube/answer/9314415?hl=en-GB
  • Network accessline 137
    - Taiwan Cinema 聲音講座:聲音、攝影、剪接的律動;先有聲才能凸顯無聲   - https://taiwancinema.bamid.gov.tw/Articles/ArticlesContent/?ContentUrl=92070 - Nikon:美食影片的故事、動作、構圖、場景與 shot list
  • Network accessline 138
    - https://taiwancinema.bamid.gov.tw/Articles/ArticlesContent/?ContentUrl=92070
  • Network accessline 140
    - https://www.nikonusa.com/learn-and-explore/c/tips-and-techniques/beautiful-food-captured-beautifully-in-video-by-elke-talbot

codex-skill/video-autopilot/references/editing-wave6-2026.md

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    ### W6A-1. SFX 事件預算(density cap):每章初排只在 3-4 個最重要 moment 綁 SFX(數據 reveal/章節轉場/UI 確認三類優先),回聽覺得空才補;『每個 cut 都配 whoosh』或任一 10s 窗口出現 ≥3 個 SFX 事件 = 過量,砍到只剩落在重點上的。 落地(機械化): build_final 的 SFX 插入表(asset_forge 對映表輸出)跑 density gate:(1) 滑動 10s 窗口 SFX 事件
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    落地(機械化): build_final 的 SFX 插入表(asset_forge 對映表輸出)跑 density gate:(1) 滑動 10s 窗口 SFX 事件數 ≥3 = warn;(2) SFX 事件數 / cut 數 >0.5 = fail(whoosh 貼滿 cut 的特徵);(3) 每章 SFX 數 <2 = 提示可能太空。 來源: https://sfxengine.com/blog/common-sound-design-mistakes-in-vide
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    來源: https://sfxengine.com/blog/common-sound-design-mistakes-in-video-editing ; https://videoeditingsfx.com/how-to-use-sound-effects-in-video-editing/ ; https://www.editorskeys.com/blogs/news/the-ultimate-guide-to-sound-design-in-video-editi
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    ### W6A-2. 同一 SFX 檔防重複輪替:同類事件(whoosh/pop/ding)各備 2-3 個變體檔輪替使用;同一檔案兩次使用間隔 <20s 時必須換變體或做 ±2-3 半音 pitch-shift / ±10% duration 微變,聽感重複 = 業餘 tell。 落地(機械化): SFX 插入表 group by 檔名:相鄰兩次同檔使用 timestamp 差 <20s 且無 pitch/duration 參數差 = warn;asset_forge 的 
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    落地(機械化): SFX 插入表 group by 檔名:相鄰兩次同檔使用 timestamp 差 <20s 且無 pitch/duration 參數差 = warn;asset_forge 的 12-SFX 對映表每個 slot 檢查 variants 欄 ≥2 檔。 來源: https://www.krotosaudio.com/how-to-design-whoosh-sound-effects/ ; https://www.asoundeffect.com/game-
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    來源: https://www.krotosaudio.com/how-to-design-whoosh-sound-effects/ ; https://www.asoundeffect.com/game-audio-immersion/ ; https://pixflow.net/blog/cinematic-whoosh-sound-effects/
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    ### W6A-3. Whoosh 方向性 pan 對齊視覺運動:有方向的視覺事件(wipe/slide/whip 轉場、KenBurns 推移)配同方向 stereo pan 自動化(畫面 L→R = pan 左→右掃過),無方向事件(pop/ding/counter 落點)一律置中不 pan。 落地(機械化): transitions.py 的 semantic_map 已帶方向資訊 → SFX 插入時附 pan 曲線參數(ffmpeg stereotools/pan f
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    落地(機械化): transitions.py 的 semantic_map 已帶方向資訊 → SFX 插入時附 pan 曲線參數(ffmpeg stereotools/pan filter);QA 掃描:wipe/slide 類事件的 SFX 無 pan 參數 = warn、pop/ding 類帶 pan = warn。 來源: https://www.krotosaudio.com/how-to-design-whoosh-sound-effects/ ; https:/
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    來源: https://www.krotosaudio.com/how-to-design-whoosh-sound-effects/ ; https://www.dl-sounds.com/whoosh-sound-effects/
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    ### W6A-4. BGM 選曲頻譜否決條件(vocal + 中頻密度):教學旁白片 BGM 必須 instrumental(含哼唱/vocal chop 都不行),且 1-4kHz 人聲頻段織體要稀疏(鋼琴/pad/低頻 groove 優於密集電吉他/銅管/synth lead)——頻譜打架 sidechain 救不了,選曲階段直接換。 落地(機械化): BGM 入庫 gate:ffmpeg 對候選曲跑 bandpass(1000-4000Hz) astats RMS 與
  • Network accessline 66
    落地(機械化): BGM 入庫 gate:ffmpeg 對候選曲跑 bandpass(1000-4000Hz) astats RMS 與全頻 RMS 比值,>0.45 = warn 要人工試聽;進階用 demucs 抽 vocal stem,stem 能量 >-40dBFS = 含人聲直接 fail。 來源: https://www.masteringbox.com/learn/frequency-masking ; https://protunesone.com/blog/
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    來源: https://www.masteringbox.com/learn/frequency-masking ; https://protunesone.com/blog/top-tips-for-balancing-voiceovers-with-background-music-in-videos/ ; https://theproducerschool.com/blogs/music-production/frequency-masking-explained-co
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    ### W6A-5. BGM 常駐 EQ voice pocket:除 sidechain duck 外,BGM 軌常駐挖一個 2-5kHz、-3~-4dB、寬 Q 的 dip(voice pocket),讓人聲清晰度靠頻譜讓位而非只靠音量壓——duck 可從 ratio 8:1 收斂、BGM 存在感更連續不抽動。 落地(機械化): master_mix filtergraph 檢查 music chain 含 equalizer=f≈3000:t=q:w≈2:g=-3~-4
  • Network accessline 71
    落地(機械化): master_mix filtergraph 檢查 music chain 含 equalizer=f≈3000:t=q:w≈2:g=-3~-4;效果驗證接既有 af_whisper transcript_diff gate:加 pocket 後錯字率不得上升。 來源: https://protunesone.com/blog/top-tips-for-balancing-voiceovers-with-background-music-in-videos/
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    來源: https://protunesone.com/blog/top-tips-for-balancing-voiceovers-with-background-music-in-videos/ ; https://www.soundgym.co/blog/item?id=four-ways-to-fix-frequency-masking-in-your-mix
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    ### W6A-6. SFX 類內音量分層(felt not heard):SFX 帶(-12~-18dB 既有規則)內再分層:impact/重點 punch 佔上端(≈-12dB)、whoosh 中段(≈-15dB)、UI click/tap 壓最低端(≈-18dB,貼近『感覺到而非聽到』);螢幕錄影教學的滑鼠/鍵盤確認音尤其要小而脆。 落地(機械化): SFX 插入表加 category→gain 欄位:QA 驗 click 類 gain ≤ whoosh 類 gain 
  • Network accessline 76
    落地(機械化): SFX 插入表加 category→gain 欄位:QA 驗 click 類 gain ≤ whoosh 類 gain -3dB、impact 類 ≥ whoosh 類 +3dB;違反排序 = warn。 來源: https://www.storyblocks.com/resources/blog/pump-youtube-videos-stock-sfx ; https://videoeditingsfx.com/how-to-use-sound-effe
  • Network accessline 77
    來源: https://www.storyblocks.com/resources/blog/pump-youtube-videos-stock-sfx ; https://videoeditingsfx.com/how-to-use-sound-effects-in-video-editing/ ; https://krotos.studio/blog/how-to-balance-music-and-sound-effects
  • Network accessline 80
    ### W6A-7. 音訊層 pattern interrupt 類型庫 + decision-point 放置:音訊 interrupt 五型(BGM 驟停/tempo-能量 shift/SFX 對 cut punch/旁白語速驟變/音樂→靜默 drop)當獨立武器用,放在 decision points:25-35s 新觀眾游離點放第一個、問題揭露/before-after 對比/教學最易卡關的步驟前各一——不必與視覺 interrupt 同時,單獨用成本最低。 落地(機
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    落地(機械化): scene sheet 加 audio_interrupt 欄(五型 enum):QA 檢查 25-35s 窗口內 ≥1 個音訊層事件(BGM 切換/音量斷點/SFX),每章 ≥1 個 audio_interrupt 標記且落在標記的 decision point ±2s。 來源: https://joyspace.ai/pattern-interrupt-reset-attention-span ; https://lightningim.com/digi
  • Network accessline 82
    來源: https://joyspace.ai/pattern-interrupt-reset-attention-span ; https://lightningim.com/digital-tools/12-powerful-pattern-interrupt-video-editing-techniques-that-boost-engagement/ ; https://edicionvideopro.com/en/editing-for-platforms-vide
  • Network accessline 85
    ### W6A-8. SFX 資產規格 + 授權台帳:SFX 一律 48kHz WAV 入庫(不收 MP3 轉檔),每檔在 sfx_manifest.json 記來源+授權型態(Pixabay/Zapsplat=免費商用、Uppbeat 免費層需 attribution、Epidemic/Artlist=訂閱期內 clear、Freesound 逐檔查 CC 條款),發布 gate 掃 manifest 缺項。 落地(機械化): ffprobe 掃 assets/sfx/:s
  • Network accessline 86
    落地(機械化): ffprobe 掃 assets/sfx/:sample_rate≠48000 或 codec≠pcm_s16le/s24le = warn;manifest 每檔必有 source+license 兩欄,任一缺 = BLOCKED(併入 final_delivery_qa)。 來源: https://pixabay.com/blog/posts/free-and-high-quality-sound-effects-for-video-edit-453/ 
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    來源: https://pixabay.com/blog/posts/free-and-high-quality-sound-effects-for-video-edit-453/ ; https://sendshort.ai/guides/sfx-libraries/ ; https://uppbeat.io/blog/sound-effects/free-sound-effects-websites
  • Network accessline 90
    ### W6A-9. Montage cut cadence 一致性(2-beat / 4-beat 網格):b-roll/montage 段先選定一種 cadence 再剪:2-beat 網格=社群感標準(120BPM→每 1s 一刀)、4-beat=沉穩 cinematic(→每 2s)、1-beat 只留給高潮衝刺段;同一段內不混用兩種以上 cadence,微偏 beat 的 cut 觀眾說不出哪裡怪但整段顯得 sloppy。 落地(機械化): music_engine
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    落地(機械化): music_engine 已產 beat grid → montage cut list 驗每個 cut interval ∈ {1,2,4}×beat_duration ±1 frame;同段內出現 ≥3 種 interval 值 = cadence 混用 warn。 來源: https://echowave.io/tools/beat-sync/ ; https://bitcut.app/blog/beat-sync-video-editing ; ht
  • Network accessline 92
    來源: https://echowave.io/tools/beat-sync/ ; https://bitcut.app/blog/beat-sync-video-editing ; https://clipmusic.ai/blog/bpm-video-editing-guide

codex-skill/video-autopilot/references/mediastorm-craft-system.md

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    - [官方後期流程:月更10期?!影视飓风用什么做视频?](https://www.bilibili.com/video/BV1mv411e7DE/)
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    - [官方課程介紹:影视飓风首套视频创作课程!](https://www.bilibili.com/video/BV1fm5ezEEbE/)
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    - [官方 YouTube 頻道](https://www.youtube.com/@mediastorm6801)

codex-skill/video-autopilot/references/mrbeast-and-yingshi-benchmark.md

  • Network accessline 84
    - [Boris FX — Art of the Cut: Beast Games](https://borisfx.com/blog/aotc/art-of-the-cut-beast-games/) 是 2025-05-29 對 lead editor、MrBeast senior editor 與 post 團隊的直接訪談。可確認核心不是一直快切,而是 clarity 與 stimulation:先建立位置、規則、stakes、單一概念/情緒,再加入混亂 montage
  • Network accessline 92
    - [官方《月更10期?!影视飓风用什么做视频?》](https://www.youtube.com/watch?v=QfOzAdUN6FM) 明確定位為後期流程與常用工具介紹;[Bilibili 官方同片](https://www.bilibili.com/video/BV1mv411e7DE/) 另標記後期、插件、調色與工作流。這支持「拍攝/收音/剪輯/AE/調色/編碼是連續管線」,不支持憑空推定固定 LUT 或轉場密度。
  • Network accessline 93
    - [官方剪輯課程頁](https://www.bilibili.com/cheese/play/ep2561240) 公開列出綜藝包裝、進階平面跟蹤、多機位訪談、Vlog 結構與色彩等單元。Editkin 因此把它們分成 graphics/tracking/multicam-dialogue/story-color 能力,不以單一「影視颶風風格」濾鏡取代。
  • Network accessline 98
    - [YouTube 官方推薦系統說明](https://support.google.com/youtube/answer/16559650?hl=en) 將內容表現分成 appeal、engagement、satisfaction,並要求開場立即兌現 title/thumbnail 的承諾。本 Skill 因此把 `openingFulfillment` 設為必填,而不是只追 CTR。
  • Network accessline 99
    - [YouTube 官方 Test & Compare](https://support.google.com/youtube/answer/13861714?hl=en-on) 與官方 title/thumbnail A/B/C 公告允許最多三個差異足夠的假設,勝者依 watch-time share;流量不足或差異太小可能沒有 winner。低曝光只做 2 個清楚假設,不能把無顯著差異寫成成功公式。

codex-skill/video-autopilot/references/mrbeast-production-source-map.md

  • Network accessline 121
    - 官方逐幀樣本:[`$1 vs $100,000,000 Car!`](https://www.youtube.com/watch?v=KrLj6nc516A)、[`$1 vs $1,000,000,000 Yacht!`](https://www.youtube.com/watch?v=48h57PspBec)、[`$1 vs $1,000,000,000 Futuristic Tech!`](https://www.youtube.com/watch?v=pAnGwRi
  • Network accessline 122
    - 後期團隊直接訪談:[`Art of the Cut: Beast Games`](https://borisfx.com/blog/aotc/art-of-the-cut-beast-games/);其中明確談到 clarity/stimulation、After Effects comps、light sweeps、Roto Brush、程序化 3D、聲音按 BPM 與 VFX handoff。
  • Network accessline 123
    - 授權幕後:[`MrBeast Breaks Down the VFX Behind Beast Games`](https://www.youtube.com/watch?v=xLKpLgh2Kd4)。

codex-skill/video-autopilot/references/open-source-release-and-upgrade.md

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    `python src/release_manager.py build --base-url https://github.com/Hao0321/video-autopilot-kit/releases/download/vX.Y.Z`
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    `python install_or_upgrade.py --install-root <folder> --apply --install-skill` - Pre-updater folder without the bootstrap: download   `https://github.com/Hao0321/video-autopilot-kit/releases/latest/download/install_or_upgrade.py`,
  • Network accessline 43
    - Pre-updater folder without the bootstrap: download   `https://github.com/Hao0321/video-autopilot-kit/releases/latest/download/install_or_upgrade.py`,   run `--check`, then explicitly run `--apply`. Automatic mode never adopts a non-empty 
  • Network accessline 44
    `https://github.com/Hao0321/video-autopilot-kit/releases/latest/download/install_or_upgrade.py`,

codex-skill/video-autopilot/references/shorts_reels_2026_best_practices.md

  • Network accessline 32
    --- ## Sources - [OpusClip — YouTube Shorts Caption Best Practices 2026](https://www.opus.pro/blog/youtube-shorts-caption-subtitle-best-practices)
  • Network accessline 33
    ## Sources - [OpusClip — YouTube Shorts Caption Best Practices 2026](https://www.opus.pro/blog/youtube-shorts-caption-subtitle-best-practices) - [OpusClip — Why Viral TikToks Use Captions (80.2%/78.6%)](https://www.opus.pro/blog/why-viral-t
  • Network accessline 34
    - [OpusClip — YouTube Shorts Caption Best Practices 2026](https://www.opus.pro/blog/youtube-shorts-caption-subtitle-best-practices)
  • Network accessline 35
    - [OpusClip — Why Viral TikToks Use Captions (80.2%/78.6%)](https://www.opus.pro/blog/why-viral-tiktoks-use-captions)
  • Network accessline 36
    - [OpusClip — Shorts Hook Formulas (3-sec holds)](https://www.opus.pro/blog/youtube-shorts-hook-formulas)
  • Network accessline 37
    - [Terra Market — 7 Hook Formulas for 70%+ Retention](https://www.terramarketgroup.com/digital-marketing-2/short-form-video-hooks-7-formulas-for-70-retention/)
  • Network accessline 38
    - [Kreatli — YouTube Shorts Safe Zone 2026](https://kreatli.com/guides/youtube-shorts-safe-zone)
  • Network accessline 39
    - [Blitzcut — TikTok Caption Styles 2026](https://blitzcutai.com/blog/best-caption-style-tiktok)

codex-skill/video-autopilot/review_policy.py

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codex-skill/video-autopilot/workflow_audit_binding.py

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codex-skill/video-autopilot/workflow_binding_fixture.py

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codex-skill/video-autopilot/workflow_context_chain.py

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codex-skill/video-autopilot/workflow_contract.py

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codex-skill/video-autopilot/workflow_contract_source.py

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codex-skill/video-autopilot/workflow_json.py

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codex-skill/video-autopilot/workflow_material_receipts.py

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codex-skill/video-autopilot/workflow_primitives.py

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codex-skill/video-autopilot/workflow_receipt_store.py

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codex-skill/video-autopilot/workflow_receipts.py

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codex-skill/video-autopilot/workflow_render_retry.py

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codex-skill/video-autopilot/workflow_state.py

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codex-skill/video-autopilot/workflow_transport.py

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How the signals fit together

Facts from a static read of the files at the pinned commit. They describe what the code does, not why.

Signal confidence: 94 facts

and 44 more

Works with

Agent compatibility, from the files in this repository
AgentStatusEvidenceInstall to
Claude CodeCompatibleStandard SKILL.md codex-skill/video-autopilot/SKILL.md.claude/skills/<skill-name>/
CodexCompatibleStandard SKILL.md codex-skill/video-autopilot/SKILL.md.agents/skills/<skill-name>/
CursorCompatibleStandard SKILL.md codex-skill/video-autopilot/SKILL.md.cursor/skills/<skill-name>/
Gemini CLICompatibleStandard SKILL.md codex-skill/video-autopilot/SKILL.md.gemini/skills/<skill-name>/
GitHub CopilotCompatibleStandard SKILL.md codex-skill/video-autopilot/SKILL.md.github/skills/<skill-name>/
OpenCodeCompatibleStandard SKILL.md codex-skill/video-autopilot/SKILL.md.opencode/skills/<skill-name>/
  • Native The repository ships a manifest, folder or frontmatter field for this agent.
  • Compatible A standard SKILL.md that this agent can read.
  • Unknown No evidence either way.

Derived automatically from paths, manifests and frontmatter. Not tested on each agent.

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