Alternatives to Leonxlnx/cinetic
Explore 3 related skill repositories alongside Leonxlnx/cinetic.
View Leonxlnx/cineticRelated repositories are selected from shared categories, topics and mentions in the same lists. Order follows the export’s relevance signals. These links are independent of sponsorship and do not change the leaderboard.
latent-spaces/brag
You built it. Now brag. Turn the project you just created into a short, shareable launch video with one command.
- GitHub stars
- 20,516
- Star growth over 7 days
- +4.5%
- Heat
- 8.1
- Before you install
- Network or broad shell
- Median activation tokens (estimate)
- 2,338 tokens
- Project activity
- Active
- License
- MIT
- Supported agents
- Claude Code, OpenCode
Vincentwei1021/video-shotcraft
Create cinematic product videos from frontend projects or webpages with Remotion, real page captures, shot cards, the Ink Press template, beat sync and sound design. Use for full product promos, reproducing Ink Press, single shot-card effects, or finding, adding, replacing and aligning sound effects
- GitHub stars
- 17,414
- Star growth over 7 days
- +15.1%
- Heat
- 8.2
- Before you install
- Network or broad shell
- Median activation tokens (estimate)
- 6,264 tokens
- Project activity
- Active
- License
- Apache-2.0
- Supported agents
- Claude Code, Codex
Vincentwei1021/video-talkcraft
终极口播视频 skill:中文口播稿 + 成品配音 → CPU 字级时间戳 → SHOTBOOK 层矩阵分镜 → Remotion 电影感成片(横屏默认/竖屏)。当用户要"做口播视频"、"解说/科普视频"、"把文案变成视频"、"给配音配画面动效"时使用。默认使用成品配音,可选 Fish Audio 从稿子合成配音与时间戳;数字人生成技术不在本 skill 内(人物素材是输入)。含统一视觉语言(Apple 范式)、108 张动效配方卡、镜头三面分层工作单、七层镜头反PPT系统(极缓推拉相机/让位,运动做减法)、六式运动承接转场(每式一卡)、长镜头世界画布、anime.js+three.js 桥、
- GitHub stars
- 2,136
- Star growth over 7 days
- +8.4%
- Heat
- 7.9
- Before you install
- Network or broad shell
- Median activation tokens (estimate)
- 19,662 tokens
- Project activity
- Active
- License
- No license detected
- Supported agents
- Not available
Token cost is the median frontmatter plus SKILL.md estimate per skill. Reference files load on demand and scripts run separately. The estimate is unavailable when skill records or token counts are incomplete. Missing growth or heat history stays unmeasured, never zero.
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